Earlier quoted context omitted.
Yeah it's really cool, the problem is it barely runs at 30fps and there is no way in hell it's going to run at 60fps on a console. I never had a ps4/xbone, skipped the last console cycle and stayed on PC then recently got a PS5 where every title has an option to play at 60fps. There is no way in hell the consoles are going to be able to push this fidelity at that frame rate. Let alone their promise of 120fps that has…
IMO 4k/60fps as a goal is overrated. 3k upscaled to 4k using a newer generation upscaler is not going to look much worse than native 4k, especially when viewed on a TV at a typical distance from one's couch. And 60fps, while crucial in some genres, is not altogether that important in others (particularly narrative-focused single-player titles, for which Unreal Engine is often used especially among non-major publisher…
The 'golden age' arcade games of the early 80s mostly ran at 60fps. And this trend continued in the arcades, with the most impressive early-90s 3D games also choosing framerate over detail, which was absolutely the right decision for Daytona USA, Sega Rally, Ridge Racer, and more. A solid 60fps pretty much defined 'arcade quality'.
It's understandable that early 3D home consoles had to aim a bit lower. But we're now on the 5th generation of 3D home console, and we're still making excuses to run at lower framerates than games of the 80s/90s?
But 4K, that just game too soon. Every recent generation of console has struggled to keep up with the rate of screen resolution increase. And 4K was a huge jump, from the 2 million pixels of 1080p to around 8 million pixels.
We could have been happy with 1080p for a lot longer if we'd had solid 60fps gaming with a bit more antialiasing, and streaming services with higher bitrates.
High-DPI screens are great if you're reading text off them at close range. But not really needed at a normal TV-watching or gaming distance.