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Nova by Panic

nova.app

61–70 of 267 posts

Re: Nova by Panic

#61
post #32

I don't understand why every editor these days come with a minimap, and many of them turn it on by default. I know Sublime introduced it but what does it do exactly? Why is everyone copying it? It just shows you the shapes of blocks of texts of a long file from ten meters away. It doesn't tell you what they are or what they do, or even how to get there. Every IDE since at least the early 2000s gave you an index or a…

You are bothered by useless... Why did every new editor adopt the Visual Studio asinine default of fuzzy autocompleting (not only the new part) on enter or space? It's a stupid idea, with absolutely no upsides.

I didn't try this one (I'm not on a mac), but I fully expect it to do that too. All of them do. (I'll be glad if somebody tells me it doesn't.)

Re: Nova by Panic

#62
post #56
post #38

I will reiterate my chief complaint with this: it should have just copied the VSCode extensions API from day one and relied on easier porting of them.

Any info on what the reasoning was here? I would assume there's a technical reason they couldn't do it rather than a business decision.

The selling point of Nova is being a native Mac citizen rather than a Electron wrapper. The VSCode Extension API heavily relies on the flexibility provided by the browser runtime which native apps like Nova cannot give.

Re: Nova by Panic

#63

Looks good. If it works out better than TextMate, I'm all in.

Hmm, no way to check syntax or run a file from within the editor? (or find the extension for the language you need?). Having a local terminal in the editor may work just as well, but that's a bit of a bummer.

To find extensions, select "Extension Library" from the "Extensions" menu.

Not entirely sure what you mean by "run a file," but under "Project Settings" ("Project" menu) you can set up scripts for building, running, and cleaning a project, and after you do so buttons to run those scripts appear in the toolbar.

Re: Nova by Panic

#64
I've been using the VSCode remote ssh feature for a while now and I really can't see myself switching to another editor unless it also had a similar feature. Being able to quickly configure and use a remote server is just too huge a feature to give up now.

This looks great though, and the site is beautiful. Wish it was for me.

Re: Nova by Panic

#65
post #48

It's a bit pricey.

Like other tradesmen I'm glad to pay for tools which make me more productive. Nova is the best code editor on the Mac in my humble (but correct) opinion and it has paid for itself many, many times over.

Fair enough.

In my case, if every thing that makes me productive would cost $100 a year, I would be broke.

Re: Nova by Panic

#66
post #32

I don't understand why every editor these days come with a minimap, and many of them turn it on by default. I know Sublime introduced it but what does it do exactly? Why is everyone copying it? It just shows you the shapes of blocks of texts of a long file from ten meters away. It doesn't tell you what they are or what they do, or even how to get there. Every IDE since at least the early 2000s gave you an index or a…

I thought I hated the minimap, but it turns out it was just too … large. The same signals I get from it can be compressed into the width of the scrollbar, and I find them incredibly useful. Navigating problems is either very mouse-heavy in a very mouse target dense area, or requires learning more non-standard keyboard shortcuts/chords, or just “click near the part of the scrollbar where the colors look wrong”. And it takes no additional screen real estate at all. (Which I’m not trying to conserve for pixel density, I run a comically large screen daily; but I try to keep things smaller to stay focused)

Re: Nova by Panic

#67
post #12

I've admired Panic for the entirety of my career, they're always doing really nice work, and I'm glad they're still going strong in a time where native desktop apps aren't really the du jour.

Quoted post unavailable.

All their products are amazing. I have most of them.

Re: Nova by Panic

#68
post #12

Earlier quoted context omitted.

Quoted post unavailable.

These are the same folks that are making that wind up console? I don't understand it. They're all over the place. A video game, a video game console, an SSH client, and a text editor. What's the strategy with all of this? Also, they're hiring, but they don't do equity, and they want you to be physically located at their office? What? Perhaps they're filtering out the tech bros for whom equity and remote are deal-brea…

Well this is a new definition of “tech bro” to me. In my experience the people who either identified themselves or fit the stereotype preferred office life, and all of the social life it affords/requires.

I’ve been remote most of my career and still prefer it despite difficulties posed by the pandemic. It’s quiet, I can focus on work goals without also accommodating a high school-like social atmosphere, and it’s… quiet. My sensory issues are limited to the things I live with at home.

It’s a shame if companies making cool and unique products think that’s some kind of a cultural signal that candidates are tech bros. They’re basically excluding almost everyone with autism and ADHD.

Re: Nova by Panic

#69

Congratulations Panic team! That's really great. I remember how exciting it was to first purchase Coda back in '07 or '08. Hopefully Nova works out as an equally awesome solution for those using Mac OS.

FYI they actually launched in 2020 [0], but there were a paucity of features back then compared to VSCode (like Vim mode). They've been updating it over the years so it's cool to see where they are now. [0] https://news.ycombinator.com/item?id=24495330

Looks like it finally got a (although basic) vim emulation layer as well! Neat! https://library.panic.com/nova/vim/

Re: Nova by Panic

#70

Earlier quoted context omitted.

From afar it seems their strategy is "make cool shit." They published Untitled Goose Game for the Nintendo Switch, and years and years ago made some official licensed shirts for the PS2 game Katamari Damacy. They really are all over the map and it's wonderful. I imagine part of their physical location requirement is their expensive custom office ( https://panic.com/blog/the-panic-office/ )... but they do a lot of cre…

Nitpick: they didn't "make Firewatch". It was developed by Campo Santo (since acquihired by Valve), and published (in part) by Panic. But I was surprised to learn they are the ones who made Untitled Goose Game.

They did a lot of cool stuff around the periphery of Firewatch though, like building the ability to actually print the photos you take in game. Panic is such a cool company.

https://panic.com/blog/firewatch-one-month-later/

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