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You cannot play Diablo 2 resurrected after 30 days of being offline

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Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#41

This reminded me of a recent experience on WeChat. I hadn't used it for a few years and recently tried to log in. I was told, that my account had been deactivate due to inactivity and that it was against my agreement with Tencent not to use WeChat regularly. After that I had to check a checkbox promising to log in regularly. Luckily I haven't paid for WeChat, and I don't need it anymore to keep in contact with friend…

To be fair, there is a known problem of social media / messaging accounts being hacked and reanimated by botters / scammers long after the actual account owners have stopped using them.

But it makes no sense at all for games.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#42

Earlier quoted context omitted.

> It benefits the user AND the developer Notably it benefits good faith developers. I.e., the developers we actually want making games. The developers that lose under this model are the ones that make poor quality games. Though I admit it does not solve every dark pattern.

Kinda, but it also incentivizes bad-faith gamers, which in turn disincentivises good-faith developers. There are a lot of games out there with a Perhaps such a system could work if it were based on a percentage of time-to-complete, but I have no idea how one would objectively determine that, especially before sale.

Yeah short vignette games were a concern when this was first announced. I don't know which solution Steam has for those (if any).

Maybe they could not offer refunds after a significant percentage of the game has been played, regardless of time spent playing. Would be hard to determine how much of the game has been played though. The only way I could think of is to check achievements, but not all games have achievements.

Or maybe expected length could be part of the store metadata. If the developer estimates 1.5hr playtime Steam could use that when processing refunds.

Either way I'd consider this a corner case. To be solved sure, but not problem enough to disallow refund functionality for other games.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#43

Earlier quoted context omitted.

It's legally mandated in the EU. https://europa.eu/youreurope/citizens/consumers/shopping/gua...

Except not for software or digital content once you've started downloading it. From the FAQ on the site you linked: "If you purchase digital content - such as music or a video online - you cannot withdraw once downloading or streaming has started, if you previously agreed that you would lose your right of withdrawal by starting the performance." That's how Nintendo of EU gets away with not refunding. You started down…

>That's how Nintendo of EU gets away with not refunding. You started downloading it so no returns.

Sony too.

https://www.playstation.com/en-ie/support/store/ps-store-ref...

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#44
post #5
post #3

Diablo 2 resurrected was the most infuriating experience I have had. I bought it in the Switch store against my better judgment, partly because in their support forum they said that offline mode would of course always be offline. For the first few days people could hardly even start the game, I tried to return it right away, because it's basically a bricked game at this point, but Nintendo doesn't want to refund swit…

I don't understand. Have the servers been down ever since?

It had severe launch issues that was long ongoing even for 1-2 months. It's much better now though and they are still optimizing it with the latest row currently in testing, which I think may solve these issues for good.

The problem as I understand it was an architectural decision to remove the realms (regional groups of servers like USEast/West/EU/Asia) of Diablo 2 "Classic" so that everyone can play with each other. More fun that way, right? However, Diablo 2 has pretty lousy netcode (consider it's two decades old!) and turns out that one does not simply rewrite it to sync your heroes regularly to a centralized location as you played, turning out to cause a terrible bottleneck. Many such sync requests seem to have just straight out failed at peak hours, with characters losing hours of gameplay or even losing the characters altogether!

This is, again, much better now thanks to more or less emergency mitigations. But it took them a few months and it's of course a major goof up to not think this through better. By the time it was fixed, many had started losing interest in the game.

It's hard to extrapolate networking from testing to massive scales, I understand that, but these are network architects with years if not decades in the business of launching games and MMORPG's. _Someone_ should have been waving a little red flag here and told "hey, you do realize we're centralizing a core part of the game that was never planned to be centralized, and if these sync requests fail it's going to ruin their gameplay. So we're taking a risk and with very real fallout as well."

But maybe someone did... Maybe many in fact did. Such warnings may not be the end of the story unfortunately.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#45
post #12

Earlier quoted context omitted.

Consumers need to demand better refund systems from the big console makers. On Steam if you don't like a game, or if it doesn't work for you, you can get a full refund no questions asked as long as it's within 14 days and with less than 2 hours playtime. In certain circumstances they even give refunds after 2 hours playtime (e.g. you spend 2+ hours debugging the game and trying to get it to run) This should be standa…

It's legally mandated in the EU. https://europa.eu/youreurope/citizens/consumers/shopping/gua...

Ah thanks, I forgot that it was the bare legal minimum... (Which they only first did after being threatened being kicked off the Australian market, I guess that the extension to 14 days happened later for the same reason for the EU market ?)

Do you think that Steam is even failing that, with the extra requirement of maximum 2 hours of online play ?

(Compare with GoG, where there are no online play requirements, since you can just play and even install all games offline.)

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#46

D2R at launch was bad. Everyone, including Blizzard, admits that. But, after launch it's been pretty good. They are releasing the first balance/content patch in over 10 years and everyone is pretty hyped about it. With regards to the whole "30 days offline" thing - this was well known way ahead of launch. This is how all Blizzard games have worked for many years now. When they cancelled TCP/IP local play support the…

> the whole "30 days offline" thing - this was well known way ahead of launch

"The clause about the rights to dating your sister was well known way ahead of launch"

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#47

Earlier quoted context omitted.

Ironically GOG has an even more generous refund policy. >You may request a refund for a product up to 30 days after purchase, even if it was downloaded, launched, and played.

Yes, but reportedly if you do this more than a few times they'll get upset with you.

I would expect that there is a problem on your end if you have to refund everything you buy. I can't remember the last time I bought something refund worthy, thought I was tempted the last time I bought a game on steam that required uplay.

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#48
post #33
post #6

Get a libre engine to play Diablo I and II. Also, try Flare RPG.

I also recommend FlareRPG [0] to try out. It has way more pleasant navigation than Diablos, reminds me a bit of the Divine Divinity [1], which is also awesome single-player game. [0]: https://flarerpg.org/ [1]: https://www.gog.com/game/divine_divinity

It's an entirely different game (more of a CRPG than action), but the more modern Divinity Original Sin games are excellent too. DOS2 is my favorite RPG, and it can be played by itself (its story has basically no links to DOS1)

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#49

Earlier quoted context omitted.

Ironically GOG has an even more generous refund policy. >You may request a refund for a product up to 30 days after purchase, even if it was downloaded, launched, and played.

Yes, but reportedly if you do this more than a few times they'll get upset with you.

Used to be the case for Steam with their official "no refunds" policy, but unofficial "you get one refund" policy..?

But is it just a rumour ? How many times is too many ?

Re: You cannot play Diablo 2 resurrected after 30 days of being offline

#50

Earlier quoted context omitted.

It's legally mandated in the EU. https://europa.eu/youreurope/citizens/consumers/shopping/gua...

Except not for software or digital content once you've started downloading it. From the FAQ on the site you linked: "If you purchase digital content - such as music or a video online - you cannot withdraw once downloading or streaming has started, if you previously agreed that you would lose your right of withdrawal by starting the performance." That's how Nintendo of EU gets away with not refunding. You started down…

Annoyingly, they were also unwilling to refund me when I wasn’t able to even start to download a game I’d bought for over a week, due to a faulty console update patch. After over a week of back and forth emails (pointing out that I hadn’t yet lost my right of refund), they fixed the issue.
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