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Inkscape 1.1.2

inkscape.org

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Re: Inkscape 1.1.2

#51

Earlier quoted context omitted.

It might even be, that the developers do not own a Windows machine. Did you ask them, whether they have one to test on and reproduce the slowdown? Or perhaps offer to buy them one? It is a pity that things slow down for you on Windows, but I don't really see, how it is their responsibility to cater to a proprietary system, that is actively hostile to its users. Preferrably it wouls not slow down for you, ofc, but the…

I appealed to them in concrete terms at one point not long before the release of 1.0: either fix things for Windows, or keep on recommending the 0.92 series for Windows. There’s no denying that for the 1.0 release Windows was a second-class citizen. There’s no reason why they couldn’t then say: “look, 1.0 is available, and if you want the new features you can use it, but it’s considerably slower than 0.92 and the Win…

Do you think all users would agree with you?

I used Inkscape on Win10 recently, and also on Kubuntu (21.04 a and 21.10, I think) and the experience was comparable.

I do not like the icon themes now, they're very low contrast and difficult to decipher for me so use the old, colourful icons I'm familiar with. Apart from that and one problem with a dialog not appearing until I selected the option a second time (the XML dialog), all worked well.

I think it's difficult, a x.0 might not be snappy, might even have serious issues, but there's not enough manpower resource to address everything at once, it's going to be incremental. Holding things back would negatively impact the momentum of the project IMO, but yes may benefit an individual.

Re: Inkscape 1.1.2

#52
post #46

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

+1 though I disagree about Gimp. Tried to use it recently too and found the UI to be as much of a mess as Inkscape. All I wanted to do with Inkscape was open an SVG and change the color of one of the paths and re-export it and I could not make heads or tails of the UI.

Would be interesting to see how your mental model of how this should work differs from the inkscape developer's mental model. I would assume there's an easy way to achieve what you wanted to do, wonder why it is so hard to discover it.

Just tried it: open svg, select path, menu: object -> fill & stroke, change the color, menu: file -> save as. Done...

Re: Inkscape 1.1.2

#54

Earlier quoted context omitted.

It's easy to forget that Inkscape is run purely with volunteers, is a charity with 0 employees. I get that these problems are frustrating but maybe it would be more appropriate to wonder how is even possible that this project runs so well :D. Some technical problems are outside our power. Mainly performance regression was introduced by gtk3. Which was a big blow to the whole project because it took 5years of work. An…

That sucks about GTK. Probably would make more sense to use Qt. It's much better. Both Wireshark and VLC successfully migrated to it, though I guess they have somewhat simpler GUIs.

grass is always greener on a other side. And rewriting to Qt would be as big as starting new projcet from scratch

Re: Inkscape 1.1.2

#55
post #25

Earlier quoted context omitted.

It's easy to forget that Inkscape is run purely with volunteers, is a charity with 0 employees. I get that these problems are frustrating but maybe it would be more appropriate to wonder how is even possible that this project runs so well :D. Some technical problems are outside our power. Mainly performance regression was introduced by gtk3. Which was a big blow to the whole project because it took 5years of work. An…

I hear you, and as a FOSS maintaineryaelf I agree that it is frustrating to see all complaints but no volunteers. But, many issues in Inkscape are due to bugs introduced by changes that were not properly tested. If you have resources to change things around, you should also test the outcome properly before you hit that release button.

i hope you dont take this wrong way but ... what you are suggesting is if you cannot do it ""proplerly'" dont do it at all ... testing such a huge project as inkscape is a lot of work. perosnaly i do it a lot but sometimes you just cannot catch it all. "We" dont have receorses we have just developers that are sometimes work on stuff

Re: Inkscape 1.1.2

#56

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

Inkscape, GIMP, and Blender (haven’t tried since it’s 2.X release, but since this was true for decades, just roll with it) - have long had one thing in common that completely ruins any chance of seriously using the software for anything meaningful, for many; many people - and that - of course - is the UI/UX. And I will deflect immediately the ‘well if you don’t like it, contribute’ to state - I’ve actually tried, in…

> but the community was extremely hostile, [...] nobody seemed to care about [...] overhauling the UI/UX

You realise that coming in new and wanting to immediately overhaul the UI/UX is not a sociable thing to do, right? In fact, people new to a project suggesting a huge overhaul is generally a red flag for their understanding of the project or their likelihood of being a good-faith contributor.

I do agree that the UI/UX of several tools needs an overhaul. Given the history of such efforts across many open source projects, it seems likely that a fork is the only way to pull that off. You'd need a talented UI (and fixup dev) team to make it worthwhile.

Re: Inkscape 1.1.2

#57
can anyone point me to a good tutorial for making inkscape plugins? or some good repos i can look at? i havent been able to find anything.

Re: Inkscape 1.1.2

#59

Earlier quoted context omitted.

That sucks about GTK. Probably would make more sense to use Qt. It's much better. Both Wireshark and VLC successfully migrated to it, though I guess they have somewhat simpler GUIs.

grass is always greener on a other side. And rewriting to Qt would be as big as starting new projcet from scratch

> grass is always greener on a other side

Not really. Things are not all equally good. I don't see any effort from Wireshark or VLC to move back to GTK.

> And rewriting to Qt would be as big as starting new projcet from scratch

Well that's clearly an exaggeration but I agree it would be a huge project. I'm just dreaming...

Re: Inkscape 1.1.2

#60

Earlier quoted context omitted.

Inkscape, GIMP, and Blender (haven’t tried since it’s 2.X release, but since this was true for decades, just roll with it) - have long had one thing in common that completely ruins any chance of seriously using the software for anything meaningful, for many; many people - and that - of course - is the UI/UX. And I will deflect immediately the ‘well if you don’t like it, contribute’ to state - I’ve actually tried, in…

> but the community was extremely hostile, [...] nobody seemed to care about [...] overhauling the UI/UX You realise that coming in new and wanting to immediately overhaul the UI/UX is not a sociable thing to do, right? In fact, people new to a project suggesting a huge overhaul is generally a red flag for their understanding of the project or their likelihood of being a good-faith contributor. I do agree that the UI…

>> You realise that coming in new and wanting to immediately overhaul the UI/UX is not a sociable thing to do, right?

You realize it needs to be done, right? :/ You realize this attitude is likely what prevents it getting done?

I’m sure I’m not the first person to go through that experience, and; again - this needs to happen in the actual build, not a fork.

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