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The Great Bifurcation

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121–130 of 168 posts

Re: The Great Bifurcation

#121
post #115
post #114

Earlier quoted context omitted.

Perhaps the new part is that it's now accessible to everyone and not just tech-savvy/nerd-types/households with enough income to blow on a PC.

Which of the things the parent listed are for "tech-savvy/nerd-types"?

To be fair, late 90s/early 2000s Internet was pretty much run for tech-savvy/nerd-types. Kind of hard to imagine now, but it was considered quite eccentric to have an Internet-habit back then.

Re: The Great Bifurcation

#122
post #27

I'm of the age that I remember getting sucked in to the Second Life hype. MMORPGs were also becoming popular, and there was this narrative that "virtual worlds" were on a rocketship to the future. Universities and companies paid stupid amounts of money for digital real estate. Wired ran profiles of Second Life speculators who got rich in the bubble. Now I guess we call virtual worlds "the metaverse" and think it'll b…

I seriously wonder whether there will be a cultural rebellion against the digitization of our lived experiences. It seems like everyone (even the youngest who grew up in a fully digital world) feels like we're on this path to black mirror dystopia, but there's yet to be a collective awakening/action to combat it. It wouldn't surprise me if down the road there's a cultural movement that decides "we're opting out of al…

This sounds sort of like the setting of Dune.

Re: The Great Bifurcation

#123
post #56

Earlier quoted context omitted.

How many video game developers rarely play video games? I bet most game devs don't count gaming amongst their defining interests. There seems to be a majority swath of humans who get hooked on unproductive hobbies. Drugs, partying, social media, video games. I'm talking HOOKED, dreams framed by the TikTok UI, taking work off to watch a Counterstrike tournament, weeks of back-to-back hangovers. I mean, I've been there…

I mostly agree with this, but I think it's more subtle. Every game developer I've ever known, which is a good number, was a hard core gamer who loved games. Most of them really reduced it as they get older - not just because as you get older you just don't have the time or energy, but because doing something for work just kind of ruins it for most people. That last bit is very common: my wife is a professional artist…

I wouldn’t consider “Hiking, running, cycling, weightlifting” to be “unproductive”. It is pretty well established that regular exercise routines improve your quality of life in many physical and mental ways.

You are correct that social media and online gaming are not the same: I have heard numerous examples of online gaming friendships transforming into real life friendships, but I have never heard of people on twitter/tick-tock/etc forming real life relationships.

I believe that gaming is fine in moderation, but as soon as gaming starts to negatively impact other aspects of your life — personal health, relationships, work/study commitments — you need to cut back. I have seen numerous people squander away their education and futures to video games. I’m guilty myself of letting video games negatively impact my life and it can be hard to find the right balance.

Re: The Great Bifurcation

#124
post #116
post #115

Earlier quoted context omitted.

Which of the things the parent listed are for "tech-savvy/nerd-types"?

I was only aware of a few households that owned a computer in the late 90s/early 00s. And only one had reliable dialup. My closest friend got DSL in 2000-ish. But again, it was because his dad worked from home occasionally. No one else in my large extended family or friendgroup was online in any significant way. Among my peers at school, I think most of them had heard of AIM by that point, but most didn't have screen…

[deleted]

Re: The Great Bifurcation

#125

"In the end, the most important connection between the Metaverse and the physical world will be you: right now you are in the Metaverse, reading this Article; perhaps you will linger on Twitter or get started with your remote work. And then you’ll stand up from your computer, or take off your headset, eat dinner and tuck in your kids, aware that their bifurcated future will be fundamentally different from your unitar…

It's not, really, but it is more pervasive. In 2001 the internet was a thing, and one with great potential even if massively economically overvalued at the time (dot-com bust), but primarily relegated to those with a baseline interest in technology. Dial up was still used in a very large way. But in 2001 we were on the precipice of the explosion of web 2.0 and better hardware, namely smartphones, and that's when things really took off.

I think the difference here is the overall human approach to digital and physical lives. In 2001 the line between the two was clear and distinct. Now, for many, those lines blurred, and have blurred hard. Almost to the point to where their online manifestation has become their physical manifestation. Look at the language carryover from online to meatspace. More than once have I heard someone say "el oh el". And not in a sarcastic way. It's only a matter of time before desired physical characteristics bleed over. (Pretty sure it would be pretty easy to make an argument that it already has.)

Re: The Great Bifurcation

#126

I am utterly confused about the visions for the Metaverse. Would it be a parallel economy where people can find work, start businesses, buy and sell "3D" property, talk to audiences in an imaginary 3D world? Or probably some kind of a channel that substitutes in-person meetings and social life? In both ways it looks like a dangerous proposition where some arbitrary company defines your reality and the rules of life,…

I think the idea is that it's all of the above. Facebook is trying to create an all encompassing space that effectively replaces the internet.

Re: The Great Bifurcation

#127
post #27

Earlier quoted context omitted.

I seriously wonder whether there will be a cultural rebellion against the digitization of our lived experiences. It seems like everyone (even the youngest who grew up in a fully digital world) feels like we're on this path to black mirror dystopia, but there's yet to be a collective awakening/action to combat it. It wouldn't surprise me if down the road there's a cultural movement that decides "we're opting out of al…

> on this path to black mirror dystopia A bunch of episodes of Black Mirror aren't really even about the future. They're criticism of things right now (or, rather, when the episodes were made).

I took a course in university on sci-fi and the professor said that all science fiction was a reflection of the moment it was written, and had almost nothing to do with prognosticating.

Re: The Great Bifurcation

#128
post #68
post #35

Earlier quoted context omitted.

What makes the difference in my mind is that AR technology is gaining steam. There's a chance that we'll have a new desire to link the spatial, physical world to spatial and virtual interactions. The push to own the metaverse seems like a land grand.

It seems like AR is the key to making the Metaverse a thing. VR is neat, but the current experience reminds me of 3D TVs from a few years back - gimmicky and awkward. Even if parts of the physical and digital worlds bifurcate, I still think there's a lot more AR could do by linking them and making it possible to build a digital world on top of the physical. The Daemon series by Daniel Suarez showed an impressive visi…

* lightweight AR glasses

Re: The Great Bifurcation

#129
post #27

Earlier quoted context omitted.

I seriously wonder whether there will be a cultural rebellion against the digitization of our lived experiences. It seems like everyone (even the youngest who grew up in a fully digital world) feels like we're on this path to black mirror dystopia, but there's yet to be a collective awakening/action to combat it. It wouldn't surprise me if down the road there's a cultural movement that decides "we're opting out of al…

> on this path to black mirror dystopia A bunch of episodes of Black Mirror aren't really even about the future. They're criticism of things right now (or, rather, when the episodes were made).

1984 was just an anagram of 1948, the year Orwell was writing in.

Re: The Great Bifurcation

#130

Earlier quoted context omitted.

> on this path to black mirror dystopia A bunch of episodes of Black Mirror aren't really even about the future. They're criticism of things right now (or, rather, when the episodes were made).

I took a course in university on sci-fi and the professor said that all science fiction was a reflection of the moment it was written, and had almost nothing to do with prognosticating.

This is partially why many people prefer the term "speculative fiction" over "science fiction"
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