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The Matrix Is Unreal

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91–100 of 237 posts

Re: The Matrix Is Unreal

#91
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

> Meh, these guys are still stuck in the uncanny valley. Still impressive technically and visually. Let's not forget that these things are running in realtime, they aren't a video. the whole "uncanny valley" thing is exaggerated. in the next 5 years you won't be able to tell the difference. In fact, you're brain will be constantly asking itself whether what you see is real or a 3D model. And I bet it did if you playe…

>In fact, you're brain will be constantly asking itself whether what you see is real or a 3D model.

I get this in movies. Sometimes I even get this in scenes where they're using real actors and not CGI. Harsh lighting with make up can make humans look somewhat fake to me. One of the Mission Impossible movies gave me this effect.

Re: The Matrix Is Unreal

#92
post #41

Earlier quoted context omitted.

> the human walks against an object, and she does this standard video game 0 mph duck-walk Is that really part of what uncanny valley represents now? I feel like we're moving the goal posts. Fifteen years ago the characters really could be uncanny and disturbing. I don't get that anymore. I feel like it's very close to real, but not real. However, it's in no way off-putting or weirdly creepy.

uncanny valley naturally changes goal posts. It has for the past 60 years

Our perceptions are like an adversarial network -- we are always getting better at spotting the simulation, so simulations have to keep improving to try to fool our perceptions.

Re: The Matrix Is Unreal

#93
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

Why is the original Jurassic Park (1993) still some of the best CGI to date?

Jurassic Park used a lot of animatronics. Some shots you might think are cgi (and probably would be in most modern movies) might not be.

Edit: here is a short video about the full size animatronic T. rex. https://youtu.be/fFTsYGgdR9k

Re: The Matrix Is Unreal

#94

Real time de-ageing + Zoom + remote job = less age discrimination. Have it randomize other characteristics during job interviews to remove other forms of discrimination too.

We need very strong privacy restrictions. No sharing of personal pictures without express consent. Basically every human being can choose which persona to expose in different situations and the links between them should only be evident to them (and their lawful delegates).

Re: The Matrix Is Unreal

#95
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

Agreed on the uncanny valley. That said, it seems like some research coming out about AI-generated movement looks promising.

https://www.youtube.com/watch?v=t33jvL7ftd4

Re: The Matrix Is Unreal

#96
post #5

Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…

Why is the original Jurassic Park (1993) still some of the best CGI to date?

It’s used thoughtfully with an awareness of the limitations of special effects. The actual movie is good and exciting so there is no attempt to use CG as a bandaid on otherwise dull action sequences, “fix it in post”.

Re: The Matrix Is Unreal

#97
Does anyone else kinda feel like videogames look good enough at this point? This demo looks fantastic, but I don't think many visual improvements beyond it seem super exciting to me. I'll take them when they come, of course, and I'm sure that realistic 3D worlds in videogames will continue to look better and better as time goes on.

But I dunno. I hope advances in videogame engines do more than just help the biggest AAA titles improve their photorealism.

What do we get as the technology improves beyond the point shown in this demo? Just better graphics, or a democratization of the production of photorealistic games? Does this somehow open the door for smaller teams to create games that involve photorealism, or for more budget and staffing resources in the development of photorealistic games to be directed toward other aspects of the game?

Re: The Matrix Is Unreal

#98
post #71

The rendered actors look so close to reality but at the same time so obviously artificial...something is just off the mark. How would a cgi expert put it into words?

I can see what you mean. But at the same time, if I wasn't aware this was fake, I could watch a whole video like this without being tipped off that it's entirely rendered.

Re: The Matrix Is Unreal

#99
post #3

Here is a link to the demo on youtube https://www.youtube.com/watch?v=WU0gvPcc3jQ for those who haven't got a box PS5/Xbox

I find myself extremely bothered by the artifacts from temporal super resolution. It's not blurry like temporal anti aliasing was but instead it's like anything fast moving has a detailed shimmer around it. I felt similar problems when DLSS was cranked way up in demos (and based on the blockiness of the unfiltered portion of the demo this is pretty decently cranked up as well). Some of the particle lighting effects a…

That's a limitation. Temporal supersampling, both DLSS v2+ and others, work by sparsely sampling the scene and combining jittered offsets over multiple frames, but in fast moving stuff with big foreground/parallax elements there are large sections of the screen that have only been disoccluded for a single frame, so you only have lower resolution data to work with there, and it is heavily undersampled so needs blur to cover up what otherwise would show extreme aliasing.

Re: The Matrix Is Unreal

#100
The most impressive thing is the scale of the city and amount of traffic. In other games you feel that buildings are way too small and every object is placed by hand for convenience to a player. This tech demo nailed the feeling of a livable metropolis.
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