Earlier quoted context omitted.
I did a lot of cheat development and always read the related forums. Let me tell you that kernel anti-cheats are the funniest and ugliest pieces of software out there. Almost ALL exhibit rootkit behaviour. Capture all OS events, dig through system and user directories, list all processes, fetch DNS and browser histories, block certain system calls, and more just to name a few. But hey! Their software (including drive…
As a person in the industry: Everything this person is saying is true. We need a real solution to this honestly, it’s not enough to just kick up a fuss about game devs including anti-cheat and ever-more-invasive anti-cheat, but actually providing solutions people can use. The economic incentives do not exist on consoles to cheat, so publishers are convinced that control of the platform is the problem.
On release they made a big deal about how small the kernel level portion is and how most of the complexity of the anti-cheat was still in user space. I'd be interested to hear how true that is and if that makes much of a difference in your mind how trustworthy it is.