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Sunsetting the Bethesda.net launcher and migrating to Steam

bethesda.net

121–130 of 404 posts

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#121

As a matter of principle, I think digital delivery platforms benefit from competition, and we should not be locked down into a single monopolistic, stagnating platform. As a selfish consumer though, I hugely wish we just had Steam and Netflix: The Origins and Uplays and Battle.nets of the world exist solely to make my life difficult, refusing to play my game when I want it due to obscure update required or forgotten…

[deleted]

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#122
post #114

Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…

I think part of the reason is that Steam is pretty utilitarian, not selfish. Valve is actually pretty much a force for good and haven't tried to use any very dark patterns to make more money. Steam is nice and its developers care to make a program that works well.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#123
post #114

Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…

My 100 Croatian Lipa:

Steam's value proposition is a single place to conveniently manage all my games, and it works very well as such. It's unobtrusive, comprehensive, manages installs, pre-requisites and updates nicely for me and then gets the heck out of the way.

No publisher-oriented launcher has such proposition. In fact, I put forward that no publisher-made launcher has value proposition of any kind for the consumer - why do I need Uplay, Origins, Bethesda launcher, any of them, let alone all of them? What purpose do they serve, other than an annoying mandatory layer? Why do I need Battle.net for the one game I play on there?

Given the lack of positive value proposition, even seemingly minor annoyances are perceived as massive friction. For example, I find Microsoft's offers infuriating - I cannot understand their subscription tiers or services at all, they all have meaningless generic Xbox names that change every 6 months to a different meaningless set of Xbox names, and completely mangle what one can expect as a PC owner, or Xbox owner, or both. I have no idea which Xbox-named offering or app does what and how they relate. It's like IBM naming everything "Watson". I inadvertently committed to a multi-month months subscription thinking one of the games I wanted is available on the cloud, only to discover I was completely mistaken - and it took me a WHILE to confirm that to my satisfaction. I don't know if they are confusing out of ineptitude or intentionally.

Geforce Now, on the other hand, has a meaningful value proposition to me: it lets me play games on the cloud, on any of my devices, and when away from home. That has benefits and value to me that I can clearly understand. It's seamless, it provides clear value to ME, the consumer, and then gets out of the way.

Same with GoG - it lets me download games DRM free onto my machine and save them for the upcoming apocalypse.

Everybody else is just a pain in my kiester :-/

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#124

As a matter of principle, I think digital delivery platforms benefit from competition, and we should not be locked down into a single monopolistic, stagnating platform. As a selfish consumer though, I hugely wish we just had Steam and Netflix: The Origins and Uplays and Battle.nets of the world exist solely to make my life difficult, refusing to play my game when I want it due to obscure update required or forgotten…

[deleted]

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#125
post #18
post #4

Earlier quoted context omitted.

Microsoft has been happy-ish to have their games on Steam for a while now. They probably would've gone all-in on the Xbox store if the windows store (backend) wasn't so shitty.

The Xbox app is a masterclass in how not to design a user interface, it is clunky, the menus don't go anywhere, they mixed terminology (some places have "Add friend" others have "Follow friend"), users with multiple screens will find their game launching on the non-principal one, language is tied to the OS so if you want your games in English but your Windows is in French you have to change the OS-level language. I d…

All day long most of us are interacting with products from brands that we like while oblivious to the fact that these brands are owned by ones we make fun of or even despise. I don’t thing anyone gets this big without realizing your shareholders prefer dividends over you stoking your ego by making sure everyone knows the money is going in your pocket, even if that means less money comes in.

I don’t think I’ve had Hennessy ever in my life, but they own my favorite Scotch and some friends’ favorite scotch. They don’t go bragging about it, they just collect the checks.

Forgetting that Bethesda is owned by Microsoft is easier to do if it’s not on XBox.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#126

As a matter of principle, I think digital delivery platforms benefit from competition, and we should not be locked down into a single monopolistic, stagnating platform. As a selfish consumer though, I hugely wish we just had Steam and Netflix: The Origins and Uplays and Battle.nets of the world exist solely to make my life difficult, refusing to play my game when I want it due to obscure update required or forgotten…

> As a matter of principle…

It’s not really a matter of principal though!

> [the competing platforms] have zero repeat zero positively zero benefit to myself as a consumer.

The reason Steam and Netflix are so good and continue to exist in such a good state is exactly because of the competition. However, because of exclusivity, licensing, ownership, et cetera, that also means you eventually may want to deal with said competition.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#127

nice, about time. I wonder if e.g. Quake Champions would've flopped as hard as it did if it was just released on Steam at launch instead of moved there later. I had a ton of fun with it despite its controversial formula changes, and the soundtracks (there's two, you can pick one or both, the second one is by Andrew Hulshult) are really good.

it didn't flop hard because of the platform that launched, it flopped hard because of a gazillion other reasons, including the poor UI, matchmaking queues, weapon balance, promotion etc

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#128

Earlier quoted context omitted.

It's not. Complaining about something that only exists to strategically hedge against a competitior's dominance but just gets in the way at the user level is not the same as the infamous Dropbox quote.

> only exists to I've used the file verification and repair feature many times. It's also a convenient place to enumerate the games I have access to so I can download them on a new PC.

Just because it has some useful features doesn't invalidate the fact that the only reason it exists to the management that's in charge of it is as a hedge against Valve. They don't care if it's a net win for their users or not until it gets so bad that people stop buying their games.

Re: Sunsetting the Bethesda.net launcher and migrating to Steam

#129
post #114

Is there a technical reason why Steam is a such a force in the space? People, myself certainly included, often criticize Apple for taking 30% of developer revenue for merely existing in it's walled garden. Right or wrong, they control the ecosystem, so their ability to monopolize and heavily tax the App Store is unsurprising, they're exercising their pricing power as much as they possibly can. But how is it that on P…

For one: game developers might have extraordinary knowledge on their requisite game engines and shader programming but tend to loathe the type of logistical work required to deliver those games. Issues like managing and serving updates, DRM, and social features. Steamworks SDK was one of the very first companies to offer that functionality pre-baked into their offering "free" of charge when companies chose to list on…

A lot of that functionality is really valuable to game makers and game players. Their controller API is top notch, same with save syncs.
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