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The Matrix Is Unreal

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131–140 of 237 posts

Re: The Matrix Is Unreal

#131
post #2

At what level of reality does it become a warcrime to turn it off?

Maybe when you have actual consciousnesses hooked up to it that would die without it.

It's still different. Humans can't be turned back on easily, and they can't be replaced once lost.

Re: The Matrix Is Unreal

#132
post #21

Earlier quoted context omitted.

Whatever… It’s just you’ll never be even expected to trust your own eyes anymore, unless you peer right into the real world.

Define real ...

The world that seems to be the realest one, to the extent that if I try to dig any deeper I would inconvenience myself by getting put back in the mental hospital.

Pragmatism dictates that, even if reality is a simulation, who cares, it's real enough for now.

Re: The Matrix Is Unreal

#133
post #53

I know there are companies using virtual models to showcase clothing. Is replacing actors and actresses next? In some ways I don’t mind it, and decentralizing away from celebrity culture may even be a societal good. But I feel like some experiences are better off organic. Is there any point to appreciating - as an example - ballet performed by a virtual dancer with unrealistic athleticism? Will sports matter? Should…

Virtual celebrities are treated the same as real ones, branding is highly valuable. Check out vtubers.

Doubt it. Miku Hatsune is 30 and still hasn't outgrown her reputation of just being a default asset.

Why would data, which can be replicated, isn't limited to one body, and doesn't care if it lives or dies, be anything like a human on the inside?

Re: The Matrix Is Unreal

#134
post #97

Does anyone else kinda feel like videogames look good enough at this point? This demo looks fantastic, but I don't think many visual improvements beyond it seem super exciting to me. I'll take them when they come, of course, and I'm sure that realistic 3D worlds in videogames will continue to look better and better as time goes on. But I dunno. I hope advances in videogame engines do more than just help the biggest A…

> Does this somehow open the door for smaller teams to create games that involve photorealism

Yes, less dealing with LODs using nanite, less worry about drawcall count, less budgeting tri count. And Epic provides huge photogrammetry scan libraries that work well with it.

Re: The Matrix Is Unreal

#135

Real time de-ageing + Zoom + remote job = less age discrimination. Have it randomize other characteristics during job interviews to remove other forms of discrimination too.

You can opt to use no web cam or a virtual webcam with a victor avatar already. There's no need to "deage" yourself when you can be a cute anime cat girl.

victor -> virtual

Re: The Matrix Is Unreal

#136

The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…

70 people is rather a lot.

It’s all relative as Einstein once said.

Re: The Matrix Is Unreal

#137

The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…

70 people is rather a lot.

Depends on what they all do I suppose. For a franchise tie in, there were probably a lot of people not doing the actual content production.

Re: The Matrix Is Unreal

#138

The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…

Yeah it's really cool, the problem is it barely runs at 30fps and there is no way in hell it's going to run at 60fps on a console.

I never had a ps4/xbone, skipped the last console cycle and stayed on PC then recently got a PS5 where every title has an option to play at 60fps. There is no way in hell the consoles are going to be able to push this fidelity at that frame rate. Let alone their promise of 120fps that has been floating around.

And the tech like nanite & lumen. It's not as if you can just "turn it off" and pick up a bunch of performance. It seems like you have to develop your game with these tools in mind.

In general I think the new consoles are going to have some trouble, even today games don't render at native 4k, they render much lower then get upsampled, and dynamic resolution is also in place to pick up the slack. The promise of 4k/60fps on a console is kind of smoke and mirrors.

Re: The Matrix Is Unreal

#139

The people trying to point out that this falls short of photorealism are missing the point. This is a tech demo aiming to show off the next generation leap unreal engine 5 is making. There’s lots to be impressed about here and this was made using a ton of procedural generation using a team of just about 70 people. Here’s a great deep dive into some of the new technologies that highlights the strengths and weaknesses…

The real excitement will come when it does not require a new $3000 graphics card to run on the home PC I already spent $1500 on... The price of keeping up with every new enhancement on PC is directly linked to each new engine update, but somehow game releases can be "optimized" for gameplay on ~3 year old consoles... Also why I haven't bought any new PC games since GTA5.

I have found I don't update my PC for years but the games just keep looking better. A lot of newer techniques, Raytracing excluded, seem to be much more efficient at making good looking models without much geometry. It's all shaders, decals and image maps. Running a 1080p monitor helped that alot. I recently upgraded to a 1440p, and it has cost me frames no doubt.

Re: The Matrix Is Unreal

#140
post #119

Earlier quoted context omitted.

I’d argue the opposite - it’s been clear since the early aughts we’d get there. What’s impressive about this demo is specifically the leap it makes towards that. I wouldn’t have expected real-time graphics on consoles to be this close for another generation.

Careful, real time demos have been made before and have turned out to be anything but. I d wait until it s in my hand and I touch the tv trying to open the window for Keanu before I get excited :D

It the demo video (play through) they say it was rendered in real time right at the beginning. Also down in the corner which console its being rendered on,shows up from time to time. so I’m assuming it’s not faked.

It looks quite good. Not reality but the cityscape is pretty close..

The fun part is the end where they show the some of the secret sauce of how it was rendered.

https://youtu.be/WU0gvPcc3jQ

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