Live data from Hacker News

Show HN: Looptap – A minimal game to waste your time

looptap.vasanthv.com

71–80 of 183 posts

Re: Show HN: Looptap – A minimal game to waste your time

#72
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

It's not exactly playing the game, but this was my approach:

    setInterval(() => {
     loopTapApp.arc = [ -Infinity, Infinity ]
     loopTapApp.tap({ preventDefault: () => {}, stopPropagation: () => {} })
    })

Re: Show HN: Looptap – A minimal game to waste your time

#73

Cool game! I know you're trying to keep it simple but a couple suggestions that might help and won't increase game complexity too much: 1. Add a share button to share your score 2. Add a timer component (can be hidden). It will add urgency. 3. Speed up the ball as time goes on (maybe i haven't gotten far enough for this to happen...?) 4. If you're adding more points for "same rotation hit", make it clear that it's do…

You use share buttons in games / on websites? I've never even clicked one, what even should that do, give a copyable text or a URL to a picture to share or so?

Re: Show HN: Looptap – A minimal game to waste your time

#74
post #62
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

Mine gave up at 1683

[deleted]

Re: Show HN: Looptap – A minimal game to waste your time

#76
post #73

Cool game! I know you're trying to keep it simple but a couple suggestions that might help and won't increase game complexity too much: 1. Add a share button to share your score 2. Add a timer component (can be hidden). It will add urgency. 3. Speed up the ball as time goes on (maybe i haven't gotten far enough for this to happen...?) 4. If you're adding more points for "same rotation hit", make it clear that it's do…

You use share buttons in games / on websites? I've never even clicked one, what even should that do, give a copyable text or a URL to a picture to share or so?

I personally don't but one look at wordle and you'll see that there are a lot of people that actually do :D

Re: Show HN: Looptap – A minimal game to waste your time

#77
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

1,665 and the dot is just sitting in the center where the play button goes.

Safari Version 15.2 (16612.3.6.1.8, 16612) macOS Big Sur 11.6.2 (20G314) iMac Pro 2017

Re: Show HN: Looptap – A minimal game to waste your time

#78

Great stuff, got 315 on third try. I made a game in the same vein sometime ago: https://vladimirslepnev.itch.io/zigzag One thing to note about this kind of endless runner games is the scoring system. Everyone uses the system "get as much points as possible in one run, each run starts from zero". But that forces people to slog through the early parts each time, and also makes them more likely to stop playing after an…

It took me a while to understand what was going on with your game. Once I got it it was fun, though!

For anyone else confused: the goal is to keep the light colored "snake" moving through the dark colored "tunnel". When the snake stops moving, it's because it's at a junction in the tunnel. You're goal is to tell the snake which direction to go (either left or right) _from its perspective_.

Post reply on HN