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Prince of Persia in JavaScript

princejs.com

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Re: Prince of Persia in JavaScript

#31
post #22

I found the input latency made this unplayable.

The prince doesn't stop on a dime, this was a design choice. This recreated version plays the same as it did on OG hardware. If you're having difficulty, focus on holding and releasing the inputs and think of it as applying acceleration, where you want to release before you want the object to stop.

The controls are very similar to the original, however there's somethings you can't do like step then crouch.

Re: Prince of Persia in JavaScript

#34
post #12

Earlier quoted context omitted.

i just tried it on mobile and i am very impressed. the movement controls are very intuitive. they don't hit accurately but they work in an intuitive way. i tapped the four directions and four quadrants of the play screen. and the character responded as i expected. i am with you though. i have no idea how i will use the sword when i get it.

Slash sword is the middle tap. Took me awhile to figure that out but makes sense now that I know since you can't slash backwards.

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