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Ask HN: Show your failed projects and share a lesson you learned

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Re: Ask HN: Show your failed projects and share a lesson you learned

#2
I had my own company in design and development. Too much administration regarding everything and taxes. And thought I could do it ALL by myself... (Administration, Development, design, getting new customers, giving support etc)

Next time I would do this, I'll probably will pay someone to do administration and taxes!

Re: Ask HN: Show your failed projects and share a lesson you learned

#4
post #2

I had my own company in design and development. Too much administration regarding everything and taxes. And thought I could do it ALL by myself... (Administration, Development, design, getting new customers, giving support etc) Next time I would do this, I'll probably will pay someone to do administration and taxes!

>Next time I would do this, I'll probably will pay someone to do administration and taxes!

Or marry them (works for me). ;0)

Re: Ask HN: Show your failed projects and share a lesson you learned

#5
I don’t have a site to point to anymore, but me and some cofounders built out a physical therapy vertical saas (patient management + mobile patient portal).

The issue: many PTs are VERY analog—sheets of papers with exercise, very few touch points, no data collection, etc.

The solution: modern patient management system for doctors, a mobile app that will remind you to do your prescribed exercises, track your response, have reminder videos so you’re doing everything right, and feed difficulty levels, etc to the doctor in real time to monitor recovery.

The problem: selling to doctors is hard. Replacing their entire day to day interface for their whole staff is a giant barrier to pass. Many patient management systems bundle in handling insurance, so his ended up being a “solve everything, then we’ll talk” type of system.

What I’ve learned: you need to make sure you’re MVP is ACTUALLY viable. We talked to a lot of PTs, and they were interested but not forthcoming with exactly what they would need to switch—still not sure how to pry out that info. Vertical saas is a double edged sword: the customers are bigger and stickier, but the sales process is slower and harder. Doubly so if you are trying to dethrone other deeply ingrained saas businesses from day one. A better approach likely would have been an extension to improve existing ones, then our own system.

Re: Ask HN: Show your failed projects and share a lesson you learned

#6
Spent about $200000 on developing a real-time massive multiplayer online strategy game just to run out of money then fail our Kickstarter: https://www.kickstarter.com/projects/breadboard/terra-mango-...

We already had 4000+ people sign up to play once it hit beta, and even had local news cover us: https://www.fox35orlando.com/news/terra-mango-could-be-the-n...

We vastly underestimated our ability to market the game and to influence people, even our own friends.

We should have shipped a somewhat slow and buggy beta version to those 4000 people who signed up to beta test.

Don't let perfectionism get in the way of shipping.

Or maybe we just had a bad idea

Re: Ask HN: Show your failed projects and share a lesson you learned

#7
https://storymancers.com/

High acquisition costs and high churn meant the unit economics made no sense.

If you have a subscription model and you're dependent on ads for acquisition, it's not enough to believe that with enough optimisation your business model will start to make sense. If it doesn't make sense from day one, it's highly unlikely there's a viable, reliable business there.

Re: Ask HN: Show your failed projects and share a lesson you learned

#8
I'm sure you'll get a fair number of interesting stories here, but you'll find a _ton_ at IndieHackers (https://indiehackers.com) which is a sort of spin-off community from HN that's focuses more on bootstrappers and solo founders.

For me, I launched a five projects in 2021 that were a mix of total flops and sorta-flops, and they all flopped for the same reason:

   * Saascast.io (https://saascast.io/) -- revenue forecasting for Stripe-based SAAS businesses
   * Offramp (https://offramphq.com/) -- Get automatic feedback from unsubscribing customers
   * Donel.ist (https://donel.ist) -- like a TODO list, but more motivating
   * Sandpiper (https://sandpiperhq.com) -- inventory tracking for people who hate inventory tracking
   * Rent Robin (https://sandpiperhq.com) -- automatic rent collection for small businesses
Saascast and Offramp are more or less total flops; I keep them running because I use 'em in all my other projects and I find them useful. They're flops almost entirely because I don't know how to market them, and I'm not convinced that they have enough value-add or PMF to be worth pouring money down the search ads sinkhole.

Donel.ist is, arguably, a total success because it got me out of a moderate depression (being fired and immediately going into lockdown sucks) and back into the habit of building things. It actually has a fair number (50ish) daily users, but it's not monetized at all so in that sense it was a failure at launch!

Sandpiper and Rent Robin are spin-out projects from another, not-failed project -- and while they're not setting the world on fire, they see slow-but-steady growth and the folks who use them seem to love them.

The running theme between all of these is that the projects I build where I already had an audience -- even if that was just myself! -- are successful, and the ones that I built because I had a clever idea but no committed users are failures.

Re: Ask HN: Show your failed projects and share a lesson you learned

#9

Spent about $200000 on developing a real-time massive multiplayer online strategy game just to run out of money then fail our Kickstarter: https://www.kickstarter.com/projects/breadboard/terra-mango-... We already had 4000+ people sign up to play once it hit beta, and even had local news cover us: https://www.fox35orlando.com/news/terra-mango-could-be-the-n... We vastly underestimated our ability to market the game a…

"perfect is the enemy of good enough" I learned a few years ago. Thanks for sharing, this is really interesting as I'm working a multiplayer project right now. What was your marketing budget like? How did you get those 4000 people? Do you have a postmortem or dev log from the time?

Re: Ask HN: Show your failed projects and share a lesson you learned

#10
I finished a NASA SBIR before Thanksgiving with my buddy. Mixed results on the technical end and, after lots of discussions with potential gov/industry customers, we realized the market is probably not big enough if we could productize it.

I learned a lot about myself. Was previously in a stagnant job, in my opinion due to management. After managing my own project I am even more certain this was the case.

Besides my partner, there was no one else to get things done. I wrote the proposal and most of the budget, selected and integrated many hardware components, learned to use a CNC and pour foam and solder 17-pin connectors. Constructed and operated an off-grid sensor site for a few months with great uptime. Lashed together an ETL system with Python and Postgres. Wrote and delivered briefings to potential gov and industry partners who knew A LOT more about the topic than I did. In the middle of the thing we were selected as finalists in a pitch contest, though didn’t win.

Gave me back a lot of confidence lost in that other job. I know I can jump into a relatively new area and do decent enough work as judged by experts in that area. I doubt we’ll get a Phase II (and sort of don’t want it as I’d pay myself dookie for two years with questionable payoff), but will crank through some leet code or something for a few weeks and have a eye-catching project on my resume!

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