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There are too many video games

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Re: There are too many video games

#81
post #15

> This is a whole another blog post, so I'll paint with broad strokes for now. My city, Seattle, is crumbling. We don't have the energy to maintain the roads, and our bridges are literally falling apart. We can't even maintain what our grandparents built, let alone make any grand new projects. What in the world does this have to do with people creating art? Maybe the crumbling infrastructure is emblematic of poor lea…

It’s about cultural values. We don’t respect grunt work. We only respect art. Our society’s values do not align with our society’s needs. I’d like to see more praise and recognition of plumbers, builders, and, well, people that keep the wheels of society moving. Instead, everyone must go to college and be some artist or otherwise high society. Trade schools are looked down on. And it’s hurting us. As a game developer…

> We don’t respect grunt work. We only respect art.

The problem with Seattle isn't that plumbers aren't respected, it's political/economic in nature. It's NIMBYism and zoning laws and literally pricing workers into homelessness. I'd like to see more praise of plumbers too, but Seattle's problem is not a shortage of plumbers, it's rent.

Particularly:

> If you are happy that only 10 people play your game, fine, I guess. However, you should ask if you can't be bringing more people happiness with your limited time in the one life you get on this Earth.

The idea that people making video games for 10 people are making so much money that they're skewing the local economy or driving out plumbers, the idea that the reason potholes aren't fixed are because workers are in short supply instead of, I don't know, government spending on public resources -- this is just so silly.

People making games/music for niche audiences can't go out and fix potholes because potholes are on public roads. The city needs to pay people to do that. If blue collar workers can't afford to live in Seattle, the city needs to look at high-priced tech companies that are actually making enough money and paying large enough salaries to influence local economies and politics: ie, FAANG tech companies with massive audiences.

> Give up your dreams of the easy life sitting and making art indoors.

To be clear, nobody stays in indie game development because they want an easy life. The pay is nonexistent. If anyone is looking at indie art as a way of having a comfortable existence they should definitely stop doing that -- not because they're wasting valuable resources, but because actually they're going to be eating ramen for years and then picking up a normal job for a major tech company once they completely hit rock bottom, at which point the overvalued venture-capital space will use them to price all of the plumbers out of the city.

Re: There are too many video games

#82
This is such an annoyingly simplistic take and such poison. Some of the things this guy says are outright nasty: like should you want to make your game to have only 10 people play it. Absolutely, yes. And if that detracts you, then maybe you don’t actually want to be making them.

Games, like film, like music and like all the other storytelling mediums are a form of literature. It is completely normal and has always been like this when it came to distribution - everybody wants to tell stories, but only a select few do it so well that they get to do it for a living. And only a few (usually big, industrialized) efforts take 90% of the market.

In my company we make simulation systems for teaching a complex medical skill. If the small local game dev industry/community did not exist we wouldn’t either. The awesome talent that is developed and flows out of games is extremely valuable. The tools and methods that come from gamedev are awesome too and drive innovation themselves. Gamedev delivers value, even when it’s not immediately obvious.

I myself wanted to make films and went to film school as a young man. But I have since pivoted towards becoming a PM (and I still use video in my work). Film school, with a focus on film production was the best practical education in management. I would never tell anyone that there are “too many movies made, you shouldn’t make more”.

Also this person talks about “solving the problem”. The problem doesn’t need solving, the market for these things readjusts and emerges accordingly. And it always has. “We” are not “teaching” young people to do anything, they do the things themselves and making them allows them to grow and develop.

Re: There are too many video games

#83

This post gets weirder and weirder as it goes on. It seems to end up at a place suggesting that society is going to crumble around us as everyone spends their time making and playing indie video games. I think that’s a little sensational, to say the least. Here is the central thesis. There’s a lot to get through before you get to this. Writing a game nobody plays discharges your energy and creates the feeling of achi…

This could be a premise for a computer game. Society collapses because too many people spent time making and playing indie games.

But society will only be saved if you can unite the gamers, pool together your combined knowledge from playing too much games, and put it to use in productive tasks in the real world. All those hours levelling up in game skills, finally proven IRL.

And thus, the economy was saved.

Re: There are too many video games

#84
post #54

Let's say for the sake of argument that there is too much art out there, that we need less people writing novels and more people fixing potholes and whatnot - fine. How does the author propose deciding _who_ gets to make art? Even if you have an oracle who can assign some sort of quality number to an art project before it's made...how are people supposed to get better at it? It's going to take thousands of cruddy Uni…

One answer is "no one, at least not full time, we're gonna try and get by with existing works and amateur quality art"

Which is of course fantastically unpopular and will never happen, so people will continue to brutally compete for who gets to make art instead of doing grunt work

Re: There are too many video games

#85
post #54

Let's say for the sake of argument that there is too much art out there, that we need less people writing novels and more people fixing potholes and whatnot - fine. How does the author propose deciding _who_ gets to make art? Even if you have an oracle who can assign some sort of quality number to an art project before it's made...how are people supposed to get better at it? It's going to take thousands of cruddy Uni…

Read through some other posts - author is a game developer who founded his own company. This post feels like one of three things:

1. burnout, as someone else pointed out.

2. a very good troll :)

3. A somewhat poorly guided but honest attempt to dissuade people from joining the games industry (possibly mixed with 1.)

As someone who started their career in games and left - he's not wrong. The games industry is kind of shit. It doesn't pay well, the hours suck, and you might work for months or years on something that either never sees the light of day or nobody ends up playing (not to mention that in the beginning you're somewhat replaceable, there's a dozen young developers who would love to be in your shoes) - and this is just the life of a salaried game dev - the indie life is even harder.

...on the other hand, the projects and problems are interesting/unique and the people in it are some of the most wonderful I've ever met. I miss shipping games, even though I bailed out of my own volition. I don't blame anyone for wanting to join, especially as a young developer.

I remember at the age of 19 or so being asked (paraphrased) "why the hell would you want to do that?" by an ex-Bungie developer (and now good friend, even if we haven't chatted for a while) when I said I wanted to join the games industry. For better or worse I persevered, showed him I had some potential as an engineer and eventually he helped me get some interviews and a job. But I'd ask the same question of any young developer who came my way hoping to get in.

So I guess I agree with what the author is trying to say (the games industry is full-up! are you sure you want to try and squeeze in?), even if I don't agree with words he's using to say it.

Re: There are too many video games

#86
This guy has his head so far up his exhaust that fan he thinks his cities infrastructure is suffering because "too many people want to create games" !

Spoiler: The infrastructure is suffering because someone, somewhere, much higher up the food chain, is not willing to spend the money on it.

Re: There are too many video games

#87
post #61

>Why create just for the sake of creation? Because you can? I don't necessarily disagree that there's too many videogames, but of all the things to get upset about, too many video games is really at the bottom of the list of things to get upset about.

Ironic, for a blog post without a coherent reason to exist in the first place.

Re: There are too many video games

#88
post #53

Earlier quoted context omitted.

I work exclusively in tech circles around L.A. and even being remotely sympathetic to Republican views is anathema. San Francisco is ideologically way more entrenched even though, ironically, their city is a mess, much like Seattle.

Again, that doesn't mirror my experience around any of those areas at all. I lived in LA and the bay area for almost a decade. Plenty of people wanted different tax structures, reduced regulatory burden on businesses (especially small businesses), reevaluation of existing expenditures over increased taxation, etc. Are there specific Republican views that you think are anathema?

Not OP, but any of the following will immediately get you labeled as a Republican (said with disgust), racist, Trump supporter, or bootlicker:

- support for deporting illegal immigrants

- opposition against affirmative action / DEI programs with forced quotas

- opposition against defunding police

- support for stronger punishments for property crime

- disdain for homeless encampments

- disdain for the combination of higher taxes + increasing welfare programs

- support for building more housing that doesn't require a years-long environmental review and low-income units (although this is changing)

- opposition against redistributing local K-12 school funds state-wide

- any suggestion that the higher poverty and crime rates seen in [insert race/ethnicity/sex/gender/religion/etc] could possibly even 1% be caused by culture and not 100% caused by systemic discrimination

Any of these will immediately get you labeled as an alt-right nutjob even though I personally think many are quite reasonable positions to have.

Re: There are too many video games

#89
post #15

> This is a whole another blog post, so I'll paint with broad strokes for now. My city, Seattle, is crumbling. We don't have the energy to maintain the roads, and our bridges are literally falling apart. We can't even maintain what our grandparents built, let alone make any grand new projects. What in the world does this have to do with people creating art? Maybe the crumbling infrastructure is emblematic of poor lea…

I really think this post is best read as the author trying to convince himself that he should abandon his own indie video game project.

He's been doing those games for life (ok, for 25 years now), so I have a hard time thinking that he would quit now.

Re: There are too many video games

#90

When I was young, it was plausible for a person to have read the latest books, watched the latest films, and played the latest games. I'm not sure anybody actually did that. But it was plausible. You could sample more-or-less everything, and choose what you like. Today there is so much of the stuff that you just can't. You don't know whats out there, and you never will.

That's a good thing, because the alternative interpretation is that even non-mainstream tastes and niches are being catered for, when that wasn't the case before.
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