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Inkscape 1.1.2

inkscape.org

41–50 of 68 posts

Re: Inkscape 1.1.2

#41

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

No doubt it could be better( as everything always can) but as primarily a developer who occasionally has to make/modify simple vector images and icons I love inkscape. I am sure if your a professional graphics artist using the software everyday the little stuff adds up and is really annoying but if your graphic design professional it's easy to justify shelling out cash for Adobe or similarly polished software. Inksca…

The thing is, I'm spoiled. There are so many great vector applications out there. We're in an age, where we're able to run awesome vector applications in a browser. How cool is that!

I'm just saying, that Inkscape needs to massively improve to stay relevant. For example, I realized that I'm completely going crazy when an app just crashes on me. I'm not used to that anymore.

Well, I understand, that Inkscape can be usable as long as you're doing simple stuff and as long as you're staying on the happy path.

But a graphic application needs to get out of its way for the user, who just wants to be creative. And as I was using inkscape, I used more time fighting it than creating.

In my opinion it needs to completely revamp the UI and streamline everything. Similar to what Blender did. But right now, I have a harder time using Inkscape than Blender, which us not a good place for Inkscape to be in.

Re: Inkscape 1.1.2

#42

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

I downloaded Inkscape because trying to use Gimp for pixel perfect graphics was an exercise in frustration.

Sadly, my experience seems to mirror yours, my first project crashed (no data loss, fortunately). Then I tried writing a simple plugin and it turned out 1.1.1 broke unit conversion.

Re: Inkscape 1.1.2

#43

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

I don't have any performance problems and I use Inkscape quite extensively. Although I am using it on Linux. I always got the impression Inkscape and Gimp both work best on Linux.

I really like Inkscape quite a bit. But it took a lot of relearning after using Illustrator for decades. Once I got over that hump, I have very few complaints, especially for the price.

Re: Inkscape 1.1.2

#44

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

Any time someone mentions alternative graphic design software I get a glimmer of hope, then check out product website and find that it's not available on Linux. I should be used to it by now.

Re: Inkscape 1.1.2

#45
post #3

Earlier quoted context omitted.

To avoid the extreme slowdown (and crash after a while) on win10, close the document property tab (!!) Anyway, inkscape has really disappointed me with multiple serious regressions. This + UI issues + layout problems + zoom buttons disappearing + crash due to version incompatibility + not remembering what unit you use + DPI screwup got me wondering if the people in charge really got what it takes to run the biggest F…

It's easy to forget that Inkscape is run purely with volunteers, is a charity with 0 employees. I get that these problems are frustrating but maybe it would be more appropriate to wonder how is even possible that this project runs so well :D. Some technical problems are outside our power. Mainly performance regression was introduced by gtk3. Which was a big blow to the whole project because it took 5years of work. An…

I've used Inkscape for MacOS for many years off and on. Thank you very much for having made that possible.

Recent versions have been very difficult to use because of the performance degradation. But my gratitude is not diminished even if I am basically forced to find something else.

Cross-platform GUI is an incredibly difficult problem because 1. GUIs are huge and complex, and 2. Vendor lock-in is in the interest of the platform purveyors. GTK exists in a challenging space, and I empathize not only with the downstream users such as Inkscape affected by its troubles but with the GTK developers.

If it were easy to produce a featureful, performant, and developer-friendly cross-platform GUI library, someone would have done so. The demand is so acute that many projects even resort to the outrageous brute-force approach of Electron.

I love all FOSS cross-platform GUI endeavors, even when they get tripped up. You are doing great and important work — I salute you.

Re: Inkscape 1.1.2

#46

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

+1 though I disagree about Gimp. Tried to use it recently too and found the UI to be as much of a mess as Inkscape. All I wanted to do with Inkscape was open an SVG and change the color of one of the paths and re-export it and I could not make heads or tails of the UI.

Re: Inkscape 1.1.2

#47

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

Yeah, about two years ago I was trying different vector-based apps. Started with Sketch, tried Inkscape, but ended up with Affinity Designer too. The UI feels much better, and it’s far more stable.

One small gripe I have is that it doesn’t support many transforms in SVG without rasterizing them, where Inkscape often does.

Re: Inkscape 1.1.2

#48
post #9
post #5

Earlier quoted context omitted.

Affinity seems like it doesn't have some of the more precise layout tools and SVG-editing capabilities that Inkscape does. I took the trial after seeing people suggest it as an alternative, but it didn't quite replace my workflow and I ended up dropping it.

You're right, the power of Inkscape is its ability to work natively with SVG capabilities and its technical aspects (instead of some obscure proprietary format). Affinity is more artist-focused.

I've been working with graphics for a couple decades and I have many old files in formats that I can no longer open. I am strongly biased towards Inkscape for its use of an open standard as its file format.

I'm on MacOS where current versions of Inkscape are not really usable because of (understandable) performance degradations. I wish that either those problems could be solved, or that an alternative existed which used an open file format.

I'd prefer a pure FOSS solution, but as I'm a BSD-school FOSS person I wouldn't mind a proprietary app so long as that proprietary app used an open file format. It sucks that Affinity uses a proprietary format which is at high risk for orphaning or degradation either if they decide it's in their business interests or if the company ceases to exist.

Re: Inkscape 1.1.2

#49

A few days ago I tried 1.1.1 after a long absence on windows. I don't want to rain on your parade, but to be honest, it was a miserable experience. Don't get me wrong: Inkscape is huge, it's quite an achievement and I'm glad we got an open source vector app. But everything feels so strange and awkward to use. And when you get further with your project, the input lag gets out of hand. Path effects and filters are cool…

Inkscape, GIMP, and Blender (haven’t tried since it’s 2.X release, but since this was true for decades, just roll with it) - have long had one thing in common that completely ruins any chance of seriously using the software for anything meaningful, for many; many people - and that - of course - is the UI/UX.

And I will deflect immediately the ‘well if you don’t like it, contribute’ to state - I’ve actually tried, in the past. I was involved with the GIMP coding community for a while post high school, because I actually do know that under this awful, counter-intuitive and ugly as all living hell software, there is actually great image rendering and editing code under there.

I’m not sure if it’s changed, I really hope it has - because it majorly turned me off of contributing to FOSS projects since - but the community was extremely hostile, at least to me - and; more importantly - nobody seemed to care about the work I was doing or wanted to do with regards to overhauling the UI/UX. It clearly wasn’t a priority for the rest of the team.

We need a dedicated team of 3-4 people to overhaul the awful useless mess of a UI/UX that a lot of these FOSS creative apps have - and it just never seems to come together, so the apps never get to a usable state in their UI/UX, so they never get as many people using them as they need to, so they never grow enough to find the team they need to in order to fix it.

I’ve been following this shit for 20 years, and at this point I’ve just given up on GIMP/Inkscape.

Unfortunately these particular projects seem to be run by people who just do not prioritize these things. I know just as well as the next back end coder that the functionality matters most. But this ‘function over form’ mentality for 20 years - in GIMP’s case - has led to one very ugly and counter-intuitive piece of software that could literally rival Photoshop if only it the team could change its mentality/philosophy a bit.

I’ve considered forking it to make something ‘usable’, but the thing is, I’d like to really help with the issue in the main app itself!

Re: Inkscape 1.1.2

#50

Earlier quoted context omitted.

Doesn't GTK4 address your complaints? To a certain degree, I think they've realized what you say. GTK4: - decouples GNOME and GTK. They've created a new library, called libadwaita, that hosts the GNOME stuff. - brings big performance improvements (it has GL and Vulkan backends) - is much better on macOS and Windows. Anyway, I agree with you on your points. One of the issues of opensource graphic programs is that the…

I might need to take a closer look at it at some point. I’ve never used anything that uses it, and I haven’t inspected it or grasped the scope of libadwaita, but most times I’ve heard anything about GTK 4, there have been major bad things—selection bias, to be sure, and perhaps confirmation bias, but it may indicate something . The three examples that come to mind immediately: • They severely damaged text rendering a…

On text rendering, I've seen that too and I agree with what you say, unfortunately. There is a difference between being professional/straight to the point, which I appreciate, and being dismissive.

On the other topics, I'm not informed enough, but at least it's good some work on the accessibility front is happening, compared to the dire situation of the last decade... I hope that eventually the situation improves. Accessibility improvements really benefit everyone.

Regarding the matching of the look and feel... in the last few years, this mindset has become very common, where each app is an island and no effort should be made to look native, because, in fact, there is no native look anymore. Windows has always been like this, and Linux desktops have started embracing that. From the app developer perspective, it's understandable. For the user, it means giving up decades of usability studies and the pleasantness of coherence. Given this direction, I expect GTK apps to look like GTK apps wherever they run, unfortunately. On the bright side, the default look of GTK4/adwaita apps is kinda similar to what macOS and Windows 11 are going for, so at least it won't look too alien over there.

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