Earlier quoted context omitted.
They are games designed for ads/microtransactions, but those parts cut out, usually leaving a grindy mess with no shortcuts (paid or otherwise). I won't say every, but most games that aren't designed as pay-once are just elaborate dopamine slot machines, with no winners. The exceptions are few.
Apple Arcade games can’t have Ads or IAPs.
> , but those parts cut out, usually leaving a grindy mess with no shortcuts (paid or otherwise).