I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.
Crispy Doom
21–30 of 60 posts
Re: Crispy Doom
#22I find it slightly weird that a product that's characterized by its attention to resolution and crispiness has no images/video or obvious links to such in their README.
Re: Crispy Doom
#23I'll have to give this a try. Maybe it's a nostalgia thing, but Doom feels "wrong" at higher resolutions and hardware-accelerated texture smoothing. In the past I usually set GZDoom to a 720p resolution with software rendering while disabling up/down mouselook. This to me is the best of maintaining a "classic" Doom feel while still supporting widescreen.
Re: Crispy Doom
#24Earlier quoted context omitted.
Simply disabling texture filtering would go a long way toward keeping the game looking the way the developers intended, without disabling hardware acceleration, widescreen, or other quality of life improvements.
Same with retro emulators. Smooth, blended pixels just feel wrong.
(On another note, Quake II RTX revitalizes an already great game, definitely check it out if you can run it)
Re: Crispy Doom
#25Re: Crispy Doom
#26Earlier quoted context omitted.
Same with retro emulators. Smooth, blended pixels just feel wrong.
Funny, I grew up playing the original DOOM and Quake, and when the Nintendo 64 came out with texture filtering I wanted to get that look into those games more than anything in the world (at least in Quake it did eventually get official support via GLQuake). My last playthroughs were at my screen's native rez with texture filtering, a remixed music pack, remastered audio, and with Brutal Doom installed, and the experi…
There's always something that ruins the immersion for me. Round pixels, for example? Can't do it.
Re: Crispy Doom
#27Earlier quoted context omitted.
Funny, I grew up playing the original DOOM and Quake, and when the Nintendo 64 came out with texture filtering I wanted to get that look into those games more than anything in the world (at least in Quake it did eventually get official support via GLQuake). My last playthroughs were at my screen's native rez with texture filtering, a remixed music pack, remastered audio, and with Brutal Doom installed, and the experi…
I find it really hard to play Doom, Quake and Quake II with any sort of filtering or texture packs. There's always something that ruins the immersion for me. Round pixels, for example? Can't do it.
Ironically I like to play emulated 8/16bit games upscaled with no smoothing, when CRTs of the day actually did some smoothing
Re: Crispy Doom
#28I'd love to try this, but but I tend to get motion sick playing doom. It seems to be one of the few FPS games that I can't handle for more than a couple minutes at a time.
Older "2.5D" game engines (like vanilla Doom and the BUILD engine) use a number of tricks to simulate a three-dimensional scene that can be disorienting, especially when your player-character is looking up or down, crouching, leaning, or otherwise not looking directly straight. Modern engines like GZDoom or eDuke32 have full-fledged 3D renderers, rather than the quasi-3D renderers of old. If you don't get motion sick…
I've always assumed it was the view bobbing/weapon bobbing combo, though maybe I'm the one underthinking it.
Re: Crispy Doom
#29Earlier quoted context omitted.
Same with retro emulators. Smooth, blended pixels just feel wrong.
Funny, I grew up playing the original DOOM and Quake, and when the Nintendo 64 came out with texture filtering I wanted to get that look into those games more than anything in the world (at least in Quake it did eventually get official support via GLQuake). My last playthroughs were at my screen's native rez with texture filtering, a remixed music pack, remastered audio, and with Brutal Doom installed, and the experi…
We should meet and fight in a schoolyard some time.