I can finally pass levels by just changing the url query
Prince of Persia in JavaScript
171–180 of 237 posts
Re: Prince of Persia in JavaScript
#172Re: Prince of Persia in JavaScript
#173Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is lay…
Re: Prince of Persia in JavaScript
#174Never played the original. Are there any controls besides the arrow keys? None of the other keys I pressed seemed to do anything.
Re: Prince of Persia in JavaScript
#175Earlier quoted context omitted.
This is a constant gripe for me. If you're going to play audio on your website, you really should provide a volume control.
Why? You have global volume control, music players have it. To me it's the same as asking every website for brightness adjustment bar or font size control.
On macOS and mobile, the vast majority of users are used to controlling the volume with hardware buttons. There are many media players that do not include a volume control precisely because of this (eg: Apple's podcast player for the web).
On Windows and Linux, users do not always have hardware volume controls so the majority of users are accustomed to doing that in the media players themselves.
Re: Prince of Persia in JavaScript
#176Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is lay…
To be fair, as an old player of PoP back in the day, I still think the jump controls were pretty shitty in that particular game. Please jump when my optical nerves tells me the signal that I want to jump and I convert that into a physical action. Otherwise it feels like if I was playing a screen-captured game on a faraway computer through WebRTC streaming.
Re: Prince of Persia in JavaScript
#177Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is lay…
Re: Prince of Persia in JavaScript
#178Re: Prince of Persia in JavaScript
#179Re: Prince of Persia in JavaScript
#180Awesome! Takes me back :) My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid. I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is lay…
If you haven't played Getting Over It, it's a tremendous meditation on failure, and Bennett's narrations as you struggle are brilliant from a philosophical standpoint. He talks about how the challenge and failure and difficult ARE the point for a certain class of gamer and how that's the game he wanted to build.
For another take, Super Hexagon provides that same "this is impossible but I'm getting closer to possible and that feels good."