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“The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

torrentfreak.com

11–20 of 184 posts

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#11

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

But does it verify ownership of anything other than the token itself? What are the typical contract terms, if any, related to NFTs? And are those terms enforceable in any given jurisdiction?

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#12

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

But does it verify ownership of anything other than the token itself? What are the typical contract terms, if any, related to NFTs? And are those terms enforceable in any given jurisdiction?

Any physical jurisdiction? Probably not.

Digital “jurisdictions” like Twitter are starting to support displaying “verified” NFTs though: https://cointelegraph.com/news/bragging-rights-twitter-previ...

The next step in the chain is OpenSea, which sounds like they will enforce real world copyrights: https://support.opensea.io/hc/en-us/articles/4404423595667-H...

So basically Twitter is outsourcing copyright enforcement via NFTs. Which actually doesn’t sound totally useless, but could also be done without a blockchain.

Now, when many content displayers (websites, games, multiverses, etc) outsource their copyright enforcement to multiple copyright-enforcers maybe using the blockchain starts making more sense.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#13
post #7

Soooo the obvious question... when does the NFT of the “The Billion Dollar Torrent” drop?

It already has https://twitter.com/GeoffreyHuntley/status/14618723766819512... and now it's into inception territory. The person who did https://www.thenftbay.org (me) got NFT'ed by VVD (passed in at $17,645.42 USD) and now I've NFT'ed his auction result with the proceeds being diverted to Outreachy internships.

What does a NFT of a torrent even mean after we stop laughing at the absurdity?

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#14
post #7

Earlier quoted context omitted.

It already has https://twitter.com/GeoffreyHuntley/status/14618723766819512... and now it's into inception territory. The person who did https://www.thenftbay.org (me) got NFT'ed by VVD (passed in at $17,645.42 USD) and now I've NFT'ed his auction result with the proceeds being diverted to Outreachy internships.

What does a NFT of a torrent even mean after we stop laughing at the absurdity?

This is the beauty of Art. I hope more people ponder on this.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#16

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

> It’s like video game cosmetics Video game cosmetics derive their appeal from people using them while they actually play the game, not from showing off the database flag that activates it for the account. With NFTs, the whole game part of the game cosmetics analogy is missing.

You can build games that verify your NFT and allow you to use the art/resource in game. Well, until Steam deplatforms you I guess.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#17
NFTs are obviously a bit silly, BUT, it would be nice if things bought on platforms like Steam, Roblox, Amazon, iTunes etc. were transferable to other games/platforms.

The platform providers would still need to agree that a specific blockchain / NFT is actually the source of truth, and so it's not really trustless. But the internet itself isn't perfectly decentralized either. I could see a future where developers could enable web3 support in their games/apps and allow importing assets, identities etc. between platforms, which would be nice.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#18

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

But does it verify ownership of anything other than the token itself? What are the typical contract terms, if any, related to NFTs? And are those terms enforceable in any given jurisdiction?

That should be possible though shouldn't it?

Tying a copyright license (at least non exclusive) to the NFT transfer sounds not that far fetched. It would be a little bit tricky to make that work globally but you could probably do that as well.

The question is would courts accept it as a valid contacts and how to enforce them. How would NFT prevent infringement (aka mme creating the latest bansky NFT)?

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#19

Isn’t the point of NFTs that it verifies ownership, not “you’re the only one that can access the content” (although there are indeed NFTs that can only allow the owner to decrypt the content)? It’s like video game cosmetics - many people can have the same skin, but people you want to impress or show off to can see that you own x, y, and z.

> It’s like video game cosmetics Video game cosmetics derive their appeal from people using them while they actually play the game, not from showing off the database flag that activates it for the account. With NFTs, the whole game part of the game cosmetics analogy is missing.

Games can load them from ipfs and verify ownership or somehing, but to counterfeit all you have to do is change the shade of pixel by one bit and get a new hash.

So then you have to move to a whitelist system where someone centralized (or a DAO) has to manually act as a copyright system, whitelisting hashes, duplicating the work of the existing copyright and legal system.

Re: “The NFT Bay” Shares Multi-Terabyte Archive of ‘Pirated’ NFTs

#20

Earlier quoted context omitted.

> It’s like video game cosmetics Video game cosmetics derive their appeal from people using them while they actually play the game, not from showing off the database flag that activates it for the account. With NFTs, the whole game part of the game cosmetics analogy is missing.

You can build games that verify your NFT and allow you to use the art/resource in game. Well, until Steam deplatforms you I guess.

They can be couterfeited by changing one bit.
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