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Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

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Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#401

Earlier quoted context omitted.

Why is this interesting?

Because if those items are suddenly would be available as NFTs, they're worth a lot more. Now it's just tough luck for the people... Old agreement about destroying someone's digital assets. People who want their items "back" are forced to play/pay again..

That depends, Ubisoft Quartz is on its own blockchain IIRC and there's no guarantee you can submit transactions without a Ubi account, or even that the signing key isn't just stored in your Ubi account.

Also, just to check on which blockchain it's on, I tried opening their FAQ page to see a "not available in your region" message (despite the Ubi store being available here, Israel). Hilarious.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#402
post #304
post #243

Earlier quoted context omitted.

NFTs wouldn't help here. I can have NFTs for the games on my steam account but if steam bans me who is honoring my NFT to provide me access to the game? No one. It's about as good as a paper receipt for a company you didn't purchase the item from.

If steam gave you the NFT it would be prove that you actually bought the game. Steam could ofcourse still refuse to honor the purchase.

I can already do that with receipts, so it doesn't really solve anything for this purpose.

Maybe it would help in scenarios where receipts don't make as much sense (international online transactions perhaps?), but all parties involved still have to agree that the NFT means something.

The only way I could see NFTs being useful for proof of ownership is if the specific society you're part of has enforcement or regulation that recognizes them as legal contracts of ownership. Unlike cryptocurrency, they don't really provide that until you imbue them with it through a trust mechanism outside of the token itself.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#403
post #298
post #263

Earlier quoted context omitted.

Sony is extremely trigger happy with suspending based on messages. I’ve gotten a few weeks suspension for ‘harassment’ because I told someone that kept messaging me I was hacking that that was ‘honestly kind of dumb’.

If I ever make a game, I would make sure there is no public chat, and that you could only chat with people you add as friends. Imagine how easier it is to moderate, and how polite people become if you do that.

In my case with my son, the guy who blackmailed him to give gifts was a friend of a friend of a friend. So usually you have only 2,3 people you know in real life, then each one will have other 2,3 and they will bring them into a group to play together. I never bought Fortnite shit for my son so he had no stuff to give and he got reported multiple times, probably some shitty employee that is super bored will randomly click some buttons to empty his queue.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#405
post #373

Earlier quoted context omitted.

If they wanted to allow an open second hand market for nonphysical game copies, where you can separate out single games from your account, I'd say that the NFT approach might be one of the easier ways to do it. Downright practical. I'd even go so far as suggesting that this could be one of the least nonsensical NFT use cases. But all that does not change the fact that they can't possibly want a second hand market. Le…

That's not even remotely true. Companies have laws to abide to per country, that's not even possible to implement now. Eg. In Europe reselling is possible because of a court order put into law in many cases. They don't like that, so it's not done in the US. And in this case, you are ignoring basic licensing logic: group licenses for Enterprise, discounts, beta licenses, ... Add usually, NFT fanatics are ignoring all…

Your real world licencing caveat to shatter all NFT game licencing ideas would have been regional pricing, not enterprise or whatever. Because that's what game platforms are already struggling with even without NFTs anywhere near, volume transfer of one-time voucher tokens across price region borders. (the bar to becoming an NFT fanatic seems to be particularly low today?)

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#406
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

NFT's are stupid. It's just the NFT idiots trying to find an actual legitimate reason for them to exist by saying it solves every problem, which it doesn't.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#407
post #331
post #263

Earlier quoted context omitted.

Sony is extremely trigger happy with suspending based on messages. I’ve gotten a few weeks suspension for ‘harassment’ because I told someone that kept messaging me I was hacking that that was ‘honestly kind of dumb’.

I've completely given up on playing with strangers. All my experiences were negative, and whenever they weren't, they were just neutral. One time I tried playing Battlefield 2 online (usually played against bots) and played the same map for a few hours (one that didn't work with bots). First I had some trouble, but then I learned the map and how the players behaved so I could anticipate their actions a little, got mo…

I do have an MMO I play often(Planetside 2) but I go through frequent periods of disillusionment since the game has its fair share of cheaters and toxicity. (An MMO with FPS gameplay = quite a wide open space for cheating). The only thing keeping me in it is the fact that it's super unique and it has so many tools for outwitting the average "just good no hacks" bot user.

To wit, I can nearly maintain a 1 K/D after a thousand hours of play; the real problem with having bot users, even if they're on both teams, is that they vacuum up all the oxygen, and being an MMO, there is no matchmaking - you fight the population that shows up to that zone, independent of skill level. Nobody really knows how they're performing when 90% of their encounters are with an opponent that instantly three-taps their head. So to achieve a 1 K/D I have to find the rare fights not populated by those players or devise a way of farming them despite losing nearly every direct gun battle. It is mostly possible. As I said before, the game gives you a lot of tools to let you not take a direct confrontation or literally bring a tank to a gunfight.

Tonight was quite bad, though, with the late night server population eventually dwindling until the only opposition was a gang of blatant cheaters who knew the tricks and were all cooperating. If they stay in a group it's extremely hard to catch them unawares - thus, I ended with a 0.6 session K/D. The entire holiday break has made the game harder since that's when cheating intensifies.

But to generalize - gaming as a whole seems poisoned by consumer entitlement. People get sold these games where you imagine you are the hero. Then they get blasted and blame everyone but themselves for it, then run off and find a cheat so that they can prove something to someone. People who play combat sports aren't like this(apart from cranks that show up suddenly at local tournaments and do illegal moves in the first round) - the training is of similar or greater importance to the winning, and there's real risk to the bullshit if it hurts someone.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#408
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

Exactly. The idea that NFTs somehow help in these kind of situations is utter nonsense. Sure, if Ubisoft minted an NFT and give it to you, they couldn't delete the NFT itself. However , it is always up to Ubisoft or whoever else is using NFTs whether they want to honour that NFT or not. You can present them with the NFT, and they can say "Hmmm... no." An NFT is like a key to a house. You can use it to open the door u…

It'll be bad PR if they don't honor it, though. Purchasers of the NFT don't know the original holder got banned, and they have every reason to assume buying the NFT from that person will give them whatever privilege or cosmetic it's supposed to grant them in-game. Enough people don't have that happen and complain about it loudly enough and Ubisoft will feel pressure to change their policies to honor it.

It'd be a stupid hill to die on anyway. Granted Ubisoft has done some stupid stuff in the past, but this one I don't think they'd win in the end.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#409
post #290

I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…

I dunno - when MP3s became thing, in my country you were allowed to convert your CD to MP3. But you need the CD to prove your ownership (technically - I don't know if there ever was a court case where somebody produced the CDs).

It seems to me in that sense a NFT could help - you can get the MP3s anywhere, but the NFT proves you actually paid for it.

Of course there would have to be a way to get the Ubisoft games, or they would have to play along.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#410

This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…

Everybody I've talks to jumps on the victim blaming high horse every time this comes up. "Well just don't get banned. What did you get banned for? What were you wearing when you got banned?"

I have friends that got banned because somebody hacked into their account and fraudulently bought things. This is apparently account sharing, ban. Or filing a dispute about the charges = ban. Mass report by trolls = ban. There's a bunch of technical reasons outside your control where your account can be banned.

Most of the legal protections you otherwise would have apparently do essentially nothing when you're banned from the service / platform you are required to use instead of just the thing you bought.

This is annoying when your Steam account is hacked. This is a life altering problem when your YouTube comment gets flagged for a combined technicality of a combo-rule like "hate speech or terrorism" by calling somebody a "dummy," causing your YouTube account and all videos to be shut down, gmail account and all archived email deleted, all google docs deleted, all linked google cloud services to be suspended, and all 3rd party login oauths to be revoked. You won't be able to log into even non-google things, and further can't reset your password / login credentials or prove who you are because your email was deleted.

This entire nightmare can happen to anybody at any time for any reason. Even further, because YouTube in particular is fully automated customer support, your rebuttable is likely to be automatically denied and flagged for trolling putting you in an even worse state. The only chance you have is if you happen to personally know a higher-up human before hand that you're able to talk to.

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