Rust: Experimental real-time global illumination renderer
1–10 of 20 posts
Re: Rust: Experimental real-time global illumination renderer
#2'Rust' is not the name of the project?
Re: Rust: Experimental real-time global illumination renderer
#3Re: Rust: Experimental real-time global illumination renderer
#4If you are going to use the HN 'catnip' of 'Rust', surely the title should be: "Kajiya: Experimental real-time global illumination renderer made with Vulcan and Rust"? 'Rust' is not the name of the project?
Re: Rust: Experimental real-time global illumination renderer
#5(no discussion on https://news.ycombinator.com/item?id=29636218 )
Re: Rust: Experimental real-time global illumination renderer
#6If you are going to use the HN 'catnip' of 'Rust', surely the title should be: "Kajiya: Experimental real-time global illumination renderer made with Vulcan and Rust"? 'Rust' is not the name of the project?
Re: Rust: Experimental real-time global illumination renderer
#7Re: Rust: Experimental real-time global illumination renderer
#8Re: Rust: Experimental real-time global illumination renderer
#9If you are going to use the HN 'catnip' of 'Rust', surely the title should be: "Kajiya: Experimental real-time global illumination renderer made with Vulcan and Rust"? 'Rust' is not the name of the project?
Re: Rust: Experimental real-time global illumination renderer
#10So, this is realtime, right? How hard would be integrating it with Bevy?