The Factorio Mindset
61–70 of 358 posts
Re: The Factorio Mindset
#62Earlier quoted context omitted.
> Id wager giving programmers/logistics workers a free factorio probably has a better impact on work performance. I'd be skeptical of that claim. I'm sure there would be at least a few engineers that showed up to work pretty tired because the factory needed more iron plates. :-)
Yeah, think I'm less assuming that people wont let it negatively affect their work, as much as assuming that the people for whom it does would have been playing something else with the same effect.
This was fine when I could just sleep in until 10, but I’m fairly certain my little bundle of joy will need my attention somewhere before 8.
3 years in and still trying to figure out how to combine these things.
Re: The Factorio Mindset
#63Please please try Satisfactory. It's a beautiful, 3D equivalent. Holds a coveted Overwhelmingly Positive on Steam.
Re: The Factorio Mindset
#64Earlier quoted context omitted.
What other games are like programming?
Also "Satisfactory", Factory Town, Human Resource Machine, Kubifactorium, and at least one more that I can't remember the name of at the moment. Some are more programming-like than others.
The man's rich enough to be swimming with whales or partying in space and he's sitting in his basement playing Satisfactory.. there must be something to it
Re: The Factorio Mindset
#65Re: The Factorio Mindset
#66Going to give a shoutout to https://anuke.itch.io/mindustry and https://songsofsyx.com/ In particular, mindustry can actually run scripts within the game to automate a lot of things. If you like factorio you're going to like these 2 games.
Re: The Factorio Mindset
#67Quoted post unavailable.
Re: The Factorio Mindset
#68First there is no automation, then one resource is automated but others are not, then several are automatized, but combining them is not. There are gaps where building the next thing doesn't make sense even if it makes sense when you have little bit more resources.
I think this is true in business as well. It's hard to tell when you have crossed the threshold where building the next level makes sense.
You tend to use a lot of time and money to build the next level of automation and only then you can measure if it was worth it or not.
Re: The Factorio Mindset
#69Dyson Sphere Program is a similar type of game, with prettier graphics.
Satisfactory is IMO a superior Factorio in that it drops the Tower Defense and resource-depletion mechanics. It's also in 3d. I can understand that Factorio is balanced differently but it's annoying to build up a factory and then need to do non-factory things when a resource runs out or aliens attack your base.
Re: The Factorio Mindset
#70My friend has 600+ hours played of Factorio. He just beat the game for the first time. I bought it, we played multiplayer. And I taught him the mantra "great is the enemy of good enough". Our run took 14 hours. I also know many people like this at work, and wish they could have the Factorio experience. If you refactor at the first sign of trouble, you remain blind to totally new to problems just around the corner.
In what situations did this mantra help? I am the same as your friend, I have like 100 hours and I have never reached the endgame, always unsatisfied with my factory.
more general tip: clean interfaces are more important than massive capacity up front. in the long run, you will always need more steel/circuits/etc than you can serve with a single production line. but even if the internal layout is a mess, a functional unit with a clean interface can be scaled horizontally forever.