Thank goodness. Bethesda's launcher was uniquely awful in a number of unpleasant ways. Slow, prone to crashes, bad user communication, not suitable for use on small monitors. The worst of the launcher apps I have used - and there are so many! I remember when it was in vogue for every game maker to build their own launcher or even full Steam clone - when EA pulled all its new games from Steam to get people to use Orig…
Sunsetting the Bethesda.net launcher and migrating to Steam
81–90 of 404 posts
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#82You can theoretically solve a lot of problems with crappy, multitudinous game stores - easier payments, lighter software. But the real question is: do I trust that I'll be able to continue downloading my purchases for the foreseeable future? I trust that Steam will be around for a very long time. I can download DRM-free installers from GOG. Everyone else? I don't know, I have much less confidence.
This is something blockchain would actually be very good at solving. Download a legal copy of the game from anywhere. No DRM, but your license key gets checked against the blockchain.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#83Earlier quoted context omitted.
This sounds like it could produce nightmare scenarios for some platforms/consumers. Say I'm a publisher; I can sell my games for 5% cheaper than all the competing platforms and let my installer/store languish. All it needs to do is let people buy the game, and my competitors can do the hard work of actually distributing the game, updating it, supporting features like community pages, friend lists, steam workshop etc.…
Steam (and other stores, to a lesser extent) already does this voluntarily. There's an ecosystem of key sellers of various levels of sketchiness - greenmangaming, g2a, cdkoffers - check isthereanydeal.com. It's almost always cheaper than steam, and you get a steam key. Steam gets most of the upkeep cost, and none (?) of the revenue.
Consequently, it's good business to onboard them, even at an immediate loss.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#84I imagine this probably means the eventual death of Battle.net as well. Honestly though, it's time. Battle.net was incredible back in the day, but now it's just another annoying launcher that segments my friends lists.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#85You can theoretically solve a lot of problems with crappy, multitudinous game stores - easier payments, lighter software. But the real question is: do I trust that I'll be able to continue downloading my purchases for the foreseeable future? I trust that Steam will be around for a very long time. I can download DRM-free installers from GOG. Everyone else? I don't know, I have much less confidence.
This is something blockchain would actually be very good at solving. Download a legal copy of the game from anywhere. No DRM, but your license key gets checked against the blockchain.
I also don't know how IPFS people would feel if they became the CDN for commercial software.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#86You can theoretically solve a lot of problems with crappy, multitudinous game stores - easier payments, lighter software. But the real question is: do I trust that I'll be able to continue downloading my purchases for the foreseeable future? I trust that Steam will be around for a very long time. I can download DRM-free installers from GOG. Everyone else? I don't know, I have much less confidence.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#87Thank goodness. Bethesda's launcher was uniquely awful in a number of unpleasant ways. Slow, prone to crashes, bad user communication, not suitable for use on small monitors. The worst of the launcher apps I have used - and there are so many! I remember when it was in vogue for every game maker to build their own launcher or even full Steam clone - when EA pulled all its new games from Steam to get people to use Orig…
It can't be that cheap to maintain an app like Origin or UPlay and all the associated infrastructure, etc..
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#88Earlier quoted context omitted.
There's already at least one effort to gather a list of games that are no longer available* on Steam: https://steam-tracker.com/ I wonder how many of those can be retrieved (and are playable) from archived copies? Edit: available meaning "available for purchase" (my mistake, thanks for the corrections)
It says "Dead Island Riptide" is delisted, but I still have it in my library and still can install it, background image doesn't load. There is another "Purchase disabled" category, looks like it cant be bought anymore, but can be installed.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#89You can theoretically solve a lot of problems with crappy, multitudinous game stores - easier payments, lighter software. But the real question is: do I trust that I'll be able to continue downloading my purchases for the foreseeable future? I trust that Steam will be around for a very long time. I can download DRM-free installers from GOG. Everyone else? I don't know, I have much less confidence.
[deleted]
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#90Earlier quoted context omitted.
Microsoft has been happy-ish to have their games on Steam for a while now. They probably would've gone all-in on the Xbox store if the windows store (backend) wasn't so shitty.
Windows store is really bad. The UI, the UX, the lag, the jank, all designed to spoil your day
On the mac the store makes things, in general, easier. On windows its comedy. I wonder how many folks like myself now just instinctively avoid it.