Then only to see a month or whatever later a similar idea posted to HN with them saying how they have customers and inflow. Could I have done the same? Maybe. Was it just because they could market well? Maybe. Will I ever really know? No. Cause I never tried. Will I ever learn my lesson? I can only hope.
Ask HN: Show your failed projects and share a lesson you learned
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Re: Ask HN: Show your failed projects and share a lesson you learned
#12Re: Ask HN: Show your failed projects and share a lesson you learned
#13Our tech was genuinely better. Didn't matter. You can't compete with Steam.
Re: Ask HN: Show your failed projects and share a lesson you learned
#14Re: Ask HN: Show your failed projects and share a lesson you learned
#15I was building a competitor to Steam. Our tech was genuinely better. Didn't matter. You can't compete with Steam.
You'd probably have to do the Epic approach to even have a fighting chance: give out AAA games every month. Or the itch approach: lower the bar completely.
Re: Ask HN: Show your failed projects and share a lesson you learned
#16Spent about $200000 on developing a real-time massive multiplayer online strategy game just to run out of money then fail our Kickstarter: https://www.kickstarter.com/projects/breadboard/terra-mango-... We already had 4000+ people sign up to play once it hit beta, and even had local news cover us: https://www.fox35orlando.com/news/terra-mango-could-be-the-n... We vastly underestimated our ability to market the game a…
"perfect is the enemy of good enough" I learned a few years ago. Thanks for sharing, this is really interesting as I'm working a multiplayer project right now. What was your marketing budget like? How did you get those 4000 people? Do you have a postmortem or dev log from the time?
Re: Ask HN: Show your failed projects and share a lesson you learned
#17Started a side project (https://javfilms.com) that aggregates popular Japanese adult videos (NSFW site by the way).
It didn't fail, but it never picked up to a substantial point.
Re: Ask HN: Show your failed projects and share a lesson you learned
#18I'm sure you'll get a fair number of interesting stories here, but you'll find a _ton_ at IndieHackers ( https://indiehackers.com ) which is a sort of spin-off community from HN that's focuses more on bootstrappers and solo founders. For me, I launched a five projects in 2021 that were a mix of total flops and sorta-flops, and they all flopped for the same reason: * Saascast.io (https://saascast.io/) -- revenue forec…
Re: Ask HN: Show your failed projects and share a lesson you learned
#19Re: Ask HN: Show your failed projects and share a lesson you learned
#20It actually works pretty good ( member management for sport clubs), but I'm going to turn it off.
Only 1 club is using it consistently, while i didn't have to do anything for it since 2014 ( except moving it off Azure to reduce costs).
Failed to gain any traction, had an email list of prospects but it didn't have any results.
Sad thing is, sport clubs don't have much to spare. So I gave up on this project.