Regarding #3, I wrote a script that automatically emails the 20% of customers who get their orders declined, asking them to purchase the app directly through me using PayPal. A surprising number of them do. It's not a perfect solution, but at least it recovers some lost revenue. You can have this feature available for your app through http://www.AndroidLicenser.com
iPhone vs Android app sales: numbers from an indie developer
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Re: iPhone vs Android app sales: numbers from an indie developer
#72Thanks for helping to dispel this myth that has somehow developed that Android users "don't buy apps". I don't know how this idea got so entrenched. You can definitely make an argument that they buy somewhat less, but it's completely misleading to say they never buy any, which is what you will see commonly stated around the net.
It got entrenched from Android devs sharing their numbers and those numbers being lower for Android than iOS. I don't know if other Android devs were making good money and just didn't want to share that info or if it's gotten better recently, but it's good to see that it's actually a viable market now.
Re: iPhone vs Android app sales: numbers from an indie developer
#73Taking credit cards is hard. You get random declines from merchant banks all the time. I bet the app store simply doesn't tell you about it. Not a single decline in 15 months? Hardly likely. 20% of all attempted virtual purchases bouncing sounds not unreasonable if you compare to other markets (pc, game credits, etc)
Re: iPhone vs Android app sales: numbers from an indie developer
#74I have actually found my Phone 7 has 4x my android, blackberry, WebOS, and iOS app sales combined.... Probably because the market isn't flooded yet. Android was my lowest, iOS next, then Blackberry, followed by webOS. If you can hit markets people do not yet find viable, that may very well be your key to success.
Re: iPhone vs Android app sales: numbers from an indie developer
#75Re: iPhone vs Android app sales: numbers from an indie developer
#76For 75%, it well worth the effort of porting the app, instead of creating a new one for the iPhone.
Re: iPhone vs Android app sales: numbers from an indie developer
#77Re: iPhone vs Android app sales: numbers from an indie developer
#78Re: iPhone vs Android app sales: numbers from an indie developer
#79Earlier quoted context omitted.
It got entrenched from Android devs sharing their numbers and those numbers being lower for Android than iOS. I don't know if other Android devs were making good money and just didn't want to share that info or if it's gotten better recently, but it's good to see that it's actually a viable market now.
When iOS became popular, developers spilled the beans left and right about how successful they were, causing a landslide of competition and a massive goldrush. I think Android devs with success realized this and have decided it's better for business just to shut up.
Re: iPhone vs Android app sales: numbers from an indie developer
#80Earlier quoted context omitted.
It got entrenched from Android devs sharing their numbers and those numbers being lower for Android than iOS. I don't know if other Android devs were making good money and just didn't want to share that info or if it's gotten better recently, but it's good to see that it's actually a viable market now.
When iOS became popular, developers spilled the beans left and right about how successful they were, causing a landslide of competition and a massive goldrush. I think Android devs with success realized this and have decided it's better for business just to shut up.