Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…
Sunsetting the Bethesda.net launcher and migrating to Steam
261–270 of 404 posts
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#262Earlier quoted context omitted.
> I can buy games with confidence and know they will run - even if school requires a Mac next year or the only machine around is Dad's Linux laptop. This hasn't been my experience. Plenty of Steam games have fallen by the wayside as operating systems evolve. GOG is slipping in this regard as well, but began as a way to buy and run older games. It also provides some nice pressure for Steam and its publishers to compet…
> Then there is Mac dropping 32 bit support, to which Steam seems to have thrown up their hands. Steam's copy on a 32-bit title is much better than GOG. It's big, it's in red, it's clear that this title is limited because its 32-bit. On GOG, you have a small line of text at the bottom of the Mac system requirements. That's way too small a warning (try to find it on this page: https://www.gog.com/game/darwinia )!
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#263Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#264Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…
It's probably wishful thinking, but I like to think Steam is such a force because Valve have earned and kept the trust of many (initially very skeptical) gamers over the course of _decades_ at this point. I'd rewind the clock to the Before Steam times if I could, but short of that--if I have to pick my poison and choose _some_ platform--it's Steam with zero hesitation.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#265Earlier quoted context omitted.
Can you say more about the hardcoded fix for Sim City? This sounds fascinating.
EDIT: Was rushing, but updated with the exact quote here so people don't need to go digging :) I believe this is the story OP mentioned [1]. > Windows 95? No problem. Nice new 32 bit API, but it still ran old 16 bit software perfectly. Microsoft obsessed about this, spending a big chunk of change testing every old program they could find with Windows 95. Jon Ross, who wrote the original version of SimCity for Windows…
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#266Thank goodness. Bethesda's launcher was uniquely awful in a number of unpleasant ways. Slow, prone to crashes, bad user communication, not suitable for use on small monitors. The worst of the launcher apps I have used - and there are so many! I remember when it was in vogue for every game maker to build their own launcher or even full Steam clone - when EA pulled all its new games from Steam to get people to use Orig…
It's kind of weird how the same companies that can squeeze all possible computational abilities and use every tick that exists to force a computer to show amazing graphics with complex logic behind can't make a simple GUI. Well, even Steam nowadays is kind of a wrapper for a browser.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#267Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…
Just imagine, alternative app stores, you keep almost all the convenience of the apple one, for free.
You can also give keys away, but if you do that too much, they do apparently limit you ;)
Another thing: The store app is not a disaster. Compare it with Windows, Epic… Those are all horrible apps that mostly behave like browsers, but then differ in some ways (in addition to the often bad performance). Hell, for a long time, the back button did not work in the Epic store. Steam managed to have their store not be a disaster pretty much since its existence.
And Windows/Epic are not even the worst examples. I remember when Origin started, they had no language setting and forced you into whatever GeoIP decided. I don’t even remember what my issue with UPlay was, but the experience was bad enough that I would never again play a game that uses it.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#268Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…
I would be quite surprised to hear that Microsoft didn't cut some sort of Very Good Deal with Valve.
Re: Sunsetting the Bethesda.net launcher and migrating to Steam
#269Earlier quoted context omitted.
Battle.net The Launcher doesn't pre-date Steam; it was released in the early 2010s. Previously, before Steam, Battle.net was a lot more nebulous, and would naturally have had less user lock-in. Games were individually distributed, and battle.net was more-so just an infrastructure-level system Blizzard used to coordinate online games, chat, etc. Even, IIRC, unified profiles weren't a thing until the early 2010s and th…
For context, battle.net the service has existed since 1996. Back in the day it was just used for the multiplayer component of games like Diablo and Warcraft. I think it's still meaningful to point this out because even if it wasn't a launcher like it is today, it was still a social media/communications platform which is a meaningful part of why people use certain launcher platforms/stores.