Earlier quoted context omitted.
How? Which digital sales system still works when the shop I bought it from goes down (as happened with GameStopApp and Desura)? Even DRM-free doesn't work in the modern landscape where games are getting updates years down the road. Trying to sell a DRM-free game, while theoretically allowed, is also not really practical.
If GameStopApp wanted to allow you to transfer them they could have - hence it being commercial rather than technological.
Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
351–360 of 543 posts
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#352I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…
That cant be right, well Ubisoft could still fuck this up. I can sell my NFTs on marketplaces completely independent of ubisoft. Sure they could invalidate, not honor the NFTs, but i wouldnt expect them to do so unless criminal activity like money laundering is involved.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#353Earlier quoted context omitted.
>no technological problem // What about proving ownership, on the balance of probabilities, to show tortuous damages in a court? Seems like a list of receipts that's somehow certified would be beneficial to that end? Probably first we need legislation to make digital purchases resalable, and to require DRM free versions to be made available if a product is EOL-ed. Companies world copyright against the populous who ar…
NFT's are not a source of truth. It's an illusion to think that they are, but they aren't. The stolen art that is put on NFT's from artists is still the artists one and not from the NFT creator. Eg. https://opensea.io/DisneyCollectibles Ontopic: the company that creates the software/game owns your account, there is literally 0 benefit for them to use a NFT.
The same is currently true of the NFT art market: an artist can say "I minted 0xff.." and so a token with hash "0xaa.." is clearly not originating from that artist, despite them having some similar attributes.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#354Earlier quoted context omitted.
>no technological problem // What about proving ownership, on the balance of probabilities, to show tortuous damages in a court? Seems like a list of receipts that's somehow certified would be beneficial to that end? Probably first we need legislation to make digital purchases resalable, and to require DRM free versions to be made available if a product is EOL-ed. Companies world copyright against the populous who ar…
NFT's are not a source of truth. It's an illusion to think that they are, but they aren't. The stolen art that is put on NFT's from artists is still the artists one and not from the NFT creator. Eg. https://opensea.io/DisneyCollectibles Ontopic: the company that creates the software/game owns your account, there is literally 0 benefit for them to use a NFT.
I am guessing there is some way around minting fees.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#355I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…
But if he creates a new account and transfers the NFTs (that function as your proof of ownership of a game in this case), then you're good to go again. Since they can't be deleted. It's a different story if your NFTs are banned of course, then it wouldn't matter if you transfer them to a new account.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#356Earlier quoted context omitted.
OPs point is that all of that can be done without the use of NFTs - the reasons Ubisoft are doing this are commercial not because of technical limitations. Just saying NFTs will solve it even if Ubisoft goes rogue completely ignores other things that would need to happen too - ie how do you avoid double redemption and multiple installs?
How? Which digital sales system still works when the shop I bought it from goes down (as happened with GameStopApp and Desura)? Even DRM-free doesn't work in the modern landscape where games are getting updates years down the road. Trying to sell a DRM-free game, while theoretically allowed, is also not really practical.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#357I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…
> but his account will still be closed. That wouldn't be a problem with NFTs as they could just go to another game provider, show their proof-of-ownership and download their games from there. Such import functionality already exist to some limited degree right now with GoG, Steam and Co., but all of them require that your account with Ubisoft is still working. NFTs would work even if Ubisoft disappeared completely. F…
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#358Earlier quoted context omitted.
No, that would require the other game provider to accept your Ubisoft-minted token. Since they already don't with a very centralised system that makes this very easy, having an intermediate token adds _more_ friction. NFTs are a bunch of worthless bullshit.
> No, that would require the other game provider to accept your Ubisoft-minted token. Game providers already accept games from other shops. I can import my Steam games into GoG right now. That feature exists. The issue is that it's very limited due to digital game ownership being a mess. > having an intermediate token adds _more_ friction. It adds no friction at all, as you could hide it completely within the client.…
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#359I feel a bit disappointed by the number of people suggesting that an NFT would somehow help here. An NFT is just a fancy signed receipt. I can mint an NFT saying the OP owns a bunch of Ubisoft games and give it to him, but his account will still be closed. Ubisoft could mint an NFT saying he owns a bunch of games and give it to him, but his account will still be closed . (He probably still has the receipts from when…
> but his account will still be closed. That wouldn't be a problem with NFTs as they could just go to another game provider, show their proof-of-ownership and download their games from there. Such import functionality already exist to some limited degree right now with GoG, Steam and Co., but all of them require that your account with Ubisoft is still working. NFTs would work even if Ubisoft disappeared completely. F…
...nothing says an NFT needs to be arbitrarily transferable. Again, Ubisoft is launching an NFT that has a huge laundry list of conditions around who can own them and when and how you are allowed to transfer them.
If Ubisoft won't let you transfer your Ghost Recon pants NFT to whomever you like, why would they let you transfer an NFT representing a game?
> Such import functionality already exist to some limited degree right now with GoG, Steam and Co., but all of them require that your account with Ubisoft is still working. NFTs would work even if Ubisoft disappeared completely.
Again, this is not a technical problem, it's a legal and economic problem. And as you say, we already have this feature (without NFTs), so why do we need NFTs? I bought a copy of Satisfactory on Epic; I'd like to play it on Steam. There's is zero technical reason why I can't go through some basic oauth flow to verify that I control both accounts, and let me remove the license from Epic and add it to Steam. Or even better, let me press a button and turn my copy on Epic into a product key that I can paste into Steam, or resell on Ebay. Wouldn't that be cool?
And why doesn't this exist? Well, because the companies involved (markets and publishers) don't want it to. So, well, yes, you could also solve this is a much more difficult and expensive way (with NFTs), they don't want that solution to exist either.
Steam already had a very well functioning marketplace for transferring digital items including - in very limited cases - games between accounts. Why can't I sell the copy of Portal 2 I've finished? Again, no technical reason, but because that's the last thing they want people to do.
Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity
#360Earlier quoted context omitted.
>no technological problem // What about proving ownership, on the balance of probabilities, to show tortuous damages in a court? Seems like a list of receipts that's somehow certified would be beneficial to that end? Probably first we need legislation to make digital purchases resalable, and to require DRM free versions to be made available if a product is EOL-ed. Companies world copyright against the populous who ar…
> What about proving ownership A receipt?