> This is a whole another blog post, so I'll paint with broad strokes for now. My city, Seattle, is crumbling. We don't have the energy to maintain the roads, and our bridges are literally falling apart. We can't even maintain what our grandparents built, let alone make any grand new projects. What in the world does this have to do with people creating art? Maybe the crumbling infrastructure is emblematic of poor lea…
It’s about cultural values. We don’t respect grunt work. We only respect art. Our society’s values do not align with our society’s needs. I’d like to see more praise and recognition of plumbers, builders, and, well, people that keep the wheels of society moving. Instead, everyone must go to college and be some artist or otherwise high society. Trade schools are looked down on. And it’s hurting us. As a game developer…
The problem with Seattle isn't that plumbers aren't respected, it's political/economic in nature. It's NIMBYism and zoning laws and literally pricing workers into homelessness. I'd like to see more praise of plumbers too, but Seattle's problem is not a shortage of plumbers, it's rent.
Particularly:
> If you are happy that only 10 people play your game, fine, I guess. However, you should ask if you can't be bringing more people happiness with your limited time in the one life you get on this Earth.
The idea that people making video games for 10 people are making so much money that they're skewing the local economy or driving out plumbers, the idea that the reason potholes aren't fixed are because workers are in short supply instead of, I don't know, government spending on public resources -- this is just so silly.
People making games/music for niche audiences can't go out and fix potholes because potholes are on public roads. The city needs to pay people to do that. If blue collar workers can't afford to live in Seattle, the city needs to look at high-priced tech companies that are actually making enough money and paying large enough salaries to influence local economies and politics: ie, FAANG tech companies with massive audiences.
> Give up your dreams of the easy life sitting and making art indoors.
To be clear, nobody stays in indie game development because they want an easy life. The pay is nonexistent. If anyone is looking at indie art as a way of having a comfortable existence they should definitely stop doing that -- not because they're wasting valuable resources, but because actually they're going to be eating ramen for years and then picking up a normal job for a major tech company once they completely hit rock bottom, at which point the overvalued venture-capital space will use them to price all of the plumbers out of the city.