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Anti-iPhone iPhone game makes it past Apple's review process

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21–30 of 91 posts

Re: Anti-iPhone iPhone game makes it past Apple's review process

#22
post #15

One big point - Apple supports it's products longer than the rest of the industry, thus they don't end up in landfills as quickly. For example: - The original iPhone was released in June of 2007, and had the newest iOS (3.x) available until the release of iOS 4 in June 2010. - The iPhone 3GS was released in June of 2009, and is still getting OS updates, even to iOS 5 released later this year. How many Android phones…

From your own examples: - original iPhone supported for less than 3 years - 3GS supported for ~2 years

As much as one likes Apple, this is not something that I would call "long term support".

Re: Anti-iPhone iPhone game makes it past Apple's review process

#23
post #20

Earlier quoted context omitted.

This is a manufacturer issue. You can still install the latest android on the first official Android phone (HTC Dream).

How many non-geek people sideload? On how many phones is it impossible to do so because of a locked bootloader or other technological impediment? I do agree that it's a manufacturer issue - specifically with a revenue model that give no reward for staying up to date (which is also horrible for device security...).

So what if non-geeks can't upgrade? It doesn't matter how skilled or un-skilled you are. You can take the G1 to a shop and get them to upgrade it for you. You can't take an iPhone and do the same thing.

Re: Anti-iPhone iPhone game makes it past Apple's review process

#24
post #10
post #3

It's a bit misleading to say this is an Anti-iPhone game when it's drawing attention to how most electrical items are made. Also, I'd imagine Apple would've been slammed for rejecting an app which claims to be donating proceeds to charity so it'd be less controversial to let it through.

Apple would be silly to either ban it now, or never to have approved it, since it would cause the Streisand effect.

This really wouldn't be the first time.

Re: Anti-iPhone iPhone game makes it past Apple's review process

#25
post #19
post #9

The [Foxcon] workers jumping off the building in the screenshots is extremely tasteless.

I think that's the point. This app wasn't made to make people feel good and have a fun time playing a game. It's to alert them to the consequences of their economic decisions. By making a game of the sad reality of overworked factory workers committing suicide, it draws attention to what it is that allows us to play games on this device. Thus there is a connection established between game and death.

Setting aside the possibility that some workplace suicides are just suicides and not an artifact of capitalist oppression, sure. By that standard, there should be postage stamps emblazoned with the image of a disgruntled postal worker shooting his coworkers to death, just so we as consumers know what's at stake when we send a letter.

Re: Anti-iPhone iPhone game makes it past Apple's review process

#26
I'm not convinced the game is 'anti-iPhone', isn't the objective to raise greater awareness of some of the working conditions of those involved in the manufacture of smartphones (e.g. those at FoxConn etc.), and to donate money to causes who support such workers.

Re: Anti-iPhone iPhone game makes it past Apple's review process

#28
post #20

Earlier quoted context omitted.

How many non-geek people sideload? On how many phones is it impossible to do so because of a locked bootloader or other technological impediment? I do agree that it's a manufacturer issue - specifically with a revenue model that give no reward for staying up to date (which is also horrible for device security...).

So what if non-geeks can't upgrade? It doesn't matter how skilled or un-skilled you are. You can take the G1 to a shop and get them to upgrade it for you. You can't take an iPhone and do the same thing.

Does it really matter? The upgrade would be pointless. Any first generation iPhone or Android device couldn't run the newest version of the OS well.

Re: Anti-iPhone iPhone game makes it past Apple's review process

#29
post #26

I'm not convinced the game is 'anti-iPhone', isn't the objective to raise greater awareness of some of the working conditions of those involved in the manufacture of smartphones (e.g. those at FoxConn etc.), and to donate money to causes who support such workers.

to donate money to causes who support such workers

You mean... by buying more iPhones?

Re: Anti-iPhone iPhone game makes it past Apple's review process

#30
post #15

One big point - Apple supports it's products longer than the rest of the industry, thus they don't end up in landfills as quickly. For example: - The original iPhone was released in June of 2007, and had the newest iOS (3.x) available until the release of iOS 4 in June 2010. - The iPhone 3GS was released in June of 2009, and is still getting OS updates, even to iOS 5 released later this year. How many Android phones…

I got 2 years of use with my 3G. Bought it in 2008 and after iOS 4.0.1 (2010) it was an unusable, laggy mess. I searched high and low for an answer but there really wasn't one other than "downgrade, but Apple isn't cool with that". I ran into the abandoned issue with my Captivate, but it was relatively easy to flash a custom ROM based off ASOP Gingerbread: download ROM Manager from the market, download a rom, and flash.
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