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Doodle or Die - our "bizarrely addictive" Node Knockout game

doodle.no.de

21–30 of 71 posts

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#24

You might want to include more object requests that contain words beyond "shit", "piss", "nigga" (oh yea, it was there!) ... etc. Seriously, the concept is cool, your drawing requests are ridiculous.

The drawing requests are the descriptions of other drawings, not generated by the system.

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#25
post #17

it is extremely slow, how come?

Because it's on HN's frontpage. I was playing this the other day and it was fine.

Yeah but what does that mean:

- the No.de instance is not good enough for that traffic

- Node.js can't handle the traffic

- the game doesn't scale

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#26
post #25

Earlier quoted context omitted.

Because it's on HN's frontpage. I was playing this the other day and it was fine.

Yeah but what does that mean: - the No.de instance is not good enough for that traffic - Node.js can't handle the traffic - the game doesn't scale

Or it was coded in 8 hours. . .

Re: Doodle or Die - our "bizarrely addictive" Node Knockout game

#27
Tracking 'latest' changes would be nice, once you've played for a while, it's hard to find all the recent updates.

Also, I like identifying pictures more than drawing. If there are others who like drawing more, it would be nice to be given a preference so you get those more often, e.g. "I prefer identifying/I prefer drawing".

An excellent game. I also second the idea for saving them, perhaps bash.org style?

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