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“Play-to-Earn” and Bullshit Jobs

paulbutler.org

611–620 of 700 posts

Re: “Play-to-Earn” and Bullshit Jobs

#611
post #171

Earlier quoted context omitted.

As long as miners can't pay the power company with their mining rewards, bitcoin can't exist outside the fiat system. The mining reward denominated in the currency the miner has to pay their electricity bill in MUST be higher than the electricity cost to mine the reward, otherwise the miners go bankrupt.

From my understanding that's not exactly how Bitcoin mining works. It scales based on the amount of miners. So if the situation is as you described (value relative to USD tanks - which I find very unlikely due to inflationary nature of fiat) people would stop mining which would decrease the difficulty of mining causing it to use less electricity. There are however miners using nearly free sources of electricity such…

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Re: “Play-to-Earn” and Bullshit Jobs

#612

Earlier quoted context omitted.

> Runescape has a robust economy where every action can be measured in gold and experience per hour (when played efficiently). Someone might be buying magic logs for gold because cutting them down is a poor choice for them from an opportunity cost perspective (i.e. they can make more gold per hour via other activities their character has access to). I don't think this holds up when real-world money enters the equatio…

Like I mentioned earlier: it's not just about fun/enjoyment, it's about being rewarded by the game. In both real life and games, people will overcome challenges they don't enjoy because it is rewarding in a way that isn't necessarily just "fun". Eliminating a day's worth of grind in real life is surely very rewarding as well but it's very difficult and rare to do. In a game like eg Runescape, such an impactful and re…

> such an impactful and rewarding feat is rather achievable, it only costs $10 and almost everyone can afford it.

There are a ton of problems bundled up in this sentence, but I'm not sure I have time to unpack all of them.

But this is not an attitude that I think a game designer should ever have. I don't think we should be building experiences that boil down to teaching players that spending money is the equivalent of overcoming a challenge, I think players should be extremely suspicious of any game or experience that has that attitude towards challenge. Spending money is not the same thing as achieving something or earning a reward, I think it's really bad for us to encourage that kind of equivalency in a player's mind.

Re: “Play-to-Earn” and Bullshit Jobs

#613

Earlier quoted context omitted.

Quoted post unavailable.

(To help qualify my perspective and insistence... I was involved in stopping a long term predatory crime this year where digital assets were used to help protect the victim against perpetrators using dollars. As you might imagine, having clear records of transactions is likely to be more helpful to the targets than the perpetrators in these cases.)

You can use local heavies to protect yourself from bullies. That doesn't mean those heavies won't commit crimes in their spare time.

Re: “Play-to-Earn” and Bullshit Jobs

#614
post #565

Earlier quoted context omitted.

The TSA was created and Afghanistan was invaded because America felt like it needed a proportionate response to 9/11. Locking cabin doors was sufficient to prevent it but didnt "feel" like nearly enough.

Afghanistan was invaded because the people in charge of it were tragically unwilling to turn over their unruly house guests and we were tragically unwilling to demand they do so in a contextually appropriate way. I think it is probably one of the biggest tragedies of foreign diplomacy in recent US history. In hindsight the Taliban probably could have negotiated a "we'd love to get rid of the terrorists but we need yo…

>Afghanistan was invaded because the people in charge of it were tragically unwilling to turn over their unruly house guests

The Taliban were invaded because they refused to hand over bin Laden without the US supplying evidence that he was guilty.

It's hard to overestimate just how much the US was baying for blood at that point. It's plausible that waiting for evidence might have meant paying a high political price.

This bloodlust was later channeled into manufacturing consent for the invasion of Iraq.

Re: “Play-to-Earn” and Bullshit Jobs

#615

Some random thoughts - bullshit jobs is a term for jobs that have not yet been automated. Jeff Bezos pays a Uber driver to turn a steering wheel until the robot can, and he pays a Amazon Project Manager to make graphs until the Perl Script can. - such jobs don't exist because the "elite" are scared of proletariat, they exist because organisations are badly designed hurriedly put together and really hard to dismantle.…

Your assumptions about the term "bullshit jobs", as mentioned in the article, are completely wrong. You should read about Graeber's work, it's interesting https://en.m.wikipedia.org/wiki/Bullshit_Jobs

I have read parts of his book all the way through ...

Let's look at two examples I remember - Dog walkers (washers?) and corporate lawyers.

As I understand it Bullshit jobs are those that exist to serve the elite who otherwise "should" do the work themselves (dog washers), or jobs that have no labour-force power and so cannot improve their lot through collective action (which can range from air traffic control to uber drivers and ... dog washers). Finally there is some kind of self-aware bullshit job that is the corporate lawyer.

There are two issues at play here - a moral judgement and a power judgement.

The moral judgement is aimed at dog walkers (or washers?). This is a job that "should" not exist - people should take care of their own pets. Well maybe. They also have a power issue - who has heard of a dog walker strike?

The dog walker fills a space in the ecosystem - mother nature has so many examples of non intuitive niches that we should not leap to claim this one is bad.

Corporate lawyer - this is more likely a bullshit job - it exists because humans created the law, so it exists as the very definition of government regulation and interference.

But most of the bullshit about it is not legal, but the tournament set up to go from newbie lawyer to partner which drives a lot of the soul destroying ness, simply to clear the field. And yes it is soul destroying to have to justify the unjustifiable- something i suspect corporate lawyers spend a lot of time doing.

But that is again a moral judgement- yes it is bad that corporations break the law and people in bullshit jobs have to help them get away with it. But that is a different failure of regulation.

I think his view is extremely negative - that these jobs were created / kept around to serve the implied result rather than an underlying failure. The airline baggage example is a good one. Getting millions of pieces of luggage to the right place at the right time is fundamentally hard - and claiming that the solution is to "fix it" then get rid of stewardesses of whatever is disingenuous.

It's not impossible to remove bullshit jobs - automation promises to remove many, which is I guess Graber point and mine. My view is that the jobs continue to exist not because the elites deem it nice to have flunkies (I mean they do but they employ those directly) it that fixing the ecosystem that supports these bullshit jobs takes a long time to fix. It is likely that smaller new companies will simply not hire to bullshit poisitions. But given that Amazon has now reached what 1M employees I suspect some bullshit has slipped in there.

Plus there seems to be a confluence in your comment between HFT and bullshit jobs. I am sure there are socially net negative or socially net neutral jobs (HFT is arguably positive but whatever), but that's different to bullshit jobs (as I understand it)

A job that is net negative has always been a problem - is the guy making Drones in a factory knowing they will be sold to evil regimes a net negative? It may be but I don't think that sits as a bullshit job.

So there is a difference between jobs that are "created" simply to give the middle class something to do (Graber view, not mine), jobs that exist because they have not been automated yet (my view, maybe Grabers) and jobs that are socially net negative (this depends on your politics as to what is net negative)

In short the psychological harm of bullshit jobs depends much more on the employees perception of its value than some objective measure. Especially as that objective measure is so hard to come by.

In short - net negative jobs are not bullshit because choosing the externality is hard / social decision (ie the boss of shell is unlikely to have a bullshit job, even if it is net negative)

And bullshit jobs are rarely created just to lord it over people - the truly elite just hire someone to loo after their dogs / horses. The sub-elite get it created as part of the market.

Edit: running out of time - this is an interesting area but I have reached th limit for a comment

Re: “Play-to-Earn” and Bullshit Jobs

#616

Earlier quoted context omitted.

Bitcoin has a use case for money laundering, tax evasion, evading China's exchange controls, and drugs. That market turned out to be larger than expected.

It must be safe to do tax evasion, money laundering, and drugs with a system that is transparent and traceable till the beginning of its existence.

It’s safe to launder money through banks too. And people do.

Re: “Play-to-Earn” and Bullshit Jobs

#617
post #427

Axie Infinity isn't interesting as a game, but as a model it is. The other day I was going through air port security. I had to wait 10 minutes for one of my bags to be screened a second time. I happened to be waiting while some type of manager was doing a huddle for a new shift of employees about to start. The dumb shit the manager was telling the group of 12-15 TSA workers was abhorrent. Just really vile statements…

Agree with the first part of the comment, but at the end, when you say:

>> "what might help society is if [...] we paid people to learn valuable skills"

We actually have plenty of very qualified people, both with academic titles and without them, but many of them are still doing jobs that don't "make society better". The problem is that we used tech to cut the time and labor required to do most things, but we haven't freed that time for people, we only keep distributing the benefits of those "improvements" unevenly.

And the real problem is that even if you were to redistribute them evenly, when there's low pressure, abundance of resources and an environment that provides more than what you are consuming, any species will start having more offspring, until the pressure increases and you are in trouble again (kinda like a malthusian trap). We could only escape that limit if we were able to create unlimited space habitats or our population growth rates were slower than the time it took us to find and travel to new planets. Some might argue that the systems will self-regulate, but self-regulation only happens in high pressure states, and that means that a lot of people is suffering under them.

The fact is that we don't need much, and we already have it. The problem to solve is not to become better or faster or more efficient at producing and creating more. The problem to solve is to collectively find a compromise on how much we want to have and design mechanisms to keep us in that sustainable lane. Not sure that's possible, but it's the only approach to "help society" that I really believe in.

Re: “Play-to-Earn” and Bullshit Jobs

#618
Tibia was very popular in my country, I know people that are still playing it, but back when I was younger, like 10 years ago I knew a few guys that were making regular income out of it by selling gold coins and items. Good times, games like Tibia taught me something about the market and demand/supply distribution.

Re: “Play-to-Earn” and Bullshit Jobs

#619
post #423
post #396

Earlier quoted context omitted.

Tax avoidance just moves the tax burden around, it doesn't create value. Tax collection and tax compliance does create value, but spending time specifically figuring out how to pay as little taxes as possible creates no value. It see likely that some level of bullshit jobs are an unavoidable side-effects of value producing activities. The interesting part of the idea comes from thinking about how we can structure tho…

> Tax avoidance just moves the tax burden around, it doesn't create value. only if you believe that taxes paid is automatic value added to society. > pay as little taxes as possible creates no value it doesn't create value, it retains value for those who created it.

Do banks create value?

Governmental spending is a loan (to society) repaid thru taxes.

Call taxes an interest payment if that makes you feel better.

Re: “Play-to-Earn” and Bullshit Jobs

#620

The thing I really like about this article is that, at least in my mind, it really helped me clarify what I think of as "Bullshit Jobs". It's not so much "do you consider your job useless", but it's more along the lines of "Is your job set up to fulfill tasks that were, generally, arbitrarily designed by some gatekeeper?" A great example of this is tax departments at large companies that look for tax avoidance strate…

> On one hand, these strategies can save companies many millions of dollars, but on the other, they really produce nothing of value and are just a product of the complexities of a (human designed) tax system Businesses that spend less money on taxes can spend more money on expenses, such as payroll and higher quality materials and land, or it can allow them to sell products/services at a lower price, providing a comp…

> Businesses that spend less money on taxes can spend more money on expenses...

Does that actually happen? Small businesses, sure. My cousin's restaurant directly ploughs that money back into the business.

But it seems large corporations mostly do executive bonuses and stock buybacks.

I guess my pendant comes down to my objection over treating all "business" as the same, morally and economically. As though megacorps are same as my cousin's restaurant, my uncle's farm.

Whereas I favor excessive generosity for small and young businesses (and farmers), anything less than levying repeated radical cashectomies against large firms is a moral disaster and economic selfown.

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