The Factorio Mindset
21–30 of 358 posts
Re: The Factorio Mindset
#22I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
Re: The Factorio Mindset
#23I have over 5000 hours in Factorio. I am part of a group where several of us are over 5000 hours. Some of us have Autism. Some of us have ADHD. Some of us have both. The majority of us are in the tech industry. The companies we work at have been made to understand that the factory must grow.
Factorio should be the interview test ;) Tech’s Ender’s Game. (factorio fan, but with little time to enjoy it)
Re: The Factorio Mindset
#24Earlier quoted context omitted.
I mean, out of most of the analogy examples posted to HN, Factorio is actually a good one. The observations that the writer makes are all immediately apparent when you fire up the game, and there isn't anything here that I'd call a "deep cut" or a strained metaphor. Factorio can literally be renamed "Iterative Development: The Game" and players wouldn't find anything confusing about any of it.
>I mean, out of most of the analogy examples posted to HN, Factorio is actually a good one I think all the analogies I've seen are good. The problem is they're obvious. They don't really bring anything new to the table. Great you identified an analogy. Big deal?
Still, it never seems to stop people from doing it despite not "bringing anything new to the table" with their comment. So why do it?
Re: The Factorio Mindset
#25https://anuke.itch.io/mindustry
and
In particular, mindustry can actually run scripts within the game to automate a lot of things. If you like factorio you're going to like these 2 games.
Re: The Factorio Mindset
#26Dyson Sphere Program is a similar type of game, with prettier graphics.
The logistics network is too powerful, pilers don't really change how items move around, and fluids/gases/solids are treated the same.
Re: The Factorio Mindset
#27I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
Re: The Factorio Mindset
#28Rarely does an article online hit me as directly as this one does, good work.
Re: The Factorio Mindset
#29I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
It is more about physical layout and queuing than programming.
Re: The Factorio Mindset
#30I often encounter this issue when it comes to programming-like games. I’m wondering if I should adjust my thinking here. 1) Hmm, this game is a lot like programming. A lot like it. 2) Maybe I should just program? That is real work & I can get done more work done, be more productive. 3) [stopped game, started programming]
What other games are like programming?