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You cannot play Diablo 2 resurrected after 30 days of being offline

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Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#141
post #105

Earlier quoted context omitted.

I don't like the game but they are just a hand full of years off from creating a huge success in Overwatch

Overwatch released over a hand full of years ago, it already had its "couple of months of hype" since then.

If you have access to wikipedia you could learn that neither of those statements are accurate. It has 6x more players than the first few months of 2016.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#142
post #133

Earlier quoted context omitted.

You are getting down voted but that is what most players care about it. It's the reason COD and every 2K or sports game gets worse every year. It's the reason Pokemon somehow continues to become more and more souless. It's the reason companies can put out shit and still print money.

Doom cost $30 in 1993 ($60 today) and only had a handful of developers. By all rights, games should be costing $150-200 given the complexity and amount of human effort required. Instead, they've cut costs everywhere. When you pay your devs 50k per year while requiring 60-80hr work weeks, experienced devs aren't going to apply. Young, inexperienced devs fill the roles instead and make junior dev mistakes all over the…

>Doom cost $30 in 1993 ($60 today) and only had a handful of developers. By all rights, games should be costing $150-200 given the complexity and amount of human effort required. Instead, they've cut costs everywhere.

Except the number of people with the skills to make games has increased (which depresses gamedev salaries), the tooling to make and publish games has become cheaper (or outright free with tools and engines like Blender, Krita, and Godot), and the overhead costs of physically publishing and distributing a game have been largely eliminated by digital publishing. To top it all off, the amount of competition in gaming has increased, which drives down prices. If anything, games should be even cheaper. And in the indie scene they usually are

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#143
post #3

Diablo 2 resurrected was the most infuriating experience I have had. I bought it in the Switch store against my better judgment, partly because in their support forum they said that offline mode would of course always be offline. For the first few days people could hardly even start the game, I tried to return it right away, because it's basically a bricked game at this point, but Nintendo doesn't want to refund swit…

Just a note I had an amazing experience with D2: Resurrected after they fixed their shit a bit.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#144
post #113

Earlier quoted context omitted.

> a 2hr no-questions-asked policy is unfortunately often abused to return the games after completing them. Is that really a big problem? Do you have actual numbers to that, and not just a hunch? I would actually guess that most people who can actually afford a game would pay for it. In my experience, most people who cheat in this way would not have bought the game anyway, so it’s not a lost sale.

I don't have numbers or links to hand, but i've seen this issue brought up by a number of indie devs. > so it’s not a lost sale Refunds probably count negatively to your rep. with a store.

Developers are responsible for all card fees related to refunds, fraud, and scams. Some indie devs are seeing Steam cuts of 46% due to fraud purchases and refunds. The Steam store is also set up so that “the customer wins” so heavily that most devs are afraid of clawing back fraud keys (since they’re going to turn into negative reviews, or the key fraudsters get revenge by targeting their game more heavily).

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#145
post #89

Earlier quoted context omitted.

Their IP and player base just got bought for 70b. They will make new 'blizzard' games, the way Disney makes StarWars movies. But I actually welcome it. Kotick has run blizzard into the ground, on the formula 'maximize profits instead of player satisfaction', which is the opposite of the formula that made the blizzard name. At least MS will, presumably, milk the IP long-term-responsibly.

I rather be dissapointed of the new stuff than seeing the franchice dying. Maybe they make some cool spin-offs for the true fans, like Disney did to Star Wars.

> I rather be dissapointed of the new stuff than seeing the franchice dying. Maybe they make some cool spin-offs for the true fans, like Disney did to Star Wars.

That's how franchises die, in my opinion. They leave a bad taste in the mouth of existing fans, and repel new fans. They can only get by on previously generated inertia for so long. (Star Wars is an outlier here, I suspect.)

I'd much, much rather see new IP be created than a bunch of underfunded, financially-motivated people try to recreate magic they didn't create and don't understand in the first place.

What often happens is these franchises end up in a sort-of zombie-like state like the faux Dune novels being pumped out by those two hacks who I can't even bother to name anymore.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#146
post #48
post #33

Earlier quoted context omitted.

I also recommend FlareRPG [0] to try out. It has way more pleasant navigation than Diablos, reminds me a bit of the Divine Divinity [1], which is also awesome single-player game. [0]: https://flarerpg.org/ [1]: https://www.gog.com/game/divine_divinity

It's an entirely different game (more of a CRPG than action), but the more modern Divinity Original Sin games are excellent too. DOS2 is my favorite RPG, and it can be played by itself (its story has basically no links to DOS1)

Divine Divinity != DOS

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#147

Earlier quoted context omitted.

Most of us don't care and we just want to play vidya games.

You are getting down voted but that is what most players care about it. It's the reason COD and every 2K or sports game gets worse every year. It's the reason Pokemon somehow continues to become more and more souless. It's the reason companies can put out shit and still print money.

Firstly, I'm not concerned with being downvoted. Reminding people of the reality we actually live in isn't always popular. People enjoy being outraged and love to hate on big companies like Activision, yet they will and do continue to buy their products in massive numbers. There is a disconnect between what the public says and what they actually do.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#148

Earlier quoted context omitted.

It's actually explained in the FAQ section of this post: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r...

I don't see any explanation about 30-day online requirements at your link. However, you may have provided the wrong link: the FAQ is about a technical alpha build rather than the full release.

> PLEASE NOTE: Although the Technical Alpha is single-player, an internet connection is still required to download the client and play the single-player in the test. The final game will permit off-line play in single-player mode, but you will be required to connect to the internet periodically to check for updates.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#149
post #137
post #133

Earlier quoted context omitted.

Doom cost $30 in 1993 ($60 today) and only had a handful of developers. By all rights, games should be costing $150-200 given the complexity and amount of human effort required. Instead, they've cut costs everywhere. When you pay your devs 50k per year while requiring 60-80hr work weeks, experienced devs aren't going to apply. Young, inexperienced devs fill the roles instead and make junior dev mistakes all over the…

Im not an expert in game development nor really a gamer but this still seems like a poor argument > Doom cost $30 in 1993 ($60 today) Again not my area. So these are observations: > there is a way bigger market than 1993 > there are different business models now > gaming engines are widely developed > software tooling has vastly improved Sure things like server/infrastructure cost now must be accounted for. I just do…

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Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#150

Earlier quoted context omitted.

The problem is OBVIOUSLY that it tethers you to servers or some such application somewhere that needs to validate your game. And it could (and will) be turned off at some point. So the game is CLEARLY not yours. We can run games from the 90s and 2000s, because there is no need for servers.

> So the game is CLEARLY not yours. What's important to me, and to most gamers, is whether I can play a game for the duration of time that I desire to do so. So when I'm looking at D2 resurrected, I'm thinking something like this: "If I buy this game, the longest I'd probably play it for is about a year. In future years I may return to it for briefer and briefer windows, asymptotically decreasing toward zero minutes…

I've recently started playing Morrowind again. I was pleasantly surprised to see a healthy modding community that's still adding lots of new content, fixing bugs, and improving graphics. The UI is still clunky, but better than it used to be (with these mods), and the story is still one of the best games ever. It came out in 2002.

I would argue that many gamers are wrong if they think they're never going to want to revisit one of their favorite games. In fact the primary market for D2: Resurrected seems to be gamers who want to revisit one of their favorite games from 20 years ago.

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