Live data from Hacker News

Show HN: Looptap – A minimal game to waste your time

looptap.vasanthv.com

61–70 of 183 posts

Re: Show HN: Looptap – A minimal game to waste your time

#62
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

Mine gave up at 1683

Re: Show HN: Looptap – A minimal game to waste your time

#66
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

sad. i got stuck in a loop at 1477. it just kept going round and round.

[deleted]

Re: Show HN: Looptap – A minimal game to waste your time

#67

The ryhtm should accelerate each N clicks so that the game eventually ends. Otherwise no matter how many points you get by clicking fast it's possible to accumulate the same amount by playing it safe.

It does. If you use the "autoplay" code elsewhere, it definitely starts speeding up.

Re: Show HN: Looptap – A minimal game to waste your time

#68

It'd be more fun if you somehow got "bonus points" for reducing the time between clicks. I kept playing it safe trying to time the ball but it kind of felt like cheating!

This is in the event handler for the tap:

    this.score = this.score + (tapInterval 

Re: Show HN: Looptap – A minimal game to waste your time

#69
Cool game! I know you're trying to keep it simple but a couple suggestions that might help and won't increase game complexity too much:

  1. Add a share button to share your score
  2. Add a timer component (can be hidden).  It will add urgency.
  3. Speed up the ball as time goes on (maybe i haven't gotten far enough for this to happen...?)
  4. If you're adding more points for "same rotation hit", make it clear that it's doing that and don't just add more points to the score (shake the number, throw some fireworks, or something).  Your focus is on the ball not the score so you won't even notice the number went up a little bit more than usual until you lose.

Re: Show HN: Looptap – A minimal game to waste your time

#70
post #42

One of my favorite things to do with these neat little games is to build something that plays them for me by just pasting stuff into the browser JS console. https://pastebin.com/aTYuaNVS At a score of 1,619 the ball is moving so fast it no longer works! I switched to a new tab (hoping that the event loop would be sent to the background/context switch/whatever) and ta-da - it misclicked. High score of 1,637.

This is neat.

Also, in retrospect, I probably should have read the code before pasting it into my console.

Post reply on HN