I wrote a letter to Tim Cook about this ( http://mrcaron.tumblr.com/post/10163623845/open-letter-to-ti... ), hoping to spread the love.
Anti-iPhone iPhone game makes it past Apple's review process
21–30 of 91 posts
Re: Anti-iPhone iPhone game makes it past Apple's review process
#22One big point - Apple supports it's products longer than the rest of the industry, thus they don't end up in landfills as quickly. For example: - The original iPhone was released in June of 2007, and had the newest iOS (3.x) available until the release of iOS 4 in June 2010. - The iPhone 3GS was released in June of 2009, and is still getting OS updates, even to iOS 5 released later this year. How many Android phones…
As much as one likes Apple, this is not something that I would call "long term support".
Re: Anti-iPhone iPhone game makes it past Apple's review process
#23Earlier quoted context omitted.
This is a manufacturer issue. You can still install the latest android on the first official Android phone (HTC Dream).
How many non-geek people sideload? On how many phones is it impossible to do so because of a locked bootloader or other technological impediment? I do agree that it's a manufacturer issue - specifically with a revenue model that give no reward for staying up to date (which is also horrible for device security...).
Re: Anti-iPhone iPhone game makes it past Apple's review process
#24It's a bit misleading to say this is an Anti-iPhone game when it's drawing attention to how most electrical items are made. Also, I'd imagine Apple would've been slammed for rejecting an app which claims to be donating proceeds to charity so it'd be less controversial to let it through.
Apple would be silly to either ban it now, or never to have approved it, since it would cause the Streisand effect.
Re: Anti-iPhone iPhone game makes it past Apple's review process
#25The [Foxcon] workers jumping off the building in the screenshots is extremely tasteless.
I think that's the point. This app wasn't made to make people feel good and have a fun time playing a game. It's to alert them to the consequences of their economic decisions. By making a game of the sad reality of overworked factory workers committing suicide, it draws attention to what it is that allows us to play games on this device. Thus there is a connection established between game and death.
Re: Anti-iPhone iPhone game makes it past Apple's review process
#26Re: Anti-iPhone iPhone game makes it past Apple's review process
#27Re: Anti-iPhone iPhone game makes it past Apple's review process
#28Earlier quoted context omitted.
How many non-geek people sideload? On how many phones is it impossible to do so because of a locked bootloader or other technological impediment? I do agree that it's a manufacturer issue - specifically with a revenue model that give no reward for staying up to date (which is also horrible for device security...).
So what if non-geeks can't upgrade? It doesn't matter how skilled or un-skilled you are. You can take the G1 to a shop and get them to upgrade it for you. You can't take an iPhone and do the same thing.
Re: Anti-iPhone iPhone game makes it past Apple's review process
#29I'm not convinced the game is 'anti-iPhone', isn't the objective to raise greater awareness of some of the working conditions of those involved in the manufacture of smartphones (e.g. those at FoxConn etc.), and to donate money to causes who support such workers.
You mean... by buying more iPhones?
Re: Anti-iPhone iPhone game makes it past Apple's review process
#30One big point - Apple supports it's products longer than the rest of the industry, thus they don't end up in landfills as quickly. For example: - The original iPhone was released in June of 2007, and had the newest iOS (3.x) available until the release of iOS 4 in June 2010. - The iPhone 3GS was released in June of 2009, and is still getting OS updates, even to iOS 5 released later this year. How many Android phones…