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Microsoft’s Halo Infinite Went from Disaster to Triumph

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61–70 of 71 posts

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#61

Earlier quoted context omitted.

The negativity with this game is ridiculous. I have experienced 0 glitches in the multiplayer and the campaign is excellent. The issues everyone is having is with the multiplayer monetization which i dont care about since i dont spend money on cosmetics. If you are spreading fud about glitches and the game being “broken” then find me one reputable news source reporting on these issues.

My friend spawned as a flag. Yes you read that right.

That's impressive. Was he a player entity with the visual of a flag, or was he immobile and useless?

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#62
post #52

Halo (particularly Halo 2, 3, and Reach) defined the modern multiplayer FPS. Halo Infinite is the worst multiplayer FPS game I've played in years. To sum it up in a sentence, it isn't fun to play. My friends and I, who have been playing for decades now (yeesh, I'm getting old) are still on the Master Chief Collection because it's at least a good time. Infinite just feels like a grind, and I'm sad this is how kids exp…

Can you elaborate on what exactly took the fun away from you? I have had the whole MCC co-op experience too, and Infinite feels like a breath of fresh air to me with its faster-paced high-thrill gameplay as against the old slow and sluggish movements in the classic games. The new guns and tools feel great as well, there's always something new to try when you drop in a map (especially in the campaign); it never felt l…

While I don't agree with the OP that Infinite took all the fun away, there are certain minor inconsistencies in the sandbox implementation as compared to previous Halo games that keep it from being as great as it could be. That said I've always thought Halo was the best fps implementation, in agreement with the OP.

-No friendly fire changes the dynamics and risk assessment of throwing grenades, one of the primary combat 'tripod' legs. No longer do you have to weigh the option of throwing a grenade to aid a teammate for fear of also killing them. Are they in a capture zone? Throw everything to got to help keep pressure off of them.

-Melee hit detection is wonky, as is the lunge. To be fair the range and stickyness of the lunge seems to change with every iteration and it takes some time to get used to it. But, there is something off with the hit detection. I've gotten, and been victim of, one-hit melee kills to the front, as if it was an assassination from the rear.

-I greatly feel the loss of Reach's 'shield threshold' mechanic. For the unfamiliar, there were few instances (1hko weapons primarily) where damage would 'bleed through' shields and into health. When the shield popped, so did any overkill damage from the attack that took the shields down. What this boiled down to was a very binary point, if shields are up a melee attack will only take down their shields, if their shields are down, it'll finish them off. Coupled with a very clear visual indication when someone's shields went down, it became an instinctive part of the flow of battle, to me.

-No collision with teammates is pretty awkward. Several times already I've had someone walk through me right as I fire a rocket, which explodes on the back of their head, killing me. At least with friendly fire they'd die as well and maybe learn to stay clear of the guy holding a damn rocket launcher.

-The battle rifle feels wrong. I can't expand on that, it just hasn't gelled with me yet.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#63
post #59

So I played #HaloInfinite campaign last night and the night before. As a former Halo/Halo 2 player (I've played sequels as well) I'm ok with new campaign but it just makes you realize how much of a masterpiece and how great Halo 2 was. I have no way to demonstrate this but I was at one time one of the top Halo 2 players globally (top 200 or so) so I know the franchise well enough. In Halo 2, you were fighting to save…

> In Halo 2, you were fighting to save the world. That's awesome.

The Arbiter's character arc in Halo 2 was incredible. Too bad he was practically sidelined in Halo 3.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#64
post #52

Halo (particularly Halo 2, 3, and Reach) defined the modern multiplayer FPS. Halo Infinite is the worst multiplayer FPS game I've played in years. To sum it up in a sentence, it isn't fun to play. My friends and I, who have been playing for decades now (yeesh, I'm getting old) are still on the Master Chief Collection because it's at least a good time. Infinite just feels like a grind, and I'm sad this is how kids exp…

Can you elaborate on what exactly took the fun away from you? I have had the whole MCC co-op experience too, and Infinite feels like a breath of fresh air to me with its faster-paced high-thrill gameplay as against the old slow and sluggish movements in the classic games. The new guns and tools feel great as well, there's always something new to try when you drop in a map (especially in the campaign); it never felt l…

I haven't had a chance to play the campaign yet, so my experience is all multiplayer. The biggest complaint I have is that there is no reward for playing well. It ruins the online experience and is the root cause of all the issues people have had so far, imo.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#65

This seems well timed given the actively raging fans in /r/halo that are upset over the monetization scheme, lack of Playlist customization, already rampant online cheating, and the myriad of other technical issues. I think they managed to avoid cyberpunk levels of disaster.. but it's a bit early to call victory.

As a casual player (i.e. someone who doesn't even know what desync means) the experience has been perfectly fine for me. The only gripe I have is occasionally the servers go down and the game can't find a match. But that's a small temporary issue that's to be expected from their big launch.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#67

Halo Combat Evolved is how I got into software development. It only had LAN multiplayer, but tunneling software on your PC enabled you to play over the internet. That blew my mind in high school and I got heavily involved in the community, writing mIRC scripts, chat bots, forum plugins, application skins, and so much more. Man I spent endless hours playing and coding back then. But I never could get into the later Ha…

You might want to try infinite, then. It really is a return to form with competitive minded gameplay and power item timing.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#68
post #66
post #31

No split screen multiplayer? Look half this game is nostalgia. Do people really have nostalgia for sitting alone in their basement?

It has split screen multiplayer, I did it last night

On Xbox X easily with no "hacks"?

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#69
post #38

Earlier quoted context omitted.

The biggest flaw with freemium games is that they become infested with cheaters, because there's no economic cost to starting over with a new account. That's assuming anyone is even doing anything about them cheating in the first place. Most publishers seem to only react when streamers draw attention to someone cheating. I saw a COD: warzone youtube video where the streamer got someone banned by messaging an activisi…

>Because Activision doesn't care. Cheaters don't really impact their bottom line. It's actually the opposite - they don't chase the users, they chase, pin, and throw the developers of these mods in jail. It is just by the time they do that, the mods tools/anti-cheat is leaked and prevalent to even free users.

You can't jail people for writing game cheats.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#70
post #38

Earlier quoted context omitted.

>Because Activision doesn't care. Cheaters don't really impact their bottom line. It's actually the opposite - they don't chase the users, they chase, pin, and throw the developers of these mods in jail. It is just by the time they do that, the mods tools/anti-cheat is leaked and prevalent to even free users.

You can't jail people for writing game cheats.

You can jail people for using them for profit.
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