Earlier quoted context omitted.
Let me be the first then: Doesn't work on my Galaxy S8 - "This demo requires the OES_texture_float extension", so I guess it's the same issue. Truth be told the phone is relatively old, but then again I haven't switched because it... still works and I assume many other owners made the same choice regarding their devices.
I replied almost at the same time as yours and my phone is galaxy a32 and getting the same error message as yours.
WebGL Water
61–70 of 119 posts
Re: WebGL Water
#62Earlier quoted context omitted.
Let me be the first then: Doesn't work on my Galaxy S8 - "This demo requires the OES_texture_float extension", so I guess it's the same issue. Truth be told the phone is relatively old, but then again I haven't switched because it... still works and I assume many other owners made the same choice regarding their devices.
I replied almost at the same time as yours and my phone is galaxy a32 and getting the same error message as yours.
Re: WebGL Water
#63It's interesting to think of the reasons we don't have browser-based 3D renderers. Sure, WebGL exists. But it seems like the promise fizzled out, and I'm not quite sure why. Maybe it's as simple as "Steam is the money pipeline, and everyone makes native games on Steam."
There’s Shadertoy and Three.js although the main reason we don’t see many 3D web games is both Steam being where the money is, portability to consoles and asset size. The latter in particular makes the web unattractive to game developers used to delivering gigabytes. It’s a different mode of production and people won’t make that switch en masse until someone proves it out. Now Blender is really good we’re seeing a lo…
Re: WebGL Water
#64This maybe old. Runs perfectly on my 2013 dell laptop.
Re: WebGL Water
#65I just went through comments from all the times this has been reposted in the past 10 years, and this is (so far) the first time there aren't any complaints about not working in their browser! I'm counting just the submissions that got >10 comments. The previous time, from 2017[1], was already quite good - there was only a single complaint, and that was about someone missing a WebGL extension this needs for floating…
Let me be the first then: Doesn't work on my Galaxy S8 - "This demo requires the OES_texture_float extension", so I guess it's the same issue. Truth be told the phone is relatively old, but then again I haven't switched because it... still works and I assume many other owners made the same choice regarding their devices.
I doubt either would actually lack float texture support though. The WebGL implementation perhaps has weird requirements for when to allow this extension.
Re: WebGL Water
#66Re: WebGL Water
#67Earlier quoted context omitted.
Easy, so many reasons beyond just blaming Apple, - WebGL is a subset of ES 3.0, when the hardware can do GL ES 3.2 - WebGPU, when it arrives sometime during 2022, it will be a 1.0 MVP of the features from Metal, Vulkan and DX 12, with yet another shading language that looks like a mix of C++/HLSL/Rust, WGSL. - If you just want compute, now WebGPU is the only option, although GL ES 3.2 has it. After two failed attempt…
I tried to do mobile web gamedev and found it impossible: both Apple and Google break mobile web games in different ways, I presume because it could threaten the 30% cut their mobile stores get. For example, the HTML5 Minecraft I've never seen run properly in a mobile web browser: https://classic.minecraft.net/ Mobile Safari: - Forever lacked >WebGL 1.0 - WebGL very slow compared to native - Won't let you use acceler…
> https://classic.minecraft.net/
I think that site just doesn't grok touch. Tech-wise, I believe it would run okay on modern phones if the controls were sorted out.
Re: WebGL Water
#68Uncaught Error: This demo requires the OES_texture_float extension
Re: WebGL Water
#69Earlier quoted context omitted.
There’s Shadertoy and Three.js although the main reason we don’t see many 3D web games is both Steam being where the money is, portability to consoles and asset size. The latter in particular makes the web unattractive to game developers used to delivering gigabytes. It’s a different mode of production and people won’t make that switch en masse until someone proves it out. Now Blender is really good we’re seeing a lo…
The Xbox actually has a working browser: https://www.youtube.com/watch?v=vw_4kiYvEmE
You can even plug a keyboard and mouse in and use all our game editors.
Re: WebGL Water
#70Earlier quoted context omitted.
Let me be the first then: Doesn't work on my Galaxy S8 - "This demo requires the OES_texture_float extension", so I guess it's the same issue. Truth be told the phone is relatively old, but then again I haven't switched because it... still works and I assume many other owners made the same choice regarding their devices.
Is it the Mali (Exynos) or the Adreno (Snapdragon) variant? I doubt either would actually lack float texture support though. The WebGL implementation perhaps has weird requirements for when to allow this extension.
I checked and indeed it's not listed when looking at chrome://gpu
Works on Firefox though.