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One decade later, Minecraft world generation is interesting again

dither8.xyz

11–20 of 226 posts

Re: One decade later, Minecraft world generation is interesting again

#11

Presumably this is just for the PC version? Or do console versions ever get the terrain updates?

It’s for both Java and Bedrock, so it should be on all currently supported PC, mobile, and console versions. In general Mojang keeps PC and mobile/console at feature parity with each other and releases updates at the same time across all supported versions now, which is nice.

Re: One decade later, Minecraft world generation is interesting again

#13
It's been a while since I've played Minecraft, so I can't speak to the newer terrain. But I always thought they could significantly improve the world gen.

Perlin noise is cool, but why not try to fully simulate plate tectonics, weather patterns, drainage? It would go a long way if deserts were in the rainshadow of mountain ranges, islands corresponded to real volcanic activity, etc.

I guess there is a limit to what you can do with the chunk-by-chunk approach, but I think a certain type of minecraft player stays basically put within a couple dozen chunks. Having worlds "load" on exploration would be a worthwhile tradeoff.

I get that this is a hard, but it is interesting, and it's a problem that would captivate an intelligent developer. They have like a million dollars, why not?

Re: One decade later, Minecraft world generation is interesting again

#14
If you like voxel world generation, I strongly advise you to check out Veloren[1], it has a much much deeper worldgen that what Minecraft offers.

[1]: https://veloren.net/ the game is still under development but it has been playable for more than a year now.

Re: One decade later, Minecraft world generation is interesting again

#15
post #4

The new worldgen is incredible, both above and below the surface. Hats off to everyone at Mojang that worked on this! One of my favorite game memories of all time was the first time I played Minecraft during the alpha days and immediately got lost in the world. For me, going into a 1.18 world and finding a giant mountain chain and then finding a cave on the peak of the mountain that falls all the way into a giant und…

I wonder how many if those alpha worlds are preserved. I started when the alpha was free and the beta was pay, and the scope of those alpha worlds was just incredible. There wasn't much in the way of nature in the alpha so all those worlds were more art project than construction.

Re: One decade later, Minecraft world generation is interesting again

#16
The new terrain is great, but I have mostly exhausted my patience with Minecraft survival. I hope future releases will put some effort into reducing the grindyness. I know many things can be automated but they tend to rely on extremely arcane game mechanics rather than feeling like an intentional part of the game.

Some elements of Factorio were inspired by Minecraft. I think Minecraft could now use some inspiration from Factorio.

Re: One decade later, Minecraft world generation is interesting again

#17
post #11

Presumably this is just for the PC version? Or do console versions ever get the terrain updates?

It’s for both Java and Bedrock, so it should be on all currently supported PC, mobile, and console versions. In general Mojang keeps PC and mobile/console at feature parity with each other and releases updates at the same time across all supported versions now, which is nice.

Really nice. Didn’t expect that to be the case.

Re: One decade later, Minecraft world generation is interesting again

#18
post #4

The new worldgen is incredible, both above and below the surface. Hats off to everyone at Mojang that worked on this! One of my favorite game memories of all time was the first time I played Minecraft during the alpha days and immediately got lost in the world. For me, going into a 1.18 world and finding a giant mountain chain and then finding a cave on the peak of the mountain that falls all the way into a giant und…

I also recently (today in fact) encountered the Terralith datapack, it's rather impressive and I'm tempted to try it out. From what I know it doesn't add any new blocks, instead it just reuses existing vanilla ones.

There's a trailer they made for a recent update that shows off some of the terrain results:

https://youtu.be/zmIvURR_-eg

Re: One decade later, Minecraft world generation is interesting again

#19
One thing I always hoped, but that never happened: get people’s creations into the game. Randomly get vetted buildings as biomes. People have created insane things and it’s a shame they couldn’t have been integrated directly into the game. Even a few would have been cool. I guess one thing is that structures without life feels empty, so you’d have to generate random monsters or NPCs for each of them.

Re: One decade later, Minecraft world generation is interesting again

#20
post #13

It's been a while since I've played Minecraft, so I can't speak to the newer terrain. But I always thought they could significantly improve the world gen. Perlin noise is cool, but why not try to fully simulate plate tectonics, weather patterns, drainage? It would go a long way if deserts were in the rainshadow of mountain ranges, islands corresponded to real volcanic activity, etc. I guess there is a limit to what y…

The article suggests that "more realistic" is correlated with "boring".

"Real" is an interesting concept. Any such simulation couldn't really be based on Earth geophysics. Who wants to spend months crossing the steppes? Real magma isn't something you find by accident. Real tunnels can collapse. And so on. So these intelligent developers will need to create a new system of geophysics.

I've read that Dwarf Fortress uses a process more like what you describe.

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