Earlier quoted context omitted.
The prince doesn't stop on a dime, this was a design choice. This recreated version plays the same as it did on OG hardware. If you're having difficulty, focus on holding and releasing the inputs and think of it as applying acceleration, where you want to release before you want the object to stop.
The controls are very similar to the original, however there's somethings you can't do like step then crouch.
Prince of Persia in JavaScript
71–80 of 237 posts
Re: Prince of Persia in JavaScript
#72Re: Prince of Persia in JavaScript
#73Oh this is soo good! Now, would someone kindly reimplement the Railroad Tycoon? Pretty please?...
Transport Fever?
Re: Prince of Persia in JavaScript
#74Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)
i just tried it on mobile and i am very impressed. the movement controls are very intuitive. they don't hit accurately but they work in an intuitive way. i tapped the four directions and four quadrants of the play screen. and the character responded as i expected. i am with you though. i have no idea how i will use the sword when i get it.
Edit: figured it out, tap on the center and swipe to the left/right to walk.
Re: Prince of Persia in JavaScript
#75Earlier quoted context omitted.
Because we don't want to have to readjust everything else around your special snowflake site?
I mean it sincerely. Are you listening to something else while using a website with sound? I usually just pause the music. If it's some music/podcast isn't it more handy to have a known volume knob on that instead of finding one on every website? I don't care about the right opinion. I'm just curious about scenarios where lack of volume control is a problem.
Audio is also things like warning sounds, it isn't just music and games.
Re: Prince of Persia in JavaScript
#76Can you add action buttons? The directional buttons were easy enough to infer, but not sure what other types of input are possible. (I’m on mobile)
Re: Prince of Persia in JavaScript
#77Earlier quoted context omitted.
To me, there is a very large difference between the original game in an emulator and this. It appears that this is using http://phaser.io/ and is a complete rewrite of the original game.
Yeah, not to take away from the great work that the author put into the game but it indeed feels very very different to the original.
Re: Prince of Persia in JavaScript
#78If anyone's taking requests: Dangerous Dave/Road rash pls
Re: Prince of Persia in JavaScript
#79Re: Prince of Persia in JavaScript
#80Quite impressive, it's amazing how embedded that "stop" animation the character does when he runs in my memory, used to play this quite a bit when i was small