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Microsoft’s Halo Infinite Went from Disaster to Triumph

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Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#42
Bit of a cognitive dissonance between journalists and Halo fans. Shocker.

I've played Halo since Combat Evolved on Xbox, and played in the test flights of Infinite and was playing more last night. The core of Halo Infinite is good. But the release is not a triumph. Pretty much everything outside of the core game loop, in my opinion, feels half thought out. From the incredibly limited number of maps considering the 6 year development cycle (a greater duration than between Halo 2 and Halo Reach), to the universally hated battle pass progression system (even amongst players who were new to the franchise whom I watched on Twitch), unreasonably expensive armour customizations, three launch playlists, very buggy campaign experience, no Forge. The list goes on.

They had a lot of time to get this right, and as far as the feeling when you play multiplayer goes, they nailed it for the most part. But only if you happen to like any of the 6 maps and don't mind being forced into an incredibly narrow selection of game modes.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#43
post #37

As an Xbox VIP and Halo veteran, I was too timid to play the game, fearing disappointment. Played a single game, knew I made the right choice by not playing sooner. Hopefully this will not follow the same fate of Halo 5 and MCC. MCC took 5 years to be playable from the "Launch party," - Halo 5 is not considered Halo by anyone who had played at any previous title. I wonder when the (Halo 2) mantra of "throw em in a ro…

> I wonder when the (Halo 2) mantra of "throw em in a room with mountain dew and doritos until they have a banger" stopped working

It's arguable that it's more surprising that this happened to work the first time than that it wasn't repeatable

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#44

So clicked the link, was presented with that useless cookie page. Begrudgingly accepted because really, I go there so rarely I don't really care. Then it was "Ho, do you want to be notified of..." beeeeeeeep no I don't go the F away. I still haven't READ anything yet mind you.... So I scroll down 2 pixels and a huge neon blue banner invites me to DO SUBSCRIBE FORE MORE COOL STUFF. Hmm sorry, what was the link I click…

I had a popover subscribe modal popover another popover subscribe modal the other day. Felt like a jackpot. Never left a site so fast.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#45

"BOTTOM LINE - Microsoft wanted to release the latest “Halo” with the new Xbox, but avoided disaster by putting the release off to fix serious issues with the game." Judging from about 20 hours in the multiplayer (As well as the reviews that have started to roll in), It's a bit early to say they "avoided disaster". There's a lot of glitches and an unbearable amount of server desync on the online front, and many revie…

The negativity with this game is ridiculous. I have experienced 0 glitches in the multiplayer and the campaign is excellent. The issues everyone is having is with the multiplayer monetization which i dont care about since i dont spend money on cosmetics. If you are spreading fud about glitches and the game being “broken” then find me one reputable news source reporting on these issues.

My friend spawned as a flag. Yes you read that right.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#46

I played the game for the first time today (free on XBox Pass), and was very surprised. It positively feels like a game from the late 2000s, in every aspect, and especially in multiplayer. Boring graphics, stiff movement, cobbled together audio... I'm puzzled how it has any appeal.

Funny, mine and my friends experience is the exact opposite. For Halo, the movement feels better than ever, like what you'd expect a truly "20s" Halo should feel like. The game just felt a bit fun. I'm not in any way a halo snob either, tried it cause it was free and found my expectations were exceeded.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#47

I played the game for the first time today (free on XBox Pass), and was very surprised. It positively feels like a game from the late 2000s, in every aspect, and especially in multiplayer. Boring graphics, stiff movement, cobbled together audio... I'm puzzled how it has any appeal.

Your criticisms about the gameplay are very unique given criticisms of this game in general are almost always qualified by saying the core gameplay loop is good. Why dont you give a comparison of a gameplay you think plays better.

They are not unique. Game feels dated, and is just not fun.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#48

This seems well timed given the actively raging fans in /r/halo that are upset over the monetization scheme, lack of Playlist customization, already rampant online cheating, and the myriad of other technical issues. I think they managed to avoid cyberpunk levels of disaster.. but it's a bit early to call victory.

There will be loud complainers for every major game that will ever be released at this point. I've been playing it quite a bit, and sure I'd love more maps and at first the experience seemed to be given too slowly, but the gameplay itself is pretty rock solid and it's the most time I've put into any multiplayer shooter in a long time. Easily played it more than the last few Call of Duties, Valorant, and Fortnite comb…

Oh I agree, to be clear I am not one of said raging fans.

I am a big fan of the series and think they've done a fantastic job with the game, aside from some rough edges. The open world campaign especially has been a really cool experience so far.

What bothered me though is I don't think those raging fans are totally off point. And the 343 and MS response rubs me the wrong way. Not only on Twitter, but this article is (to me) a naked PR attempt to control the narrative and do some damage control. As much as I enjoy the game, there are still flaws, it was massively delayed, they haven't released forge, and calling it a "triumph" without first establishing a record of success comes off as pompous.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#49

Bit of a cognitive dissonance between journalists and Halo fans. Shocker. I've played Halo since Combat Evolved on Xbox, and played in the test flights of Infinite and was playing more last night. The core of Halo Infinite is good. But the release is not a triumph. Pretty much everything outside of the core game loop, in my opinion, feels half thought out. From the incredibly limited number of maps considering the 6…

The feeling is the most important thing. So long as the core is Halo, it’s OK if they bolt on everything else after release, IMO.

Launching with 10 maps is disappointing but understandable given the depth of modeling resources that were required for the open world campaign. Halo 2 had 12 and Halo 3 had 11, with much more onerous ways to add maps compared to today. I don’t think the limited number of maps will overly limited Infinite.

Limited game modes sucks but at least they will get us more in early Jan. I’m sure maps will be a quick follower as well. Forge is scheduled for May, which is unforgivably late but at least they are including it. I can’t think of many games with a Forge-like feature.

Re: Microsoft’s Halo Infinite Went from Disaster to Triumph

#50
Been playing halo for 20 years.

Infinite is amazing if you’re a fan. Campaign is unreal. I feel like I’m playing a Halo RPG.

Halo 5 was The Last Jedi of the franchise.

Halo Infinite saves the property.

Anyone can make a laundry list of complaints but seriously, after 2 weeks of multiplayer and 24 hours of campaign, I don’t care. At my age it’s just not that big a deal.

Thank you, 343.

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