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Prince of Persia in JavaScript

princejs.com

101–110 of 237 posts

Re: Prince of Persia in JavaScript

#101
post #98

This is awesome. Brings back so many memories as a kid. Thank you. This is built with phaser. I am not very good at this game but if you need to recover life mid game, you can use this. Phaser.GAMES[0].state.getCurrentState().ui.player.addLife() Is this open source?

Love that the cheats are just program statements that can be understood, instead of some obscure rom or memory hacking. This is how software always should have been like.

this really depends on the developer though....

Re: Prince of Persia in JavaScript

#104
post #68
post #66

Earlier quoted context omitted.

Could be the Atari ST version https://www.mobygames.com/game/atari-st/prince-of-persia

Yes it is this one!

Did you, by any chance, work on "Stunts" at Broderbund too? There's a reverse engineering effort around http://forum.stunts.hu/ that would dream to have a glimpse of the source code :)

Re: Prince of Persia in JavaScript

#106
Awesome! Takes me back :)

My 8 yo son is playing it now, he knows all the modern consoles, but this is challenging him. He is frustrated things are hard from the beginning, jumps don't work right away and he stopped after a few minutes. I remember my perseverance as a kid.

I was thinking about that lately, I see my kids don't have this strong motivation as I had, not for anything. Everything works for them and is layed out. For example, when I was young I had a lego technic motor, but the wires sometimes got oxidatid or just broke, and I had to fix it. My son has a new lego set, and the motor always works, except when the wireless remote runs out of battery. Same with gaming, it always works, while in the past even getting a game to run could be a challenge on its own. And when he gets stuck in a game he watches a YouTube. No hours of frustration and endless searching and figuring for a solution.

I see my kids don't have much of these challenges, everything works for them.

Don't know how this will affect them on the long run. Now it's only my observation.

Re: Prince of Persia in JavaScript

#108
post #68

Earlier quoted context omitted.

Yes it is this one!

Did you, by any chance, work on "Stunts" at Broderbund too? There's a reverse engineering effort around http://forum.stunts.hu/ that would dream to have a glimpse of the source code :)

I'm really sorry, I did not work on "Stunts". I was also developing at that time a Formula 1 game, that was finally not released.

With Broderbund I worked on:

- Showoff (https://www.whatisthe2gs.apple2.org.za/show-off-/), a kind of PowerPoint software

- Downhill Challenge (port from Atari to Apple II GS - https://www.youtube.com/watch?v=6V5JZGHox7I)

- Prince of Persia (port from Apple II to Atari ST)

Re: Prince of Persia in JavaScript

#109
post #108

Earlier quoted context omitted.

Did you, by any chance, work on "Stunts" at Broderbund too? There's a reverse engineering effort around http://forum.stunts.hu/ that would dream to have a glimpse of the source code :)

I'm really sorry, I did not work on "Stunts". I was also developing at that time a Formula 1 game, that was finally not released. With Broderbund I worked on: - Showoff ( https://www.whatisthe2gs.apple2.org.za/show-off-/ ), a kind of PowerPoint software - Downhill Challenge (port from Atari to Apple II GS - https://www.youtube.com/watch?v=6V5JZGHox7I ) - Prince of Persia (port from Apple II to Atari ST)

No problem, thank you!
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