Any plans to add winphone7 version now that it's mango time??
Not until it gains significant marketshare. Supporting Android/iPad/iPhone is enough to keep me busy for now =)
iPhone vs Android app sales: numbers from an indie developer
91–95 of 95 posts
Re: iPhone vs Android app sales: numbers from an indie developer
#92Earlier quoted context omitted.
When iOS became popular, developers spilled the beans left and right about how successful they were, causing a landslide of competition and a massive goldrush. I think Android devs with success realized this and have decided it's better for business just to shut up.
I think this is silly. Android download info is public (the range anyway). You can just go to the android market and easily see that the top apps are making quite a bit of money.
One of our games was making very similar numbers for about 4 months, then a competitor, a talented college kid, decided he would make a game really similar to ours and put it out there for free. Not even with ads.
Over the next 4 months, we saw sales drop to about 1/5 of what we were making in our good months. He has out-ranked us and doesn't seem to have any interest in making much money tho he as since put in an ad that shows up upon a game-over.
I'm worried that you just put a nail in your own coffin, and are about a month or 2 from realizing it... on Android at least.
I wish you good luck. You need to step up your game now and make sure you are on the very cutting edge. If there's even 1 feature that your users want that you haven't done yet, that's the one feature that gets the competition an edge-in on your app.
Re: iPhone vs Android app sales: numbers from an indie developer
#93Earlier quoted context omitted.
I think it's an annual app, so the iPhone users need to rebuy it each year at the start of football season. So it seems a fair comparison.
I have to disagree, even though they have to rebuy it he has already had a year to build up a user-base.
Re: iPhone vs Android app sales: numbers from an indie developer
#94Earlier quoted context omitted.
I think this is silly. Android download info is public (the range anyway). You can just go to the android market and easily see that the top apps are making quite a bit of money.
I'm just saying that you may have made a monster mistake by posting your numbers. One of our games was making very similar numbers for about 4 months, then a competitor, a talented college kid, decided he would make a game really similar to ours and put it out there for free. Not even with ads. Over the next 4 months, we saw sales drop to about 1/5 of what we were making in our good months. He has out-ranked us and d…
From my experience most successful entrepreneurs don't worry about competitors that much. They just focus on building the absolute best product they can.
Re: iPhone vs Android app sales: numbers from an indie developer
#95Earlier quoted context omitted.
Can you expand on that? What are the issues?
One I can think of now: It doesn't tell you when someone with prior versions of the OS tries to download something you built with too high of a deployment target. This happens so often right now with the Verizon iPhone versioning being <4.3.