This writeup is unsubtle in being a puff piece. The demoed tech is very impressive! Individual stills taken from the video are pretty convincing. The motion version definitely still exhibits uncanny valley, though—lights that are too hard on flesh, tightness and sharpness where there should be softness. That I have to resort to hand-wavey descriptors is cool; they’re getting close! But crossing uncanny valley is HARD…
The Matrix Is Unreal
141–150 of 237 posts
Re: The Matrix Is Unreal
#142This writeup is unsubtle in being a puff piece. The demoed tech is very impressive! Individual stills taken from the video are pretty convincing. The motion version definitely still exhibits uncanny valley, though—lights that are too hard on flesh, tightness and sharpness where there should be softness. That I have to resort to hand-wavey descriptors is cool; they’re getting close! But crossing uncanny valley is HARD…
I wonder if CG models the vertebrae yet? Tough to motion capture, but a huge part of why humans don't move like stick figures.
Re: The Matrix Is Unreal
#143The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…
Also while i agree on principle with you, this is still a movie, and one of a trilogy that defined a significant part of culture i might add, so it's a risky move at best.
But yeah, besides facial quality(which i think are vastly underwhelming) the movie looks pretty nice, and the rest doesn't even matter when you consider most of movies/shows today are VFX.I remember seeing the first ever UE5 tech demo years ago(i think it predates ray-tracing if i'm not mistaken) and i was kind of surprised.
Re: The Matrix Is Unreal
#144Does anyone else kinda feel like videogames look good enough at this point? This demo looks fantastic, but I don't think many visual improvements beyond it seem super exciting to me. I'll take them when they come, of course, and I'm sure that realistic 3D worlds in videogames will continue to look better and better as time goes on. But I dunno. I hope advances in videogame engines do more than just help the biggest A…
Yes, you got it exactly. This is the democratization of AAA graphics. This whole city was made with just a team of 70. (Red Dead Redemption 2 had a team of 1,600.) They relied heavily on Epic’s giant library of game assets that anyone can use. They used procedural generation to mix those assets in to create the map and random procedural generation of the pedestrians. The lighting and physics system are also Unreal En…
Re: The Matrix Is Unreal
#145Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
I don't get the complaints. Sure, plenty of work to go before the avatars look completely natural, but can't we take a moment to appreciate that you can drive a car down the highway at 100+ mph with zero pop in, real time ray traced reflections and global illumination in a scene lit only by the sun, sky and emissive textures? With hundreds of cars and pedestrians moving about? On commodity hardware no less? This is w…
Let me first state that its amazing overall, very impressive.
Having said that, it exhibits pretty noticeable pop-in, also quite a few instances of what looks like garden variety z-fighting of textures/shaders in some places.
In a way these actually jump out at you a bit more in this demo than they do in less photorealistic rendered environments probably for reasons similar to the uncanny valley phenomenon being discussed throughout this thread.
Re: The Matrix Is Unreal
#146The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…
Yeah it's really cool, the problem is it barely runs at 30fps and there is no way in hell it's going to run at 60fps on a console. I never had a ps4/xbone, skipped the last console cycle and stayed on PC then recently got a PS5 where every title has an option to play at 60fps. There is no way in hell the consoles are going to be able to push this fidelity at that frame rate. Let alone their promise of 120fps that has…
Re: The Matrix Is Unreal
#147The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…
Yeah it's really cool, the problem is it barely runs at 30fps and there is no way in hell it's going to run at 60fps on a console. I never had a ps4/xbone, skipped the last console cycle and stayed on PC then recently got a PS5 where every title has an option to play at 60fps. There is no way in hell the consoles are going to be able to push this fidelity at that frame rate. Let alone their promise of 120fps that has…
Re: The Matrix Is Unreal
#148That is some amazing tech! It actually feels like Unreal Engine would be really well suited for other genres of games, not just the historically prevalent FPSes, such as creating RTS games or maybe even something like Cities: Skylines, in which being able to create large detailed urban environments could be amazing!
Re: The Matrix Is Unreal
#149Earlier quoted context omitted.
I don't get the complaints. Sure, plenty of work to go before the avatars look completely natural, but can't we take a moment to appreciate that you can drive a car down the highway at 100+ mph with zero pop in, real time ray traced reflections and global illumination in a scene lit only by the sun, sky and emissive textures? With hundreds of cars and pedestrians moving about? On commodity hardware no less? This is w…
I've run the demo on my Xbox Series X. Let me first state that its amazing overall, very impressive. Having said that, it exhibits pretty noticeable pop-in, also quite a few instances of what looks like garden variety z-fighting of textures/shaders in some places. In a way these actually jump out at you a bit more in this demo than they do in less photorealistic rendered environments probably for reasons similar to t…
Re: The Matrix Is Unreal
#150[1] I am aware of the fact that "back in the day" they used three 580s in SLI or something crazy to run it, but that performance was already surpassed two years later by single card setups.