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Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

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Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#181
post #115

Earlier quoted context omitted.

Dont you worry about Malware, Viruses and suchlike?

If you use a private tracker you will usually be fine.

What good private trackers still exist and are possible to join?

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#182

This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…

This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.

Blockchain isn't going to let you download a 100gig game a decade later.....

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#183

This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…

> Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If they ban me, do I lose my thousands of dollars of games?

You didn’t buy any games. You paid for access, but as you note you don’t actually own any of these games. Please stop giving in to the doublespeak BS of these companies.

Other than the false marketing (using words like “buy”) and that DRM is toxic, I don’t see what’s really not right - it’s a terrible deal but you’re free to not partake. As long as people keep giving companies money for this kind of thing it will continue.

It’s not like being able to play the very latest AAA game is something that is hard to give up, unlike a lot of other essential software. Just say no.

(BTW, is this really the case with Steam? Last time I checked you could always make a local offline backup of a downloaded game and bring it with you; any connectivity/license check would have to be made in the game itself)

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#184
post #46

Earlier quoted context omitted.

Your idea does nothing to force the service provider to retain your account, or even to provide you with access to the game media. Proof of ownership isn't the issue here. Ubisoft isn't denying that the user purchased those games. They almost certainly know exactly which games were purchased. I more or less trust the game services I use to keep a record of what I own in their central ledger. They could still deny me…

> Proof of ownership isn't the issue here. Wouldn't having legal proof of owning a license to an IP, entitle you to then use a copy of the files covered by those IP rights, regardless of how or where you acquire them? (E.g. if you buy a license to Windows, you don't need to download the installation media for Windows from Microsoft in order for your licensed installation of Windows to be legitimate. You can get the W…

You don't need NFTs for that. The proof of ownership is just a receipt. It could even be made verifiable by adding a digital signature signed by Ubisofts public key. Still, NFTs are not needed here.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#185

Earlier quoted context omitted.

This makes a good case for decentralization no? Imagine all those items in the blockchain, you can leave for years knowing you can retrieve them anytime. The only con at the point is if you lose your keys. Reminds me of some friends who had Bitcoin and “forgot” about it and only to come back with massive profits.

At the same time, there are people who lost their wallet and RIP to all that potential wealth. And then there are people who had their computer stolen/broken and then just downloaded Steam on a new device and had their games and saves ready to go. Not that I'm defending centralized services like Steam, because I'm very well aware that companies have happily wielded their power to randomly lock people out of their acc…

>At the same time, there are people who lost their wallet and RIP to all that potential wealth.

Back up your password, in a safe deposit box, at a bank.

>And then there are people who had their computer stolen/broken and then just downloaded Steam on a new device and had their games and saves ready to go.

Back up your password, in a safe deposit box, at a bank.

>But crypto isn't solving anything either (or at least not yet).

How does it not solve a centralized entity taking away your license key? Sure they can stop honoring your key, but they cant remove it from you.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#186

This article is a great example of why we need legislation around ownership of digital items. I generally hate getting the government involved in things, but if you're paying money for goods, there needs to be a way to be credited or receive your digital goods in a way that still works without your "account". Personally I always get kind of nervous around buying things on PSN, Xbox, Stadia, Steam, Oculus, etc. If the…

https://gog.com has (nearly?) all games DRM-free, so you can backup (and also actually torrent I believe) any of the games, that's why I choose to buy from them.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#187

Earlier quoted context omitted.

I don't understand how blockchain would solve this problem. How much would it cost in gas fees to download a 100GB game? That aside how would you handle licensing, revocation, etc?

Tokenized game licenses could presumably be transferred to a different wallet without depending on whatever game company to do the right thing.

or you could keep a copy of your receipt

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#188

Earlier quoted context omitted.

I don't understand how blockchain would solve this problem. How much would it cost in gas fees to download a 100GB game? That aside how would you handle licensing, revocation, etc?

Tokenized game licenses could presumably be transferred to a different wallet without depending on whatever game company to do the right thing.

But you're still completely dependant on the game company to do the right thing.

A license exists so that it can connect to the license server -- which is owned by the game company -- which then allows you to play.

You're still at their whims.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#189
post #89
post #72

Earlier quoted context omitted.

> you want to get the government involved? For games? The government is already involved, I cannot copy the games from my friend because the government does not allow me to do it. The government protects Ubisoft from me hacking them, or from paying in a fraudulent way. The government is fully involved in all the steps, I just want that my interests are represented in that involvement. > Good luck with that. I do not…

> I cannot copy the games from my friend because the government does not allow me to do it. No, you can't do it because the seller of the game does not allow you to do it. There is no law requiring sellers to lock down their games with DRM or other forms of restriction. > I do not live in the USA. So what? Are you saying you can magically get access to this website without Y Combinator's cooperation and goodwill beca…

> No, you can't do it because the seller of the game does not allow you to do it.

What are you talking about? The game doesn't have the ability to allow or disallow anything. It's just data on an information medium. You can bypass any protections put in place by the developers unless you need to violate the laws of physics in order to do that. Last time I checked, there was no such thing as an uncrackable game.

There is instead a law requiring me not to do that. There are laws, which are enforced by the entity with a monopoly on violence (-- the government). The game developer can only point the government at the people breaking the law. Whichever way you look at it, the government is still involved. ANYTHING related to property has the government involved. Because the concept of property is something guaranteed by.. you guessed it.. the government.

Re: Ubisoft deleted account with hundreds of dollars’ worth of games for inactivity

#190

Earlier quoted context omitted.

Tokenized game licenses could presumably be transferred to a different wallet without depending on whatever game company to do the right thing.

OK, but where do you download the game? Even with licensing, you couldn't play offline? If so, what's stopping someone from just keeping the state of the blockchain such that the offline client thinks you own the games but you actually don't. Doesn't seem like it'd work to me without a central authority.

You set up a server and allow any wallet with the license in it to sign a valid request to download and launch the game.

> Even with licensing, you couldn't play offline?

That’s a good point. The GOG DRM-free model wouldn’t work here. Someone smarter than me could likely give you an answer.

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