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What's new in Flash 11

adobe.com

1–10 of 72 posts

Re: What's new in Flash 11

#2
I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance.

If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that was already overflowing.

They have amazing developers, but there is a reason Flash is the beast it is, and this isn't moving it in the right direction in terms of delivering a stable, secure and fast experience.

Re: What's new in Flash 11

#3
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

Don't forget security. It's a virtual guarantee that the new version introduces several new arbitrary code execution vulnerabilities.

Re: What's new in Flash 11

#4
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

If adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.

Re: What's new in Flash 11

#5
I'm very surprised to see native 64bit linux support as one of their first bullets. It may very well be too little too late though. As of late, the only thing that I've used flash for has been to supplement my tags.

The native JSON / jpeg-xr / LZMA support will certainly make flash feel somewhat more lightweight, but I don't think it'll be enough to make it not feel bulky.

Re: What's new in Flash 11

#6
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

I'd disagree. I've come to realize that crashing is usually either the developer's fault (e.g. trying to do something that doesn't make sense) or the browser's (with Firefox I'd get crashes constantly, since their sandboxing actually breaks the plugin more often than it protects from it; with Chrome, using the same version of the plugin, I get none).

Still, if you look at what they've done in the past couple of years you'd see a lot in trying to revert that situation. Forcing a maximum tick rate of 60hz (was 120), dropping memory use and performance (tick rate goes to 2hz when hidden on a separate tab, or out of the screen); coming up with new browser APIs so the browse can control the plugin performance; and on and on.

They do deprecate a lot over the years. However, is "eliminated" something people really want? The platform prides itself in the fact that SWFs that worked for Flash 2 still work today, despite the changes in the language and virtual machine. So unless it's a change of security policy, nothing breaks or is "eliminated"; as a developer, I find this to be a good thing as I don't have to have a client coming to me after 6 months complaining about something not working anymore.

Flash is a platform that allows people to do a lot. Including shitty binaries. And there's not much defense against it.

And personally I still have my browsers crash more because of shitty HTML/JS than Flash. YMMV.

Re: What's new in Flash 11

#7
post #4
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

If adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.

I'm wondering how would HTML5 video support audio, webcam feeds, and a plethora of other features that Flash has had for years but that are barely on the HTML's radar.

Having a time machine is not the same as "getting it".

Re: What's new in Flash 11

#8
post #4
post #2

I guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that…

If adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.

Cross compiling would be a horrible idea in my opinion. The end result would be horrific code that ran slowly. The platforms are too different to be ported automatically. There've been attempts in the past, but the cross browser support and performance are usually not that grand.

Adobe is however working on a html5 builder called edge - http://labs.adobe.com/technologies/edge/ Looks pretty good from the face of things, and to be honest I think this is the right direction for them to take.

Re: What's new in Flash 11

#9
post #4

Earlier quoted context omitted.

If adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.

I'm wondering how would HTML5 video support audio, webcam feeds, and a plethora of other features that Flash has had for years but that are barely on the HTML's radar. Having a time machine is not the same as "getting it".

That’s a minority of use cases. Flash can stick around as a bridge technology for a few years to cover those. The majority of stuff that’s today done in Flash can easily be done with plain HTML, CSS and Javascript, often not even the newest variety.

Re: What's new in Flash 11

#10
The most interesting thing about Flash 11 is the Stage3D and how it compares against webgl. It looks like IE10 won't support webgl (at least the version in WDP doesn't), and webgl penetration on the mobile platform hasn't gone very far yet. This will make Flash 11 very attractive to developers who want accelerated 3d content. Although, the very fact webgl exists (and has implementations) means it definitely isn't out of the game.
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