Earlier quoted context omitted.
So a Ponzi scheme works like this: * You take money from investors * You then claim that you are making money from some legitimate business * You return money to earlier investors by just feeding them the money later investors put in So who are the early investors here, what's the legitimate business, and how are we taking money from later investors to give to early investors? EDIT: Guys, it's not a zero-sum game. Yo…
The economy is zero sum. The early investors are the people that bought in early and they cash out by selling to the later investors. The “legitimate business” claim is Axie itself and the claim that it can both reward investors who hold and rent Axies as well as pay people to play the game. An idea that only works if more people keep putting money in. To further this claim Axies developers make an awful lot of noise…
“Play-to-Earn” and Bullshit Jobs
291–300 of 700 posts
Re: “Play-to-Earn” and Bullshit Jobs
#292Is this different from the phenomenon described at https://en.wikipedia.org/wiki/Gold_farming ? Honestly it seems like a pretty great career -- you get to spend your time indoors, probably somewhere climate controlled with electricity and restrooms. This is way better than the workhouse. Whoever is buying these things as a collector is basically donating their wealth to others, like a kind of privatized welfare. If p…
No, donating would be 'here, have a bunch of games resources, enjoy.' People who buy virtual goods are purchasing status - maybe purely social status Veblen goods (eg hats and other rare-but-fundamentally useless items) or maybe strategic status (eg weapons/armor that give you a combat buff in their own right, plus might also indicate that you're tremendously experienced if you earned rather than purchased it, which is often unknown to the other players).
some years ago I got into a Roman Gladiator game that ran on this model, that was both fun and easy (for me, ie I happened to be good at it). So I ground my way to being quite a high level player and winning a number of fancy items, and accepting challenges from other players. In a well balanced game every item buff has some sort of weakness, eg it's vulnerable to particular spam attacks or regular hits from some other specific weapon. I had figured out most of these by grinding my way up, and after a while I noticed that people who had a lot of fancy items got super abusive if they lost a combat to grinding techniques rather than better gear, to the point where multiple players started harassing my platform account rather than just my in-game character. There was a big inverse snobbery against working too hard at it; I was even accused of 'violating the spirit of the game' ¯\(°_o)/¯
Re: “Play-to-Earn” and Bullshit Jobs
#293Axie is built on Ethereum, meaning in-game assets (NFTs) are technically transferrable off-platform. Vitalik (creator of Ethereum) attributed one of his reasons for creating Ethereum to Blizzard taking away one of his in-game items in World of Warcraft in 2010: "I was born in 1994 in Russia and moved to Canada in 2000, where I went to school. I happily played World of Warcraft during 2007-2010, but one day Blizzard r…
Re: “Play-to-Earn” and Bullshit Jobs
#294Did the SEC give Axie Infinity a no-action letter? How do they get around the securities laws thing?
Re: “Play-to-Earn” and Bullshit Jobs
#295In the late 2000s, as a teenager, I was gifted a Runescape account. This account had level 80+ woodcutting, allowing one to chop magic trees - which would produce the most expensive lumber in the game. It took a staggering number of real hours to achieve this skill level, we're talking several hundred hours minimum. At some point I had realized that there were different sketchy websites that would buy and sell the in…
[laughs in agility]
Anyway I agree with Runescape teaching some real world skills. Runescape (and some other multiplayer games) also taught me about scams and I think trained me to be skeptical whenever something seems too good to be true. For a really basic example, that opportunity to double your BTC that Elon Musk is always offering his followers is literally the gp doubling scam, the most common Runescape scam from 2 decades ago.
Re: “Play-to-Earn” and Bullshit Jobs
#296Earlier quoted context omitted.
This is what people don't seem to understand about BitCoin. It is cashflow negative, Money has to keep coming in to keep the price up due to paying miners. It is totally fine if you think BTC is better than the USD or Gold for whatever reason. But Bitcoin is still cashflow negative. You have to keep pumping money into it to keep up its value. Where is that money going to come from? Is it coming from Tether? Is it com…
Bitcoin has a use case for money laundering, tax evasion, evading China's exchange controls, and drugs. That market turned out to be larger than expected.
In some ways this was the extra profits banks made off illegal activities but that was largely held within the bank, not available to normies.
Re: “Play-to-Earn” and Bullshit Jobs
#297In the late 2000s, as a teenager, I was gifted a Runescape account. This account had level 80+ woodcutting, allowing one to chop magic trees - which would produce the most expensive lumber in the game. It took a staggering number of real hours to achieve this skill level, we're talking several hundred hours minimum. At some point I had realized that there were different sketchy websites that would buy and sell the in…
Nitpicks because this game was my childhood. I totally support your sentiment though. > It took a staggering number of real hours to achieve this skill level * 97 logs (30 minutes) * 293 oaks (1 hr) * 714 willows (2.5 hr) * 19,246 maple (very inefficient compared to willow cutting rate - 60 hour). If you did yews it would be many hundreds of hours. About 70 hours done inefficiently. > What if I wrote a macro Macros w…
I mined cpuminer cryptocoins on azure free servers about this time. I got banned fast but still made a few 100s of dollars (which is basically a million to a 16 or 17 year old like me).
Re: “Play-to-Earn” and Bullshit Jobs
#298Earlier quoted context omitted.
I wouldn't think of a game like Runescape as one thing, but more of a collection of many things. What you pay for is the ability to skip the parts of the game you don't like, so you can focus on the parts of the game you do like. Ideally everyone would like everything you make, but that feels more like a naive way of thinking than to worry about people wanting to skip parts of your game. As long as "pay to skip" does…
I don’t know if it is possible to have “pay to skip” not become “pay to win” in an MMO. The whole point of an MMO is that your character progresses and gets better as they do more things in the game. If you are paying to skip something that makes your character better, your character will be better than if you didn’t pay to skip that. If what you are skipping is not making your character better, you wouldn’t be doing…
Examples: FIFA packs, Runescape/MMO gold, League of Legends accounts/boosts (names as well) , Valorant accounts/boosts, CS:GO items (names, accounts and boosts as well), Neopets items and gift boxes, Diablo 3 boosts/accounts, and on and on...
Re: “Play-to-Earn” and Bullshit Jobs
#299The thing I really like about this article is that, at least in my mind, it really helped me clarify what I think of as "Bullshit Jobs". It's not so much "do you consider your job useless", but it's more along the lines of "Is your job set up to fulfill tasks that were, generally, arbitrarily designed by some gatekeeper?" A great example of this is tax departments at large companies that look for tax avoidance strate…
> "Is your job set up to fulfill tasks that were, generally, arbitrarily designed by some gatekeeper?" But isn’t this basically every job that doesn’t directly support a human need (like food, clothing, shelter)? Just arbitrarily working to meet some other human’s desires?
Re: “Play-to-Earn” and Bullshit Jobs
#300Earlier quoted context omitted.
No, but that airlines hire essentially customer service reps to face the brunt of people's anger while the company changes nothing to prevent the problems is a classic corporate strategy. They exploit customers and neglect their responsibility and then hire some poor mug to get shouted at. I don't know if that's David Graeber's specific criticism but it is mine.
>airlines hire essentially customer service reps to face the brunt of people's anger while the company changes nothing to prevent the problems is a classic corporate strategy. I'm sure airlines do a lot behind the scenes to make sure they don't lose their luggage. Even if they didn't, I don't see why a worker co-op wouldn't have the exact same incentives.
I'm far from an expert in this, and I'm no utopian, but I think it's important that we understand and identify where the problems in our society come from.