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“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

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121–130 of 184 posts

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#121
post #119

Earlier quoted context omitted.

That might matter in a niche case where the ownership of my moon share database entry is in dispute. (And each system has positives and negatives, blockchains aren't a strict upgrade.) But the potential authority over the actual moon is the same under both systems.

Ownership only ever matters when there's a dispute. If you go build a house on a piece of land, and nobody ever comes along and disputes whether you own that land, does it matter whether you do or not? I mean, we even built into our laws that if you do that and nobody disputes it for long enough, then you get to officially own the land.

> Ownership only ever matters when there's a dispute.

Right.

And a blockchain only solves a tiny percentage of ownership issues. It solves those issues with powerful mathematical certainty, and if you could live inside a blockchain your problems would be solved*, but don't confuse that sliver with the full set of real-world ownership issues that exist with or without a blockchain being involved.

* if there are no bugs or hacks

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#122
post #118
post #99

Earlier quoted context omitted.

And how is the licence enforced? Is it recognized by the law? Can people sue those who fail to comply with it? You can do all the circular reasoning you want but at the end of the day everything is backed by violence and coercitive power. That's why nations have army/navy , to make other countries know that what they say carries weight because they can back it up with bullets and bombs, not just words.

... yes, licenses still rely on copyright law, well spotted. Is that supposed to be surprising or a novel insight?

How can you enforce copyright law when I right click an NFT piece of art, then print it and hang it in my home?

You can't.

Besides, NFT enthusiasts have the illusion that the graphic art market is big. It's not.

Just think about how many people you know that have a painting in their home. And no, the IKEA type paintings do not count. I mean a genuine painting.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#123
post #76

Earlier quoted context omitted.

> NFTs are probably best thought of as a recapitulation of status goods into the digital world Status cannot be manufactured, it spurs naturally due to having rare things such as a big mansion, grammys, academy awards, winning the Super Bowl , winning the NBA title, winning the World Series etc. All those things are both rare and cannot be copied. NFTs instead are easily copied idividually (right click) or even in bu…

> NFTs instead are easily copied idividually (right click) or even in bulk as this torrent file proves. No, you're copying a piece of media that NFT links to. What you're not copying is a verifiable claim of spending unreasonable amount of ETH to have a record in blockchain pointing to that piece of media.

> What you're not copying is a verifiable claim of spending unreasonable amount of ETH to have a record in blockchain pointing to that piece of media.

POF? Proof-of-foolishness?

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#124

Earlier quoted context omitted.

You can build games that verify your NFT and allow you to use the art/resource in game. Well, until Steam deplatforms you I guess.

Sure, but......why? How is that different than just setting 1 instead of 0 on a database for the game somewhere?

Because the nft can be used in any game at any point in the future. It's not just one game with one database. It can be multiple independent games all using the same resources that can be transferred from one game to another.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#125
post #122
post #118

Earlier quoted context omitted.

... yes, licenses still rely on copyright law, well spotted. Is that supposed to be surprising or a novel insight?

How can you enforce copyright law when I right click an NFT piece of art, then print it and hang it in my home? You can't. Besides, NFT enthusiasts have the illusion that the graphic art market is big. It's not. Just think about how many people you know that have a painting in their home. And no, the IKEA type paintings do not count. I mean a genuine painting.

> How can you enforce copyright law when I right click an NFT piece of art, then print it and hang it in my home?

Yep, same as any other licensed thing. Because copyright law is still just copyright law. NFTs don't magically add universal enforcement, and aren't supposed to.

> NFT enthusiasts have the illusion that the graphic art market is big. It's not.

Yes, there is a lot of crazy hype and over-expectations around, and sadly getting most of the attention.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#126

Earlier quoted context omitted.

I'm gonna copy my questions from another thread about transferable items because I'm genuinely curious about the answers. Why would an asset designed for one game make sense or look good or feel at home in a completely different one? Why would companies make one of them and sell it for a million bucks instead of trying to convince more players to buy it in a shop for two bucks? Is the mechanic of a weapon gonna adjus…

I guess you could point at some metadata/description and let each game render that how it likes? Eg if I have a red hat nft you could have that as 2d sprite art or a 3d model or just a buff to some other stat or just ignore it. Why wouldn’t they sell it for a couple of bucks? It doesn’t have to be expensive because it’s an nft, plenty of them are sold for pennies. erc1155 is designed with lots of varying items being…

I seldom play video games, but I would definitely hate to have an advantage in one game, just because I had won the same or a similar advantage in some other game. Sharing stuff across different games seems a really stupid idea to me.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#127

Earlier quoted context omitted.

You can build games that verify your NFT and allow you to use the art/resource in game. Well, until Steam deplatforms you I guess.

> You can build games that verify your NFT and allow you to use the art/resource in game. While true, the only one deciding whether you are granted the ingame usage is still the developer/publisher, so in that scenario you basically just did exactly the same thing as before: a database lookup to check if a player "owns" a particular item. Only this time with a much slower and more inefficient database. Nothing about…

Only this time, the database is global and multiple independent games can all be using a common set of NFT resources that can be unique and transferred from one game to another. COD could release some NFT for a uniform or a gun or something, and an indie developer could incorporate that nft into their game if they wanted.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#128
post #20

Earlier quoted context omitted.

You can build games that verify your NFT and allow you to use the art/resource in game. Well, until Steam deplatforms you I guess.

They can be couterfeited by changing one bit.

no they cant.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#129

NFTs are obviously a bit silly, BUT, it would be nice if things bought on platforms like Steam, Roblox, Amazon, iTunes etc. were transferable to other games/platforms. The platform providers would still need to agree that a specific blockchain / NFT is actually the source of truth, and so it's not really trustless. But the internet itself isn't perfectly decentralized either. I could see a future where developers cou…

So the idea is that when I play Call of Duty, I can wear the hat I purchased in Roblox? And when I'm in Roblox, I can use the character I purchased in Call of Duty? Is this something that players desire to do?

Yeah, nobody wants that. I think they shoehorn this idea in every NFT discussion, even though they know it's not a very good idea, because so far it's the only use-case they have been able to come up with.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#130
post #96
post #58

Earlier quoted context omitted.

Think of it as breaking out of the games, imagine something like steam profile avatars/pictures etc. tied to your identity that you can use on any page that implements it.

Gravatar has been a thing since 2007.

Yes, and I have been using it since then, this is quite something else tho.
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