Presumably this is just for the PC version? Or do console versions ever get the terrain updates?
One decade later, Minecraft world generation is interesting again
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Re: One decade later, Minecraft world generation is interesting again
#12Presumably this is just for the PC version? Or do console versions ever get the terrain updates?
Re: One decade later, Minecraft world generation is interesting again
#13Perlin noise is cool, but why not try to fully simulate plate tectonics, weather patterns, drainage? It would go a long way if deserts were in the rainshadow of mountain ranges, islands corresponded to real volcanic activity, etc.
I guess there is a limit to what you can do with the chunk-by-chunk approach, but I think a certain type of minecraft player stays basically put within a couple dozen chunks. Having worlds "load" on exploration would be a worthwhile tradeoff.
I get that this is a hard, but it is interesting, and it's a problem that would captivate an intelligent developer. They have like a million dollars, why not?
Re: One decade later, Minecraft world generation is interesting again
#14[1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.
Re: One decade later, Minecraft world generation is interesting again
#15The new worldgen is incredible, both above and below the surface. Hats off to everyone at Mojang that worked on this! One of my favorite game memories of all time was the first time I played Minecraft during the alpha days and immediately got lost in the world. For me, going into a 1.18 world and finding a giant mountain chain and then finding a cave on the peak of the mountain that falls all the way into a giant und…
Re: One decade later, Minecraft world generation is interesting again
#16Some elements of Factorio were inspired by Minecraft. I think Minecraft could now use some inspiration from Factorio.
Re: One decade later, Minecraft world generation is interesting again
#17Presumably this is just for the PC version? Or do console versions ever get the terrain updates?
It’s for both Java and Bedrock, so it should be on all currently supported PC, mobile, and console versions. In general Mojang keeps PC and mobile/console at feature parity with each other and releases updates at the same time across all supported versions now, which is nice.
Re: One decade later, Minecraft world generation is interesting again
#18The new worldgen is incredible, both above and below the surface. Hats off to everyone at Mojang that worked on this! One of my favorite game memories of all time was the first time I played Minecraft during the alpha days and immediately got lost in the world. For me, going into a 1.18 world and finding a giant mountain chain and then finding a cave on the peak of the mountain that falls all the way into a giant und…
There's a trailer they made for a recent update that shows off some of the terrain results:
Re: One decade later, Minecraft world generation is interesting again
#19Re: One decade later, Minecraft world generation is interesting again
#20It's been a while since I've played Minecraft, so I can't speak to the newer terrain. But I always thought they could significantly improve the world gen. Perlin noise is cool, but why not try to fully simulate plate tectonics, weather patterns, drainage? It would go a long way if deserts were in the rainshadow of mountain ranges, islands corresponded to real volcanic activity, etc. I guess there is a limit to what y…
"Real" is an interesting concept. Any such simulation couldn't really be based on Earth geophysics. Who wants to spend months crossing the steppes? Real magma isn't something you find by accident. Real tunnels can collapse. And so on. So these intelligent developers will need to create a new system of geophysics.
I've read that Dwarf Fortress uses a process more like what you describe.