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What's new in Flash 11

adobe.com

11–20 of 72 posts

Re: What's new in Flash 11

#11
post #5

I'm very surprised to see native 64bit linux support as one of their first bullets. It may very well be too little too late though. As of late, the only thing that I've used flash for has been to supplement my tags. The native JSON / jpeg-xr / LZMA support will certainly make flash feel somewhat more lightweight, but I don't think it'll be enough to make it not feel bulky.

Shouldn't the new Web Audio API in Chrome be enough to replace that (at least for Chrome users) ?

Re: What's new in Flash 11

#12
post #4
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

If adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.

Adobe has been working on a variety of HTML5 tools, so we can presume they "get it".

It must cost them a fortune to support Flashplayer (which they give away for nothing). I'm sure they'll drop it the moment there's enough HTML5 penetration on par with Flashplayer's capabilities.

Re: What's new in Flash 11

#13
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

I'd disagree. I've come to realize that crashing is usually either the developer's fault (e.g. trying to do something that doesn't make sense) or the browser's (with Firefox I'd get crashes constantly, since their sandboxing actually breaks the plugin more often than it protects from it; with Chrome, using the same version of the plugin, I get none). Still, if you look at what they've done in the past couple of years…

" Forcing a maximum tick rate of 60hz (was 120), dropping memory use and performance (tick rate goes to 2hz when hidden on a separate tab, or out of the screen);"

Wow! Those are SERIOUS feats of engineering! Color me impressed.

And they must have took Adobe the best part of a couple of hours work by some intern...

Re: What's new in Flash 11

#14

The most interesting thing about Flash 11 is the Stage3D and how it compares against webgl. It looks like IE10 won't support webgl (at least the version in WDP doesn't), and webgl penetration on the mobile platform hasn't gone very far yet. This will make Flash 11 very attractive to developers who want accelerated 3d content. Although, the very fact webgl exists (and has implementations) means it definitely isn't out…

There are 3 free implementations of WebGL, and I think Opera support is on the way. If there's a WebGL game that you want to play, you can install Opera, Chrome, Safari or Firefox.

As for mobile, neither Apple nor Microsoft will support it. Flash will be around for years, but platform support is on the wane.

Re: What's new in Flash 11

#16
post #15

Before everyone starts complaining about Flash, I challenge people to go 30 days without Flash. http://kb2.adobe.com/cps/141/tn_14157.html http://www.cultofmac.com/67699/uninstall-flash-for-mac-os-x-...

Been doing it for months.

Dip into Chrome for a couple games and to skip QuickTime bugs affecting YouTube/Vimeo (QT loads the whole stream, then drops and begins re-downloading if I pause and resume).

Now that the rdio client is Flash-free it’s pretty easy for me to live without Flash.

Re: What's new in Flash 11

#17
post #9

Earlier quoted context omitted.

I'm wondering how would HTML5 video support audio, webcam feeds, and a plethora of other features that Flash has had for years but that are barely on the HTML's radar. Having a time machine is not the same as "getting it".

That’s a minority of use cases. Flash can stick around as a bridge technology for a few years to cover those. The majority of stuff that’s today done in Flash can easily be done with plain HTML, CSS and Javascript, often not even the newest variety.

Can it be done with something that's not Javascript? Not trolling, I'm genuinely asking.

Re: What's new in Flash 11

#18
post #12
post #4

Earlier quoted context omitted.

If adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.

Adobe has been working on a variety of HTML5 tools, so we can presume they "get it". It must cost them a fortune to support Flashplayer (which they give away for nothing). I'm sure they'll drop it the moment there's enough HTML5 penetration on par with Flashplayer's capabilities.

I'm sure Adobe is working on HTML5 tools. But,

It must cost them a fortune to support Flashplayer (which they give away for nothing)

The cost of supporting the free Flashplayer is paid for by the lock-in that this enables. Afterall, Dreamweaver doesn't have the kind of market dominance that Flash Professional has.

Re: What's new in Flash 11

#19
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

I'd disagree. I've come to realize that crashing is usually either the developer's fault (e.g. trying to do something that doesn't make sense) or the browser's (with Firefox I'd get crashes constantly, since their sandboxing actually breaks the plugin more often than it protects from it; with Chrome, using the same version of the plugin, I get none). Still, if you look at what they've done in the past couple of years…

Crashing in a managed environment like Flash is never the developer's fault. These issues are either introduced by the browser vendor or Adobe.

It's worth noting that Adobe is very reluctant to deprecate API's. They've historically preferred (with AVM1/AVM2) bundling new VM's into the player over deprecating features. And any deprecation must be version-specific, and tends to be more for API consistency than anything else.

What really disappoints me is Adobe's reluctance to support really neat Labs projects like Alchemy. Want to run C (or any language which compiles to C, like haskell!) in the browser? It's been possible since Flash 9, way before NaCl. Official support is coming soon but it's a bit too bad it took so long.

Re: What's new in Flash 11

#20
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

My experience doesn't match your statements at all. I run a Flash website (it's a game), and Flash is pretty much rock solid for me. My site has been up over 3 years, has over 80k lines of Actionscript, and I can count the number of times I've seen Flash crash on one hand. Even if you include reports from my users who have Flash crash on them, the number is less than 20. That's probably not too far from any software - including browsers themselves.

I'm not a huge Flash fan or anything; I don't care much for Actionscript as a language and I'm constantly looking at switching to HTML5, which I'm sure I'll have to do eventually. But Flash crashes aren't really an issue for me at all. I wonder if your poor experiences in Flash are created by the developer of those specific Flash applications that are crashing.

Personally, I think the Flash 11 features are amazing and, even if Flash may be losing relevance, I think Adobe's going in the right direction with it.

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