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Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

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Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#431
post #272
post #268

Earlier quoted context omitted.

Wait, but DRM free means that there no license check..

Not what we usually mean when we say DRM though. The check can be done entirely offline.

Who is "we"? How is checking for a licenso offline not drm? If there is no license key present the software still misbehaves in that case, no?

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#432
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

What if it was all on chain? See https://ultra.io (a Steam competitor) for an example of this: "All the content you buy from Ultra, such as games, DLCs, and virtual items, are on-chain digital goods you truly own. On Ultra you’re in control of your assets as though they were physical items. These assets can be sold, traded and given away to your friends within Ultra, or outside of Ultra, through 3rd party marketplace…

I own a physical copy of Diablo 2 that does not work anymore. License is dead and I don't know why.

Owning a physical copy is not helping me play the game as Bliz has decided that license is no good.

An NFT could have the same experience. Nothing forcing the vendor to honor it.

Seems if NFT game licenses worked the way they are being talked about in this thread then there would be no way to ban players for bad behavior because it would be out of the hands of the developer. Which clearly isn't true.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#433

Earlier quoted context omitted.

Is that really practical these days given the frequency of updates developers put out for their games?

More like "frequency of bugs" developers put out for their games. Best to buy only once the "GOTY/Definitive/Special edition" is released and all DLC's are available and when it's a couple of years and 50 patches old - including patches fixing the patches. And when the game is on holiday discount sale. The game is then smooth and playable with no blood-pressure inducing defects and doesn't need too much Googling/foru…

It seems there is a window of ideal time. You've described when that window opens. It closes as OS's evolve out from under the last patch. Steam in particular appears in no hurry to require games be playable after any initial QA.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#434
post #301
post #291

Earlier quoted context omitted.

This at most technically right and definitely wrong in practice. I am unsure if there is an existing exact definition of DRM (free) or you're using an uncommon definition of "license" but in practice services like GoG advertising DRM free and people buying DRM free all mean that there is no licensing check whatsoever. A GoG game comes with a single installer executable (single as in it is the same for everyone, no bu…

I will concede that the meaning might has changed with time. But at a point DRM was synonymous with online-checks and/or invasive spying and infecting the operating system. And that holds in spirit in today given all the criticism about DRM. It has never been about the inconvenience of entering a serial number (even though that indeed is a bit inconvenient it is most certainly not the source of the (justified) DRM ha…

> The license key you entered and the following offline check when installing from CD/disk was/is considered something entirely different.

There was never a time when the definition of DRM didn't include license key checks.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#435

Earlier quoted context omitted.

It's bad PR that they delete inactive account with games at all, but they did it anyway.

And according to the article they got pushback, said it was a glitch (his got deleted after a year of inactivity, they claim it's supposed to be four years, and in part to comply with data privacy laws, I'm guessing in the UK as theirs are pretty stringent), and also said they're going to more or less undo it in this instance, meanwhile Steam wasted no time announcing they don't delete inactive accounts ever, gaining…

So from the post you responded to

> The idea that NFTs somehow help in these kind of situations is utter nonsense

is accurate. Is your point that NFTs wouldn't hurt the situation? That's a different claim.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#436

Earlier quoted context omitted.

"...up to an including the fact that if you get banned you...lose your NFTs." That cant be right, well Ubisoft could still fuck this up. I can sell my NFTs on marketplaces completely independent of ubisoft. Sure they could invalidate, not honor the NFTs, but i wouldnt expect them to do so unless criminal activity like money laundering is involved.

People have pointed to the fact that Ubisoft is using a separate chain, but I want to point out that even on Ethereum you're not guaranteed to have the kind of universal access that you want. Smart contracts are code, and an Ethereum contract can be coded to rely on a centralized service or to only allow selling through a specific marketplace. Additionally, even on Ethereum Ubisoft could monitor the sales and reject…

There's no commercial incentive for any other game to integrate with Ubisoft's NFTs. Doing so would be a pure act of charity with no upside to those companies, and with a ton of liability since Ubisoft would be allowed to mess with those NFTs which would now be part of the customer experience on a separate game

What about bootstrapping a new game?

If you were launching a new game and wanted to steal marketshare from Ubisoft, integrating their NFT's (if they are open and not in a closed ecosystem) would be beneficial

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#437
post #333

Grepping for "GDPR" in these comments results in zero hits. I'm reasonably certain Ubisoft deletes accounts due to GDPR requirements.

If this behavior were really required by the GDPR, then Steam, GOG, etc. would all have to do the same thing, but they don't.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#438
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

What if it was all on chain? See https://ultra.io (a Steam competitor) for an example of this: "All the content you buy from Ultra, such as games, DLCs, and virtual items, are on-chain digital goods you truly own. On Ultra you’re in control of your assets as though they were physical items. These assets can be sold, traded and given away to your friends within Ultra, or outside of Ultra, through 3rd party marketplace…

Yeah, what if? Your serial key would be in the chain? No, it won't, then everyone can access it. Ubisoft has the power to revoke a serial key, and they want to retain that right. I also want them to retain that right, as I want them to ban cheaters (or hellban them in an underworld together). I just don't want them to unrightfully delete an account with games attached (inactivity is a bad reason).

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#439

Earlier quoted context omitted.

What if it was all on chain? See https://ultra.io (a Steam competitor) for an example of this: "All the content you buy from Ultra, such as games, DLCs, and virtual items, are on-chain digital goods you truly own. On Ultra you’re in control of your assets as though they were physical items. These assets can be sold, traded and given away to your friends within Ultra, or outside of Ultra, through 3rd party marketplace…

I own a physical copy of Diablo 2 that does not work anymore. License is dead and I don't know why. Owning a physical copy is not helping me play the game as Bliz has decided that license is no good. An NFT could have the same experience. Nothing forcing the vendor to honor it. Seems if NFT game licenses worked the way they are being talked about in this thread then there would be no way to ban players for bad behavi…

There is a an open implementation that you might be able to use: https://github.com/AbyssEngine/OpenDiablo2

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#440
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

What if it was all on chain? See https://ultra.io (a Steam competitor) for an example of this: "All the content you buy from Ultra, such as games, DLCs, and virtual items, are on-chain digital goods you truly own. On Ultra you’re in control of your assets as though they were physical items. These assets can be sold, traded and given away to your friends within Ultra, or outside of Ultra, through 3rd party marketplace…

I wonder if this train of misleading information is gonna keep on chugging, or if people are going to realize that they really just own a string of alphanumeric characters that are just arbitrarily interpreted by centralized software. No different than how virtual items are done today.

Maybe I am also salty that I was one of the "early adopters" who saw this glaring flaw and missed out on a fortune because I understood the technical side. Right about the technology, wrong about the adoption I guess.

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