Earlier quoted context omitted.
A robot doesn't need ar. That's my point I tried making. As soon as you actually use ar for people, at that point you have enough data for a robot to just do it instead. As soon as you start creating ar support for it, you no longer need it.
I'm saying that this is not correct at all. There is no lack of data, but it's very very difficult to make a robot that can autonomously manipulate things well enough to repair things. It's not lacking data, it's about physical control.
Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
121–130 of 137 posts
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#122Thanks for the article! It's very interesting to see what Magic Leap is up to. Any rumblings about how Microsoft is progressing on Hololens 3? Also, a side note—I develop [Unity libraries for displaying web browsers in 3D][1], including a package for Hololens because I received many customer requests for it. In contrast, I've received relatively few requests to support Magic Leap, which leads me think that the adopti…
This looks like a really great tool! Is it possible to control the contents of the WebView through script and turn off the interactivity / keyboard?
https://developer.vuplex.com/webview/IWebView
In most cases, keyboard input is sent to a webview programmatically:
https://support.vuplex.com/articles/keyboard
So, to disable the keyboard, the app can just omit the Keyboard prefab from the scene and leave the WebViewPrefab.NativeOnScreenKeyboardEnabled option disabled (for mobile):
- https://developer.vuplex.com/webview/Keyboard
- https://developer.vuplex.com/webview/WebViewPrefab#NativeOnS...
If you want to disable clicking and scrolling, you can set the WebViewPrefab's ClickingEnabled and ScrollingEnabled options to false:
- https://developer.vuplex.com/webview/WebViewPrefab#ClickingE...
- https://developer.vuplex.com/webview/WebViewPrefab#Scrolling...
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#123Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#124Earlier quoted context omitted.
I'd like to believe that's true, but has any meaningful progress been made? VR games seemed to have plateaued in novel immersive experiences - people show off their Oculuses and Vives with the same tech demos. The Meta VR presentations are embarassingly primitive, marginally better than Second Life from 2 decades ago. The AR demos I see on Android and iOS (measuring the length table; having a dog run around on top of…
> people show off their Oculuses and Vives with the same tech demos Do they now? I mean the most significant VR game is Beat Saber (exercise is a good niche it turns out) but by now the show-off game would be Half-Life Alyx rather than something tech-demo like.
Half Life Alyx is to me a perfect representation of the problem - all the best VR games are basically First-person shooters. Which also happen to be the most popular games in general, I agree.
But it's a dead end. It's where we've optimized because it's where the technology limitations are the least compromised.
The games where true VR immersion would be beneficial - flying, swimming, exploring complex 3d spaces - are not immersive enough with the technology we have it seems.
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#125Earlier quoted context omitted.
Hmm, I don't think so. I do think the AirPods metaphor is good but for the exact opposite reason: AirPods were the first "true wireless" stereo earbuds on the market with both a working microphone and reasonably good pairing and activation capability (at least with iPhones). Previous Bluetooth headsets were either mono, for phone calls only, which quickly and probably correctly got associated with obnoxious salespeop…
What are you talking about? Good Bluetooth headphones had existed long before apple did something.
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#126For years I haven't been excited by anything in the VR space. I tried them, even with the running apparatus and the slippery shoes, and it was fun. But that's it. Nor the Leap, the Quest or the Hololens interest me very much. It doesn't bring much into my life, but promise to take a lot from it. Besides, the fact it's backed by companies with a not so good track record at respecting their users, and some of them, at…
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#127For years I haven't been excited by anything in the VR space. I tried them, even with the running apparatus and the slippery shoes, and it was fun. But that's it. Nor the Leap, the Quest or the Hololens interest me very much. It doesn't bring much into my life, but promise to take a lot from it. Besides, the fact it's backed by companies with a not so good track record at respecting their users, and some of them, at…
The Tilt5 looks fun but seems like an expensive toy. But the simula I would actually buy. This was the exact usecase I wanted when the first headsets were coming to the market. Hope they succeed
And actually 3 times less expensive than the competition.
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#128Earlier quoted context omitted.
Sorry, but I'm not persuaded. Does some tech take a while to develop? Sure. But some tech never develops. If you're only including happy-path examples, that's a biased sample. If you're trying to do analysis and not propaganda, you have to look at both routes and see what the differentiators are. If you want to suggest this time it's different, you have to explain why it's different. My point is pretty simple: Stereo…
> If you're trying to do analysis and not propaganda, you have to look at both routes and see what the differentiators are. Well, the thing I see immediately is that you're not really doing an accurate analysis. Stereoscopic 3D from a fixed point of view is indeed an old concept, and definitely not enough. But we've moved well beyond that already. I think the actual value proposition is immersive stereoscopic 3D + go…
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#129For years I haven't been excited by anything in the VR space. I tried them, even with the running apparatus and the slippery shoes, and it was fun. But that's it. Nor the Leap, the Quest or the Hololens interest me very much. It doesn't bring much into my life, but promise to take a lot from it. Besides, the fact it's backed by companies with a not so good track record at respecting their users, and some of them, at…
Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022
#130Earlier quoted context omitted.
Last time I went skiing I noticed ski goggles kind of look cool, and are the perfect form factor for pass through ar. I think that’ll be the form it finally takes when Apple makes it cool.
Show up to your next work meeting wearing ski goggles and report back to us.